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F-MARIO X LEVEL SAMPLER TRAILER !!
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - F-MARIO X LEVEL SAMPLER TRAILER !!
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@SNN: I know what you mean,I'll fix it.

@lpsamuelm: I will think about it. ;D

And now,finally a new update:
Level #12:Ghost Dance!




Level #13:Deepfreeze Cavern (Thanks to I forget his name >_<)






And now comments. :D
Last edited on 2009-03-15 12:47:01 PM by X-King.
Those graphics look very nice, as well as the general design. The names sound good too. I personally loved those ice stalactites on the last screen. Nice work!
Moar screenies


Level #14 : Not yet named

I ripped the Background,how do you find it?



I mixed the Alternate SMW Grassland FG with Mega Man X3 Gravity Bettle FG. :D

Note: This Level have Lightning,or do you find the Lightning shouldn't here used?



Note:Also This




Note:This Level is not done.I worked more with the Palettes.:)
Note:I am working on the Background.

And now comments!
Last edited on 2009-03-21 12:50:33 PM by X-King.
Looking foward to playing this! And the Graphics and OW are awesome
I really like it. The OW and the concept. The graphics are awesome. *_*

(PS: I could make "exclusive" music for your hack. If you wanna request something PM me)
The graphics and overall level design


looks a lot better than the old f-Mario
Can I say that that looks kick ass
Originally posted by Mariofan143
Can I say that that looks kick ass

Ugh, a bump with little content after more than three weeks. X-King, when you have an update to share, pleaes contact myself or another global/SMW Hack Discussion moderator for this to be reopened. Thanks.
Last edited on 2009-04-22 06:25:38 PM by Supertails.
Thanks Supertails for Reopening my thread.:3

UPDATE!
So here are new Screenshots from my Level Azure Lake (Yeah,Sonic Level Name for the win)

Darker FG Palette.


The Bridges weren't cut-off.


Random Screenshot,were I died.


Keep in mind,that I didn't inserted Sprites,because I am working different. ;D

And then I'll show you the Background from this game and no,I won't release it.Sorry Guys.



Comment's would be nice.=)
Last edited on 2009-04-27 05:55:02 PM by X-King.
Wow, Xking, this is looking mega-awesome. The graphical style is pretty unique for an SMW hack.

Where is the BG from, anyway?
Sonic the Hedgehog 3, Azure Lake, which is in the two player mode. Wow, you need to diverse a bit with your games.
I completely forgot to post my C3 updates in this thread.


<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/6_CkXAjvpf8&hl=de&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6_CkXAjvpf8&hl=de&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>



Screenshots:










































Last edited on 2009-05-18 05:09:35 PM by X-King.
After hours of thinking I changed my mind and I am going to release a 7/8 Levels Sampler from F-Mario X.

Why did I changed my opinion?
It is simple. I am maybe going to give this hack up, but it includes very much good Levels, that it'd be a shame, if I'll delete them. So just sit down, enjoy this Video and wait for the Level Sampler.


<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/H7dXHp1-XZ0&hl=de&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/H7dXHp1-XZ0&hl=de&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>


I hope you'll give me some comments. :)


Note: I know this graphical garbage in the Grass in "Mayor's Field".
Last edited on 2009-07-07 08:56:19 AM by X-King.
Wow, your level design looks flawless. I found no errors in the levels except for what you pointed out. :P
I really like the GFX, palettes, and level design. :3
I can't wait to play this.
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