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| Yoshi Coin Map16 problem (solved, please close) |
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Forum Index - SMW Hacking - General SMW Hacking Help - Yoshi Coin Map16 problem (solved, please close) |
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Pages: 1  |
Thread Closed |
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| Posted on 2008-11-11 02:26:48 PM |
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I needed an upside down Yoshi Coin for one of the levels in my hack, so I just copied the Yoshi Coin Map16 tiles, flipped them, and pasted them into one of the empty pages. The problem is, when I grab one of these upside down coins, they disappear like a normal Yoshi Coin would but then for some reason turn into invisible solid blocks. Anyone have any idea what may be causing this?
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| Last edited on 2008-11-11 03:05:12 PM by yoshicookiezeus. |
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| Posted on 2008-11-11 02:28:55 PM |
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Check the "Acts like" setting. If that doesn't work, might I suggest ExAnimation to make the Yoshi Coin tiles appear upside down?
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| Posted on 2008-11-11 02:32:47 PM |
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I've already checked that the "Acts Like" settings are the same as for the original Yoshi Coin tiles. And can I use ExAnimation to make the Yoshi Coin appear upside down for just one level?
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| Last edited on 2008-11-11 02:33:35 PM by yoshicookiezeus. |
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| Posted on 2008-11-11 02:37:27 PM |
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You should just flip that coin in your ExGFX for that level. If you flip the coin in LM's Map16 editor, it will not behave like a normal Dragon Coin. So, take YY-CHR, flip your graphics there, save as ExGFXxx.bin, insert your ExGFX into that level, and then place your Dragon Coin like normal (from the Extended Objects).
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| Posted on 2008-11-11 03:04:09 PM |
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Originally posted by andy_k_250You should just flip that coin in your ExGFX for that level.
I did that, and it worked. Thanks a lot!
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Pages: 1  |
Thread Closed |
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Forum Index - SMW Hacking - General SMW Hacking Help - Yoshi Coin Map16 problem (solved, please close) |
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