| Super paper mario world |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super paper mario world |
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| Posted on 2007-09-29 09:40:50 AM |
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EDIT1:

new mushroom
More screenshots soon.
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| Last edited on 2007-09-29 10:35:22 AM by iRhyiku. |
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| Posted on 2007-09-29 09:43:16 AM |
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whoa it seems like itīs popular to make paper mario hacks now
but i can clearly see that level is a 1-1 remake, please delete that
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| Posted on 2007-09-29 09:44:20 AM |
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Thats just the begining of the level, everything else is new.
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| Posted on 2007-09-29 10:01:16 AM |
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http://pixeltendo.net/index.php?showtopic=26535
here is a thread with some super paper mario tiles.... if you need them idc, just credit whoevers they are
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| Posted on 2007-09-29 10:04:40 AM |
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Thanks, i need a tree.
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| Posted on 2007-09-29 12:58:23 PM |
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i dont have a tree but, thta tileset was killin' me so i decided to make one XD
it's being moderated right now if you're interested starman
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| Posted on 2007-09-30 08:10:42 PM |
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That looks very, very good. I am guessing that the hearts are part of that new system that has been talked about concerning a heart system in Mario hacks. Keep on hacking.
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| Posted on 2007-10-01 11:45:16 AM |
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Thanks to KilloZapit for that health bar.
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| Posted on 2007-10-01 01:16:05 PM |
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My esteem of Killo is already high, he seems to know a thing or two about ASM. So is the story in this game going to follow Super Paper Mario or any other game in the series? There is already a Count Bleck Castle in a hack, but that really does not matter.
What may be other features added to this hack to make it fit into the Paper Mario series more?
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| Posted on 2007-10-01 02:15:47 PM |
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Here's an idea for you:
How about making it so that if you collect 100 coins, you "level up" so to speak, but instead, your health bar increases by one. It shouldn't be that hard to do, just make the coins well hidden or scarce so the player can't get infinite level ups. You could also make some sort of max level, and set the amount of coins required for each level up more and more.
Just throwing that out there - I'd love to see an SPM-styled hack that actually works.
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| Last edited on 2007-10-01 02:28:04 PM by S.N.N.. |
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| Posted on 2007-10-01 02:25:12 PM |
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Awesome ideia, SNN. I would love to see an working SPM styled hack too!
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| Posted on 2007-10-01 03:02:15 PM |
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@S.N.N. Or you could just use the score counter like SPM, score doesn't have a use anyways.
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| Posted on 2007-10-02 10:32:11 AM |
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That's a good idea, I like the score one.
Does any one know how to do that so every 50000ish points you "level up"
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| Posted on 2007-10-02 10:34:04 AM |
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Originally posted by starmanThat's a good idea, I like the score one.
Does any one know how to do that so every 50000ish points you "level up"
Hmm....I'll lokk into That.Though I doubt we can do what you have in mind.How many"Level Ups"Do you want?(Shudders)
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| Posted on 2007-10-02 10:43:38 AM |
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about 10, every 100000 points.
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| Posted on 2007-10-02 12:28:48 PM |
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Originally posted by starmanabout 10, every 100000 points.
I'll see if I can make something intresting.No promises,though.
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| Last edited on 2007-10-02 12:29:15 PM by Ecthel. |
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| Posted on 2007-10-02 02:15:59 PM |
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The hardest part will be finding a way to "save" the score. By this I mean, when someone beats a fortress/ghost house, saves, and exits, if they reload later, their score is reset. You'd need to somehow retain this value, along with your life points value.
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| Posted on 2007-10-03 12:08:31 AM |
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Couldn't you use the empty RAM to save the score or something? I barely know anything about ASM, but I assume you can do that. Also, maybe you could use this? It's a fireball enemy HP counter... But Paper Mario doesn't really use the Fire Flower. So I don't know if I was much help or not.
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| Posted on 2007-10-04 01:30:55 PM |
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New screenshot:

Mario
The best i can do...
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| Posted on 2007-10-04 02:02:53 PM |
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Boing Boing Splat is making me a paper mario.
Maybe he can give it to you to when he is done with em
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Thread Closed |
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