Banner
Views: 235,854,797
Time: 2013-05-19 05:40:57 AM
10 users online: Alcaro, HyperMario, Ice Man, K1ngHacks, Lespna1, Moose, MrDeePay, Pokeymeister80, WhiteYoshiEgg, yayayoub - Guests: 23 - Bots: 19Users: 22,838 (1,285 active)
Latest: BobNewbie
Tip: Try not to use the exact same background more than once or twice in a row.
Bomb and fire bros., albatoss and birdo
Forum Index - SMW Hacking - General SMW Hacking Help - Bomb and fire bros., albatoss and birdo
Pages: « 1 » Thread Closed
1) Is it possible to change the bomb brother so that, instead of throwing Bob-ombs, he throws the same kind of bomb the Albatoss drops? If so, what do I do?

2) I can't seem to get the fire brother's graphics to look correct. I even used my hammer/boomerang/fire brother ExGFX file for SP3, but he still appears as a mess of Chuck tiles. I can at least understand where the Clappin' Chuck tile comes from, as it is in the same place as one of the fire brother tiles, but I inserted the ExGFX file with the fire bro's graphics! This shouldn't be happening! The fireball is also glitched up, and I don't even know where its graphics are.

3) How can I change the albatoss and birdo so that Mario doesn't kill them when he jumps on them? I want them to be rideable like they were in Super Mario Bros. 2.

Question 2 could be related to the fact that some of my changes don't show up in the game when I play the hack in ZSNES, even when I reset the game. For example, there was a problem with one of my events, so I changed it, erased that game file, and then restarted to find that the event was still messed up. There must be a really obvious explanation for this that will make me feel really stupid when I hear it, but.... If it matters, I am using F4 to play my hack instead of opening ZSNES and clicking on the ROM directly.
1) Yes it´s possible
like this

45 bomb_bro. (Uses first extra bit: YES drops to the next custom sprite)
46 bomb. (Albatoss´s bomber)

3)For Mario don´t kill The Birdo and Albatoss with jump download this custom sprites `Rideable Albtatoss´ `SMB2 Updated Sprites´
1) Um...it didn't work. I set the extra bit to 3 instead of 2, and the bomb brother still throws Bob-ombs. And yes, I DID insert the bomb as the next custom sprite. Do you mean I need to change the actual ASM code?
What does it do instead of the intended action you want it to do?
It throws bob-ombs, and I want it to instead throw the custom sprite bomb, which is also the bomb that the Albatoss Bomber drops.

I already tried inserting the bomb as the very next sprite and setting the extra bit to 3 rather than 2, but it still threw bob-ombs.
I still need to know...
Come on! Somebody? Please?
If you are using the Bomb Bro that came with Sprite Tool, it always throws the normal bob-omb even if the extra bit is set. You'd have to rewrite the sprite spawning routine to make it throw something else.
So how do I rewrite the sprite spawning routine? I'm afraid if I just jump in there and change a couple of hex values, I'll mess something up. Best-case scenario, it throws normal sprite 02 instead of custom sprite 02 (which is the bomb).
Originally posted by imamelia
So how do I rewrite the sprite spawning routine? I'm afraid if I just jump in there and change a couple of hex values, I'll mess something up. Best-case scenario, it throws normal sprite 02 instead of custom sprite 02 (which is the bomb).

I'm not entirely sure as to how to do this, but looking at the sprite spawning generator that came with Sprite Tool I found this:

Code
LDA #CUST_SPRITE_TO_GEN ; store custom sprite number STA NEW_SPRITE_NUM,x JSL $07F7D2 ; reset sprite properties JSL $0187A7 ; get table values for custom sprite


which should replace this part of the bomb bro code (which is in the SUB_HAMMER_THROW routine):

Code
LDA #$0D STA $9E,y


I'm not entirely sure about this, though, so make sure to make a backup of the original code before making any changes.
Last edited on 2008-12-28 03:45:00 PM by yoshicookiezeus.
I need help i don't know what to do to birdo
Step 1: Actually explain what it is you are trying to do when asking for help.

Step 2: Don't bump two-year-old threads without a very good reason to do so. Closed.
Last edited on 2011-02-22 10:05:24 AM by yoshicookiezeus.
Pages: « 1 » Thread Closed
Forum Index - SMW Hacking - General SMW Hacking Help - Bomb and fire bros., albatoss and birdo

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 27

Menu