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| Directional coins |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Directional coins |
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Pages: 1  |
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| Posted on 2007-10-02 06:10:29 AM |
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I have a question about the directional coins-question block. I noticed that if you hit him once, go to another level area and comes back later the question block is obviously still there, but if you hit him a second time, only a single coin will appear. Is there a way to change that, so that he gives you directional coins even if you've hitted him once?
I already tried changing item memory settings or I used different map16-pages for the block, but that doesn't change anything.
(Yes, I know I've asked it before, but since I don't got any response in Basic Hacking, I wanted to give it another try...)
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| Posted on 2007-10-02 09:27:56 AM |
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SNES $02895F, change from F0 to 80
Here's the code that handles that in case you're interested:
CodeCODE_028956: B5 9E LDA RAM_SpriteNum,X ; \ Branch if not Directional Coins
CODE_028958: C9 45 CMP #$45 ; |
CODE_02895A: D0 16 BNE CODE_028972 ; /
CODE_02895C: AD 32 14 LDA $1432 ; \ If there's already been a directional coin,
CODE_02895F: F0 06 BEQ CODE_028967 ; | erase the sprite
CODE_028961: 9E C8 14 STZ RAM_SpriteStatus,X ; | and jump to make a coin instead
CODE_028964: 4C 9D 88 JMP CODE_02889D ; /
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| Posted on 2007-10-04 01:30:02 PM |
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Many thanks for that, you helped me a lot with that!
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Pages: 1  |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Directional coins |
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