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I'm having a really hard time trying to use BG ExGFX. I know how to insert the files, but I don't know where to put the files in Map16 or how to set it up in the background editor. Can someone help?
Originally posted by Greenei
Hmm, this just "deletes" the original music. Mayby I'm inserting my custom music not correctly. But I cant even play any other misc song...

If both just stop the music from playing, it sounds like your music was inserted incorrectly. Maybe try again on a clean ROM?
Yoshie: You can ask that in the Tutorials section (Make sure you post in the Tutorial Request topic).
How do I apply Carol's N-SPC patch to my hack, and what does it do?
You will need Xkas. Click here for a tutorial. And, erm... I don't know what this patch do. (plays some Musics correctly, maybe?)
Originally posted by JowTH
You will need Xkas. Click here for a tutorial. And, erm... I don't know what this patch do. (plays some Musics correctly, maybe?)

Thank-you. I know how to use xkas, though. Does the N-SPC patch work any differently, because it comes with both a .asm and a .bin file?
It comes with both a .asm and .bin since they're both vital to patching (since MORE.asm has a "incbin MORE.bin" inside it)
Um, I still need some help with Background ExGFX, please. #w{:s}
Just wondering, is the Sprite Map16 read only?
Originally posted by crobat231985
I'm having a really hard time trying to use BG ExGFX. I know how to insert the files, but I don't know where to put the files in Map16 or how to set it up in the background editor. Can someone help?


You inserted them already and have them selected on the Super GFX bypass? So, remember the file that came with the ExGFX called 'Map16Page.bin'? It's possible, but not necessary, that there is a 'Map16PageG.bin' too. Leave them at LM's folder. Next go to Lunar Magic and click the 16x16 tile editor (complete ? block) and switch to the page you desire to insert the file with PgDn, but you can only use the pages 42 to 7F since those are the ones used for BGs. Once you choose the page press F3 and ta-dah, the tiles should be there. Next press F9 to save the tiles. While having the 16x16 tile editor open, open the background editor (the bg leaf of a forest), make left click on the tile editor on the tile you want to use and while having it selected go to the bg editor and right click anywhere to insert it. Arrange as wished.

I really tried to make that sound as logical as possible.


Simple q: Which gfx files should I have selected in order to use a ghost house mist with a Cloud/Forest tileset?
Originally posted by HolyDragonLX
Originally posted by crobat231985
I'm having a really hard time trying to use BG ExGFX. I know how to insert the files, but I don't know where to put the files in Map16 or how to set it up in the background editor. Can someone help?


You inserted them already and have them selected on the Super GFX bypass? So, remember the file that came with the ExGFX called 'Map16Page.bin'? It's possible, but not necessary, that there is a 'Map16PageG.bin' too. Leave them at LM's folder. Next go to Lunar Magic and click the 16x16 tile editor (complete ? block) and switch to the page you desire to insert the file with PgDn, but you can only use the pages 42 to 7F since those are the ones used for BGs. Once you choose the page press F3 and ta-dah, the tiles should be there. Next press F9 to save the tiles. While having the 16x16 tile editor open, open the background editor (the bg leaf of a forest), make left click on the tile editor on the tile you want to use and while having it selected go to the bg editor and right click anywhere to insert it. Arrange as wished.

I really tried to make that sound as logical as possible.


Simple q: Which gfx files should I have selected in order to use a ghost house mist with a Cloud/Forest tileset?

It's ok, I figured out my problem by myself with some help.
Originally posted by HolyDragonLX
Simple q: Which gfx files should I have selected in order to use a ghost house mist with a Cloud/Forest tileset?

You do know that you have to have the FG/BG Index set to Ghost House if you want the Ghost House Mist in a level.
Originally posted by Ramp202
You do know that you have to have the FG/BG Index set to Ghost House if you want the Ghost House Mist in a level.


Oh that was the problem. Thanks.
Originally posted by Botcrazy
Originally posted by JowTH
You will need Xkas. Click here for a tutorial. And, erm... I don't know what this patch do. (plays some Musics correctly, maybe?)

Thank-you. I know how to use xkas, though. Does the N-SPC patch work any differently, because it comes with both a .asm and a .bin file?
Okay, no offense guys, but you're really not getting the point. All I know how to do is use xkas, and set the freespace in the asm file. That's it. Could you please tell me what to do with both the MORE.asm and the MORE.bin file?
Originally posted by Botcrazy
Originally posted by Botcrazy
Originally posted by JowTH
You will need Xkas. Click here for a tutorial. And, erm... I don't know what this patch do. (plays some Musics correctly, maybe?)

Thank-you. I know how to use xkas, though. Does the N-SPC patch work any differently, because it comes with both a .asm and a .bin file?
Okay, no offense guys, but you're really not getting the point. All I know how to do is use xkas, and set the freespace in the asm file. That's it. Could you please tell me what to do with both the MORE.asm and the MORE.bin file?

All you do is patch MORE.asm.
Keep MORE.bin there.
@Botcrazy: Don't forget to put the More.asm and More.bin in the same folder!
Before Lunar Magic was updated to 1.8 (or whichever version that converted 3BPP .bin files to 4BPP), I was more comfortable editing layer 3 GFX files in YY-CHR when they were in 3BPP format. However, the newest versions of Lunar Magic automatically convert the 3BPP format files to 4BPP. And so because of that, whenever I would open GFX files 28-2B in YY-CHR, their layout had been changed and has become more confusing.

Basically, I'm looking for a method and/or tool for redrawing Layer 3 GFX in their old 3BPP layout. I'm trying to avoid using older versions of Lunar Magic because I worry about breaking the ROM. Can this be done?
Last edited on 2010-11-10 04:28:37 PM by Remnic.
Remnic. Layer 3 is 2BPP, it will always stay like that no matter what. and the only thing LM 1.8+ fixes is that it makes the Overworld Layer 1/2 4BPP since they acted as if they were 3BPP.
Originally posted by Ramp202
Remnic. Layer 3 is 2BPP, it will always stay like that no matter what. and the only thing LM 1.8+ fixes is that it makes the Overworld Layer 1/2 4BPP since they acted as if they were 3BPP.

Yeah. Just figured out that it was 2BPP. Sorry.
The NSPC patch enables use of certain hex commands in custom music which the original SMW couldn't use. Much of our custom music makes use of these commands. It's easy to tell if the music requires NSPC from it's description.
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