| Super Mario World? Okay, but CFG files? A question arises. |
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Forum Index - SMW Hacking - General SMW Hacking Help - Super Mario World? Okay, but CFG files? A question arises. |
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| Posted on 2007-08-21 02:11:27 PM |
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Hi, I'm a real fan of this game, and I'm familiar with computers and programming and manipulating games, yet I am confused with some of the downloads that have files that are in CFG format. I know how to handle ISP files but I'm not so sure with CFGs. How do I apply these to my Rom(s), and does it involve any ASM assembling? I haven't seen any answers to this, and it would be nice to find one. I'm new to this community, by the way.
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| Posted on 2007-08-21 02:13:18 PM |
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You must use cfg files with the .txt datas. It means, for example you download giant shyguy from the custom sprites section it comes with a cfg file and a .txt file. Just place both datas in the sprites folder from spritetool and you can use them ^^
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| Last edited on 2007-08-21 02:13:55 PM by Buu. |
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| Posted on 2007-08-21 02:15:24 PM |
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cfg and asm files. >_< But yes, these are used with Sprite Tool to insert custom sprites.
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| Posted on 2007-08-21 02:16:10 PM |
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Oh sorry, i meaned ASM files, how boingboingssplat said.
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| Last edited on 2007-08-21 02:16:28 PM by Buu. |
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| Posted on 2007-08-21 02:16:10 PM |
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If I understand correctly, the cfg files are called on by Sprite Tool to insert the asm into the ROM.
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| Posted on 2007-08-21 02:16:53 PM |
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Yes. (I think)^^ Itīs very easy, if you want iīll explain it to you.
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| Last edited on 2007-08-21 02:17:17 PM by Buu. |
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| Posted on 2007-08-21 02:16:59 PM |
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They contain the sprites properties. Like whether they can be jumped one, edible by Yoshi, ect.
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| Last edited on 2007-08-21 02:17:17 PM by Boingboingsplat. |
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| Posted on 2007-08-21 02:20:49 PM |
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Thanks for the answers. I must have overlooked that tool as I was browsing through them the other day. I'll let you know if I need anything else about this answered.
edit: Ok now I'm stuck; I have the spritetool in the same folder as my rom and I'm telling it my rom name and the name of the ASM file. It trys to write data, but then it tells me that the spritelist contains invalid sprite data. I can't imagine I'm downloading faulty files, so I'm thinking theres more to this than I realize. Is there somewhere around here where I can read about this, or will someone give me an explaination of how to work this spritelist stuff and how I can properly use this tool to insert a sprite. I think it may be nessesary
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| Last edited on 2007-08-21 03:01:39 PM by Nightwolf. |
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| Posted on 2007-08-21 03:39:57 PM |
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Heres the deal When inserting a sprite you.
1.create .TXT File with spcific numbers... and next to those the name of the .cfg file in the sprite folder.
2.boot up Sprite Tool.
3.enter rom name.
4.enter name of the .TXT you just created
5.insert ExGFX for your bad guy(not gonna go into more details on that.)
6.open lunar magic and click the icon to enter sprite editing mode.
7.open the edit menu and click insert manualy.
8.now enter the sprite number you entered in the .TXT file under sprite number. and set the extra bit to 3. you can change the X/Y positions and the screen number aswell.
the sprite wont show up as it would in game so remember that.
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| Posted on 2007-08-21 05:33:03 PM |
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I have one last question regarding all this. I'm trying this with the Venus plant, and I'm wondering how I can use it's normal graphics in SMW. Should they have come with the ASM/CFG file, or do I have to look for another source for them. Also, how would I set these graphics for the sprite? Sorry for asking so many questions.
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| Posted on 2007-08-21 06:13:47 PM |
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With Sprite Tool there is a Tilemaps folder. Since you put in a Venus, you insert the venus tilemap as ExGFX. Then you set SP2 to the ExGFX file.
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Forum Index - SMW Hacking - General SMW Hacking Help - Super Mario World? Okay, but CFG files? A question arises. |