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Building Bridges in the OW
Forum Index - SMW Hacking - General SMW Hacking Help - Building Bridges in the OW
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I'm trying to make a brigde appear from one island on the overworld to another. I doesn't work however, because I put the bridge to activate on Event 0, I put the entire bridge to appear in the Layer 1 Event Maker. It should work, but it doesn't, instead Mario walks on an invisible bridge to the next island. It's cool in a way, but it doesn't look good. Any ideas?
Originally posted by GamerID1j
I'm trying to make a brigde appear from one island on the overworld to another. I doesn't work however, because I put the bridge to activate on Event 0, I put the entire bridge to appear in the Layer 1 Event Maker. It should work, but it doesn't, instead Mario walks on an invisible bridge to the next island. It's cool in a way, but it doesn't look good. Any ideas?


Is the level that is supposed to reveal the bridge after you beat it set to activate event 0?
Yes. The level is set to activate Event 0.
Originally posted by GamerID1j
Yes. The level is set to activate Event 0.


I see. In that case, did you remember to start a new file after creating the event? As far as I remember, overworld changes doesn't take effect until you do.
Last edited on 2008-11-22 12:34:17 PM by yoshicookiezeus.
Yup started a new file and everything, it's the first level so when everything goes wrong, I close the emulator and tweak on the event. I just don't understand how it wouldn't work...
Originally posted by GamerID1j
Yup started a new file and everything, it's the first level so when everything goes wrong, I close the emulator and tweak on the event. I just don't understand how it wouldn't work...


Then, I'm out of ideas... The only thing I can think of is if you accidentally created the bridge on an event other than event 0...
Eh...thanks for your help any way.

I have a plan B, in case of a situation like this. It'll do.

Close Please.
Actually, I have a new idea, now that I noticed that you were talking about layer 1 bridges, and not the layer 2 ones... Have you tried placing the bridges in the normal layer 1 editor mode, instead of event mode? Try using the transparent ones, and then edit them as you would a level tile to make them appear on event 0.

EDIT: Never mind, I realized that the transparent bridge tiles are the ones that you use for screen exits...
Last edited on 2008-11-22 01:32:19 PM by yoshicookiezeus.
Did you accidentally use a Secret Exit instead of a normal one?

Here's a list to check:

- Level Number
- Proper Exit
- Proper Event(s)
No secret exit, the level # is 104 (but I'll switch it to another one later), goal point is a "standard" goal point, and to save the events I used the starting event 0. There are no events on the entire ROM than the one I made. I checked.

I just made a 8x8 event that makes a road to the bridge that's still there. It just bugs me that this is so complicated to build a bridge.
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