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| Tip: When you're about to release your hack, make a patch first, patch it to a clean ROM, and then test that. This way, you are testing both the hack AND the patch. |
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| Super Pipe Land |
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Forum Index - Archive - C3 Museum - Fall 2008 - Super Pipe Land |
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| Posted on 2008-11-02 09:53:03 PM |
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It's about time I actually did some SMW stuff so..
Here it is, My first (Public) hack!
Super Pipe land!

^When Mario Discovers a mystical golden Pipe he enters it and discovers the bizarre world of Super Pipe Land!

^here's the first little submap, sae1piru is working on the main one though and it looks great!

^the first level, Getting through those blocks is pretty simple... or is it?

^an underwater level.

^this level auto-scrolls. Oh no!

^a castle. oshi-
I don't want to spoil much more, but here's a video:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/cS1EmDN1hvg&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/cS1EmDN1hvg&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
I just barely realized I spelled Bizarre wrong.. :/
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| Posted on 2008-11-02 10:11:44 PM |
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I liked how you used smb3 redrawn as a base, no one usually does. On the topic of the actual hack itself, I've played a demo of it many times, and I can say it has some great level design, (still, i see you did quite a few more levels D .
The underwater level's BG palette is very bleh though.
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Pages: 1  |
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Forum Index - Archive - C3 Museum - Fall 2008 - Super Pipe Land |
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The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.
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