| Bomb and fire bros., albatoss and birdo |
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Forum Index - SMW Hacking - General SMW Hacking Help - Bomb and fire bros., albatoss and birdo |
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| Posted on 2008-12-17 06:06:01 PM |
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1) Is it possible to change the bomb brother so that, instead of throwing Bob-ombs, he throws the same kind of bomb the Albatoss drops? If so, what do I do?
2) I can't seem to get the fire brother's graphics to look correct. I even used my hammer/boomerang/fire brother ExGFX file for SP3, but he still appears as a mess of Chuck tiles. I can at least understand where the Clappin' Chuck tile comes from, as it is in the same place as one of the fire brother tiles, but I inserted the ExGFX file with the fire bro's graphics! This shouldn't be happening! The fireball is also glitched up, and I don't even know where its graphics are.
3) How can I change the albatoss and birdo so that Mario doesn't kill them when he jumps on them? I want them to be rideable like they were in Super Mario Bros. 2.
Question 2 could be related to the fact that some of my changes don't show up in the game when I play the hack in ZSNES, even when I reset the game. For example, there was a problem with one of my events, so I changed it, erased that game file, and then restarted to find that the event was still messed up. There must be a really obvious explanation for this that will make me feel really stupid when I hear it, but.... If it matters, I am using F4 to play my hack instead of opening ZSNES and clicking on the ROM directly.
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| Posted on 2008-12-18 06:07:38 AM |
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1) Yes it´s possible
like this
45 bomb_bro. (Uses first extra bit: YES drops to the next custom sprite)
46 bomb. (Albatoss´s bomber)
3)For Mario don´t kill The Birdo and Albatoss with jump download this custom sprites `Rideable Albtatoss´ `SMB2 Updated Sprites´
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| Posted on 2008-12-18 08:23:42 PM |
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1) Um...it didn't work. I set the extra bit to 3 instead of 2, and the bomb brother still throws Bob-ombs. And yes, I DID insert the bomb as the next custom sprite. Do you mean I need to change the actual ASM code?
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| Posted on 2008-12-19 01:30:48 AM |
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What does it do instead of the intended action you want it to do?
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| Posted on 2008-12-19 08:14:35 PM |
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It throws bob-ombs, and I want it to instead throw the custom sprite bomb, which is also the bomb that the Albatoss Bomber drops.
I already tried inserting the bomb as the very next sprite and setting the extra bit to 3 rather than 2, but it still threw bob-ombs.
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| Posted on 2008-12-22 11:20:08 AM |
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I still need to know...
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| Posted on 2008-12-27 11:12:48 AM |
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Come on! Somebody? Please?
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| Posted on 2008-12-27 01:43:03 PM |
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If you are using the Bomb Bro that came with Sprite Tool, it always throws the normal bob-omb even if the extra bit is set. You'd have to rewrite the sprite spawning routine to make it throw something else.
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| Posted on 2008-12-28 11:03:04 AM |
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So how do I rewrite the sprite spawning routine? I'm afraid if I just jump in there and change a couple of hex values, I'll mess something up. Best-case scenario, it throws normal sprite 02 instead of custom sprite 02 (which is the bomb).
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| Posted on 2008-12-28 03:43:22 PM |
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Originally posted by imameliaSo how do I rewrite the sprite spawning routine? I'm afraid if I just jump in there and change a couple of hex values, I'll mess something up. Best-case scenario, it throws normal sprite 02 instead of custom sprite 02 (which is the bomb).
I'm not entirely sure as to how to do this, but looking at the sprite spawning generator that came with Sprite Tool I found this:
CodeLDA #CUST_SPRITE_TO_GEN ; store custom sprite number
STA NEW_SPRITE_NUM,x
JSL $07F7D2 ; reset sprite properties
JSL $0187A7 ; get table values for custom sprite
which should replace this part of the bomb bro code (which is in the SUB_HAMMER_THROW routine):
I'm not entirely sure about this, though, so make sure to make a backup of the original code before making any changes.
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| Last edited on 2008-12-28 03:45:00 PM by yoshicookiezeus. |
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| Posted on 2011-02-22 07:53:20 AM |
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I need help i don't know what to do to birdo
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| Posted on 2011-02-22 10:05:11 AM |
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Step 1: Actually explain what it is you are trying to do when asking for help.
Step 2: Don't bump two-year-old threads without a very good reason to do so. Closed.
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| Last edited on 2011-02-22 10:05:24 AM by yoshicookiezeus. |
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