| Building Bridges in the OW |
|
Forum Index - SMW Hacking - General SMW Hacking Help - Building Bridges in the OW |
|
Pages: 1  |
|
|
|
| Posted on 2008-11-22 12:17:33 PM |
Link | Quote |
|
|
I'm trying to make a brigde appear from one island on the overworld to another. I doesn't work however, because I put the bridge to activate on Event 0, I put the entire bridge to appear in the Layer 1 Event Maker. It should work, but it doesn't, instead Mario walks on an invisible bridge to the next island. It's cool in a way, but it doesn't look good. Any ideas?
|
|
| Posted on 2008-11-22 12:29:08 PM |
Link | Quote |
|
Originally posted by GamerID1jI'm trying to make a brigde appear from one island on the overworld to another. I doesn't work however, because I put the bridge to activate on Event 0, I put the entire bridge to appear in the Layer 1 Event Maker. It should work, but it doesn't, instead Mario walks on an invisible bridge to the next island. It's cool in a way, but it doesn't look good. Any ideas?
Is the level that is supposed to reveal the bridge after you beat it set to activate event 0?
|
|
| Posted on 2008-11-22 12:31:46 PM |
Link | Quote |
|
|
Yes. The level is set to activate Event 0.
|
|
| Posted on 2008-11-22 12:33:54 PM |
Link | Quote |
|
Originally posted by GamerID1jYes. The level is set to activate Event 0.
I see. In that case, did you remember to start a new file after creating the event? As far as I remember, overworld changes doesn't take effect until you do.
|
| Last edited on 2008-11-22 12:34:17 PM by yoshicookiezeus. |
|
| Posted on 2008-11-22 12:38:38 PM |
Link | Quote |
|
|
Yup started a new file and everything, it's the first level so when everything goes wrong, I close the emulator and tweak on the event. I just don't understand how it wouldn't work...
|
|
| Posted on 2008-11-22 12:59:10 PM |
Link | Quote |
|
Originally posted by GamerID1jYup started a new file and everything, it's the first level so when everything goes wrong, I close the emulator and tweak on the event. I just don't understand how it wouldn't work...
Then, I'm out of ideas... The only thing I can think of is if you accidentally created the bridge on an event other than event 0...
|
|
| Posted on 2008-11-22 01:14:15 PM |
Link | Quote |
|
Eh...thanks for your help any way.
I have a plan B, in case of a situation like this. It'll do.
Close Please.
|
|
| Posted on 2008-11-22 01:30:03 PM |
Link | Quote |
|
Actually, I have a new idea, now that I noticed that you were talking about layer 1 bridges, and not the layer 2 ones... Have you tried placing the bridges in the normal layer 1 editor mode, instead of event mode? Try using the transparent ones, and then edit them as you would a level tile to make them appear on event 0.
EDIT: Never mind, I realized that the transparent bridge tiles are the ones that you use for screen exits...
|
| Last edited on 2008-11-22 01:32:19 PM by yoshicookiezeus. |
|
| Posted on 2008-11-22 03:17:32 PM |
Link | Quote |
|
Did you accidentally use a Secret Exit instead of a normal one?
Here's a list to check:
- Level Number
- Proper Exit
- Proper Event(s)
|
|
| Posted on 2008-11-22 08:42:40 PM |
Link | Quote |
|
No secret exit, the level # is 104 (but I'll switch it to another one later), goal point is a "standard" goal point, and to save the events I used the starting event 0. There are no events on the entire ROM than the one I made. I checked.
I just made a 8x8 event that makes a road to the bridge that's still there. It just bugs me that this is so complicated to build a bridge.
|
|
|
Pages: 1  |
|
|
|
|
Forum Index - SMW Hacking - General SMW Hacking Help - Building Bridges in the OW |