| Objects behind a climbing net? |
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Forum Index - SMW Hacking - General SMW Hacking Help - Objects behind a climbing net? |
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| Posted on 2009-02-13 07:58:28 PM |
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Is this possible? For instance, a blue POW on a cement block behind the net, so Mario has to use a net door to hit it.
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| Posted on 2009-02-14 12:05:11 AM |
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You can put things behind it on layer 2, but I don't know how interaction with layer 2 while on a climbing net works.
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| Posted on 2009-02-14 09:57:03 AM |
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You'd probably have to write some sort of P-Switch custom sprite.
Alternatively, You can put some sort of sprite obstacle in front of a net that you have to go around to pass.
Kind of like this:

(I'd recommend a sprite other than the Thwomp, though.)
It'd be the same concept.
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| Posted on 2009-02-14 10:04:28 PM |
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Originally posted by BoingboingsplatYou'd probably have to write some sort of P-Switch custom sprite. Alternatively, You can put some sort of sprite obstacle in front of a net that you have to go around to pass.
Yeah, I remember seeing that somewhere. I was planning to have obstacles in back as well, so the player would have to change sides more than once to get across. I also thought it would be neat if there was a POW that had to be hit from the back side of the net, but if that's not possible, I'll come up with something else.
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| Posted on 2009-02-14 10:09:25 PM |
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just put koopas in a tight spot ,
like theres a net and 2 koopas going up and down u use the door theires koopas in the back too u use another door u get the p switch and turn them into coins.
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| Posted on 2009-02-14 10:10:23 PM |
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Make a block with the graphics of a POW behind a net. If the "Mario is behind objects" flag is set (look at the RAM map), it does the POW effect if hit from above, and is solid from other sides. Otherwise it acts like a net tile.
If you had Koopas that might bump into it, you'd have to figure out how to determine which side they're on. I'm not sure how to do that.
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