| A Still Nameless SMW Hack (+w/ SMWCP2 stuff) (remodelling) |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - A Still Nameless SMW Hack (+w/ SMWCP2 stuff) (remodelling) |
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| Posted on 2010-09-18 11:39:31 AM |
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Awesome. I was listening to DKC music you used in the water section and was like
"Coinicdence, he made a water level"
Then you used the music from DKC. lol
But yeah your level design is great. Keep it up! ^_^
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| Posted on 2010-09-26 04:51:27 PM |
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<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/BavDfq276CQ?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BavDfq276CQ?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
QuoteName shamelessly inspired from a certain 90's TV show.
A portion of World 5's (yes, still) Extra level. Mario ventures into a waterfall-mountain, where Chucks, saws, Fire Chomps, and the usual high/far jumps await him. I decided to try something a little different from my norm with this level by having the vertical section just have him redo some portions of the area if Mario falls from where he was, so defeating any enemies he encounters should be a priority for him just in case.
The full version of this level, as per the norm for my Extra levels, are no friendly matters. Failure on the first couple of tries is almost expected here.
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| Posted on 2010-09-26 05:42:30 PM |
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Nice level just a couple of things bugged me. First is the echo in the muusic. You're not in a cave so I'd remove the echo :/ Next is the slowdown the ExAnimated waterfall causes. Cut em down a little.
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| Posted on 2010-09-26 06:02:44 PM |
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Your Hack looks cool MrDeePay,The only that I worries me is the name,
but that can be fixed later.Try to redrawn a bit more the Chargin
Chucks, so they can fill in the graphics style.
so....
Keep Working!
(By the way,thanks for fixing the SMB3 koopa patch)
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| Last edited on 2010-09-26 06:03:21 PM by Dakress. |
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| Posted on 2010-09-30 06:08:44 PM |
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I completely forgot that ExAnimation can cause some amounts to slowdown, so I removed all the animation slots that I ended up not needing to use for the level as well as reworked a couple of places where there was other slowdown.
And with that, other than finishing two parts of a level a little early on in the world, World 5 is finished. Moving onto World 6 being set in the desert, which was set in stone for me back when I started on this game in 2007.
  
  
A simple palette swap can change a cavern near a waterfall to a cavern in the desert!
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| Posted on 2010-10-03 07:59:59 AM |
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The pallettes are very good, there bright and well very eye pleasing.
Good work!
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| Posted on 2010-10-03 09:37:05 AM |
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Looks...COOL
I like the fire snake graphics.
I cannot wait to see your hack finished.
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| Posted on 2010-10-03 05:57:48 PM |
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GFX are nice. But uh....level design looks kinda....meh.
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| Posted on 2010-10-03 07:33:35 PM |
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What's so "meh" about it? How could it be improved?
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| Last edited on 2010-10-03 07:36:59 PM by MrDeePay. |
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| Posted on 2010-11-01 06:58:38 PM |
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Small Preview of World 6.
 
 
Dusty Dune Temple - A "temple" with your typical desert stronghold theme (dark, moody, brooding with hate and FIRE) with some SML baddies thrown in for good measure that aren't really shown in these screens except for Nyolin.
 
Dino Tarpit - Dinosaur-type enemies + Tarpits = Duh. This looks like ordinary lava that's throughout the rest of the game only colored dark brown, right? Well it isn't. This stuff is fatal to the touch.


Sunbaked Sand Oasis - Basically, the opposite of water levels found in World 2 and 5. Instead, Mario must make a mad dash in between bodies of water unless he wishes to perish to the desert's sweltering heat. Unlike water levels where Mario has ~90 seconds before drowning, he has roughly about 18 here, which may increase by a small amount if I think that the current amount is too strict.
 
Chasm Colossus - A portion of a chasm that's bombarded with Mega Moles, Bullet Bills, Banzai Bills, Missile Bills, and Banzai Missile Bills!
"I want Mario dead." in artillery form!
I'll try to throw a better bone around C3 Time.
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| Posted on 2010-11-01 07:16:14 PM |
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Wow, awesome levels, a cool giant thwomp...
Awesome at always Mr Deepay!
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| Posted on 2010-11-02 09:15:29 AM |
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wow.... awesome. Also, are alot of the GFX in Mari's Lost World? (more speifically I love those sun GFX)
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| Posted on 2010-11-02 01:17:25 PM |
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Everything is awesome! The GFX and status bar are amazing!
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| Posted on 2010-11-03 07:48:22 AM |
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Originally posted by flareblade26wow.... awesome. Also, are alot of the GFX in Mari's Lost World? (more speifically I love those sun GFX)
For the most part, yes. Examples are that canyon BG and the beach graphics he used. The enemies are from SMW Redrawn and The GFX for the desert FG are from New Super Mario Bros.
Also, are the darker BG pyramids layer 3?
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| Posted on 2010-11-03 10:16:37 AM |
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No, that's how the BG was in SMB3.
I (still) have no idea how to get the Layer 3 ExGFX to work out anyway.
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| Posted on 2010-11-11 01:17:10 AM |
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Halfway finished OW border and halfway finished World 3 map. Star counter not fully implemented since I'll need to edit the OW coins patch to read triple digits.
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| Posted on 2010-11-11 01:35:59 PM |
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Looks good. I like the way it changes colour on other overworlds.
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| Posted on 2010-11-11 02:54:36 PM |
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to the left of mario, I would recommend putting logs here because it causes perspective error movement... if you know what I mean.
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| Posted on 2010-11-11 03:03:39 PM |
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One of the red level's exits causes a bridge to be formed there, if that's what you're trying to say.
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| Posted on 2010-11-11 03:06:12 PM |
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Yeah... how come an arrow is pointing in that direction?
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