Banner
Views: 328,142,325
Time: 2014-12-20 09:16:34 PM
36 users online: o Misplaced Halloween Decoration, Desertic Snow is Water, Charlie L 276, Jää, Tree Christimas, Santa V, SantaBro, Sinon, o Hippo, o Queen Elsa, JTA777, o Koopsnow, definitelynotwinter, smells like roses, levelengine., Christmasvayne, Maki, o Yellow Snow, Mariocrash, MercuryPresents, HELL MAN IT'S JONNY MOSELEY, http://smwc.me/1184082, o Kush Kringle, wintrywasteland151, Rexteq, @0, Adam's Merry Waifu, o Konata Izumi, Scorpion, o Sinc-X-mas, Santawario1999, SuperSnowra, TCgamerboy2002, MARIO SAYS:MARRY X MAS!!!, o The Red Sleigh, Ghost of Christmas C3 2015 - Guests: 39 - Bots: 50Users: 26,022 (1,142 active)
Latest: EcoReck
Tip: You can use Terra Stripe to edit the layer 3 images in SMW (such as the windows, rocks, or fish). You can even import your own layer 3 images with it!
ASM Modulus?
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - ASM Modulus?
Pages: « 1 »
How would you go about doing a modulus in asm anyway? XD I am makeing a sprite that I think will use the X coord as a peramiter like some of the normal ones do.
The SNES has hardware multiply / divide (with remainders).

Code
4204  wl++++ WRDIVL - Dividend C low byte
4205  wh++++ WRDIVH - Dividend C high byte
        dddddddd dddddddd
4206  wb++++ WRDIVB - Divisor B
        bbbbbbbb

        Write $4204/5, then $4206. 16 "machine cycles" (probably 96 master
        cycles) after $4206 is set, the quotient may be read from $4214/5, and
        the remainder from $4216/7. Presumably, $4204/5 are not altered by this
        process, much like $4202.
        
        The division is unsigned. Division by 0 gives a quotient of $FFFF and a
        remainder of C.


I guess you'll be making use of the remainder there.
so what, I have to insert code to delay untill it's done or will it do it it's self?
You have to delay with instructions. 8 NOPS for divide and 4 for multiply is in order unless you have something to do within the wait period.
I might, but does it take EXACTLY that long?
It's a safe limit..
Bah It's not working as I expected and it takes a bunch of code to do what I want, so I will just make multible custom sprites I guess.

Bah! dosn't sprite tool have a way of makeing sprites which use the las sprites code pointer without reassmembleing the code? =_=
Last edited on 2007-09-23 05:39:46 AM by KilloZapit.
Pages: « 1 »
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - ASM Modulus?

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2014 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 29

C3 ENDING IN
1 DAY, 13 HOURS, 43 MINUTES AND 26 SECONDS
C3 ENDING IN
1 DAY, 13 HOURS, 43 MINUTES AND 26 SECONDS
Menu

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • RVLution