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Yoshi Coin Map16 problem (solved, please close)
Forum Index - SMW Hacking - General SMW Hacking Help - Yoshi Coin Map16 problem (solved, please close)
Pages: « 1 » Thread Closed
I needed an upside down Yoshi Coin for one of the levels in my hack, so I just copied the Yoshi Coin Map16 tiles, flipped them, and pasted them into one of the empty pages. The problem is, when I grab one of these upside down coins, they disappear like a normal Yoshi Coin would but then for some reason turn into invisible solid blocks. Anyone have any idea what may be causing this?
Last edited on 2008-11-11 03:05:12 PM by yoshicookiezeus.
Check the "Acts like" setting. If that doesn't work, might I suggest ExAnimation to make the Yoshi Coin tiles appear upside down?
I've already checked that the "Acts Like" settings are the same as for the original Yoshi Coin tiles. And can I use ExAnimation to make the Yoshi Coin appear upside down for just one level?
Last edited on 2008-11-11 02:33:35 PM by yoshicookiezeus.
You should just flip that coin in your ExGFX for that level. If you flip the coin in LM's Map16 editor, it will not behave like a normal Dragon Coin. So, take YY-CHR, flip your graphics there, save as ExGFXxx.bin, insert your ExGFX into that level, and then place your Dragon Coin like normal (from the Extended Objects).
Originally posted by andy_k_250
You should just flip that coin in your ExGFX for that level.


I did that, and it worked. Thanks a lot!
Pages: « 1 » Thread Closed
Forum Index - SMW Hacking - General SMW Hacking Help - Yoshi Coin Map16 problem (solved, please close)

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