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Hack Removal Log
Forum Index - Sunken Ghost Ship - Display Case - Hack Removal Log
Pages: « 1 2 3 4 5 6 ... 58 59 » Thread Closed
Removal: The Mario Journey

Reason; At the author's request.


Removal: Luigi In the Dark world Demo

Reason:



(throws up)



(more throws up)



Don't forget about the glitched graphics...



Last edited on 2008-09-22 08:10:48 PM by Nimono.
Wouldn't this be better if available to the public? It could be educational for beginners.
I do believe newbies could benefit from it, and know what NOT to do... And if they play some of the featured hacks as well, they'd know what TO do.
sooo... move to hack discussion?
Sounds like a good idea to me. Keep it locked, though... so only staff can post in it.
Sounds like a good idea. I'll get right on it
I wondered where the thread went. But now I'm going to have to bite my tounge a little now that it's public..........

Anyway

Removal: Super Mario World - The Lost Lands

Reason: Thank Firephenix for the find on this hack; The levels doesn't exist, meaning he had an RPG OV, but there we're no levels to play. WTF?


Last edited on 2007-08-23 02:01:21 AM by B.B.Link.
SUPER SOCK WORLD

By Damster25


Possible to die on the title screen. Resubmit this once you've rectified this problem, Damster.
I KiLLrOy99 I's Yoshi's Island GFX



The title screen is junk, and Mario immediately falls and dies as soon as the game starts. Game Over screen, no way to continue. If you're fast, you can hit start before Mario dies and start the game up. All the levels on the map are revealed when you start, and you can enter the first or second level. The second one leads to an endless bonus game. The first one is an actual level, however:



This door leads to another endless bonus game. Moral of the story? Make sure your exits lead somewhere.
Removal: "Super Mario World: Dark Mind's Wrath"
Reason: Here's a screenshot of level 1:

The rest of the levels aren't any better. Most are the same thing: you get a bunch of stars and kill lag-inducing amounts of Cheep-Cheeps, Chargin' Chucks, and what-not.
Special thanks to The Kins and the Something Awful goons for bringing this to my attention!
tbbe5's "Uper World" has been deleted because the game froze on the "Mario Start" screen once you tried to enter the first level. Make sure that patches are created using clean ROMs.
8-Bit Mario

By DarthRiko


Glitches galore, and hitting switch palaces being required to beat a required level is rather terrible level design, if you can skip the palaces.

MegaGames' (formerly Ausem Games) "Three Fun Levels" has been deleted. They weren't fun a year ago, and they're still not fun now. Obvious 105 and 106 edits plus a sky level with nothing but swing lifts and cement blocks. We're looking for something with a little more substance, guys.
Removal: Kaizo Mario World

Why: The person who actually made this doesn't go here, so whatever. But, have you ever played those SMB hacks that have invisible blocks stop your jumps, force you to react as soon as the level begins, and are incredibly, stupidly hard? Yeah, this hack is just like that except it's SMW. No freaking thanks.
Originally posted by Tatrion
Removal: Kaizo Mario World

Why: The person who actually made this doesn't go here, so whatever. But, have you ever played those SMB hacks that have invisible blocks stop your jumps, force you to react as soon as the level begins, and are incredibly, stupidly hard? Yeah, this hack is just like that except it's SMW. No freaking thanks.

And to think, the goons on SA are play this horrible abortion. Sad.

The only good thing about it is that whoever made it put in SMB2-style super jumping.
Removal: SMW Joseph Staleknight Edition (Full)

Reason: Thank FirePhoenix0 for these finds:

Originally posted by FirePhoenix0
This game is basically SMW without the fun. Enemies are nonexistent in places, levels are barely modified, palette choices are horrible, there are Yoshi Coins on borders, shoddily modified graphics and Mario's palette is crap. It's not fun at all. The title screen colors are even messed up and he didn't even do anything to it other than add a couple letters.


Ow my eyes.


Level 105 edit.


Yoshi Coin on border



Disapproval; Super Mario: Mama Mia
Credit: FirePhoenix0

Reason; Glitched graphics, yellow levels with secret exits and vice-versa,bad palettes, haphazard use of tiles, etc.


Overlapping tiles.




????


Those are supposed to be diagonal bullet bills but wrong sprites so we have diagonal fish heads...


lol treasure of Imawiener. Not. Grow up.


Wrong sprite tileset!



glitched graphics.
Not only that, but the events aren't set after this level so you can't continue.
Last edited on 2007-08-31 11:09:04 AM by B.B.Link.
Removal; SMW: Alter Code "R"emake
Credit: FirePhoenix0

Reason; This one has glitched graphics, cheap tricks, fluxuating difficulty curve and more. Not fun. One level has you flying blind across the whole level.


Level 105 edit with different palettes.


If you win, you die. You have to fly off the top of the screen and over the goal to find the real exit.

Last edited on 2007-08-31 11:09:20 AM by B.B.Link.
Removal; Super Mario in Learning Land
Credit: FirePhoenix0

Reason; You might as well call this one Super Mario Bros 1+3, because that's about what it is. Only 4 of the 9 levels are original levels. The rest are remakes of SMB1 and SMB3 levels. And they're not even good remakes. Add bad graphic modifications (why does Bowser command pill and cigarette forces?), extremely short levels, and one instance of background garbage in level 3.


Crappy SMB1 1-1 remake.


Meet the Cigarette Koopas.


Amazing Flying Drug Brother!


SMB1 1-4 remake.


Background crap.


Crappy SMB3 1-1 remake.


About seven screens worth of this.
Last edited on 2007-08-31 11:09:38 AM by B.B.Link.
Removal; Wojcikiewicz's SMW Hack
Credit: FirePhoenix0

Reason: This one is barely different from SMW. Obvious level remakes are the killer here. If I wanted to play SMW I'd have played it on my TV on a real SNES, not through a crappy hack of it. Level design has no problems other than the fact that Ctrl+Del was not used at all.


Level 105 edit + too many easy moons.


Wrong Monty Mole sprite plus all the moving coins create huge lag.


Forgot the top of the wall.


Blatant Level 103 edit.
Last edited on 2007-08-31 11:09:57 AM by B.B.Link.
Pages: « 1 2 3 4 5 6 ... 58 59 » Thread Closed
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