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layer 3 + mode C + spE5 = Mid translucent FG!

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So wait, the FG under the tide turns transparent but the rest doesn't? Interesting to say the least...
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Could be an emulator glitch. Did you try in other emulators?
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ok, thesting better this thing, i realized that this combination makes the layer 3 pass over the layer 1 and sprites hiding those latters.

indeed, i tried to make layer 3 onecolor with YY-CHR and i saw that it hid layer 1 and SP layer without overwriting layer 2.

do you mind some sprite in mode C overwrites layer 1 showing layer 2?
the same thing.
would be nice fixing it, but i'm a fail at advanced ASM >_<

edit: that's a nice effect, though :), but that combination makes translucent layer3, and i didn't know any way to do it without installing advanced ASM.
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It is probably some unintended mistake with CGADSUB settings ($2131, or SMW's mirror, $40)
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this a strange discovery..The only thing possible with this is that people can use this in the future for something.
Was it really necessary to make that mostly pointless post in a thread that has been dead for over two years? I think not.
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