| Kaizo Hack Submissions - Edit: Most recent list of May 1st |
|
Forum Index - SMW Hacking - SMW Hack Discussion - Kaizo Hacks - Kaizo Hack Submissions - Edit: Most recent list of May 1st |
|
|
|
|
| Posted on 2010-08-20 04:48:10 AM |
Link |
|
@Pudim2060: i like th look of the levels but, arent those the pots and cats from WTH? did you ask raocow :/?
also booon and Ellize ports... but it looks nice.(although i think the ports are public(?))
Main part that caught my attention the most was the spinjumping on the reflector fireball, dunno why, I just really like the way you presented it.
|
|
| Posted on 2010-08-20 07:46:26 AM |
Link |
|
|
Forced walljumps and wall clipping is gonna make that far too hard. I know Kaizo hacks are supposed to be hard but NOT NEAR IMPOSSIBLE.
|
|
| Posted on 2010-08-20 11:52:01 AM |
Link |
|
|
Item Abuse has forced walljumps, but its SUPPOSED to be near impossible.
|
|
| Posted on 2010-08-20 12:24:14 PM |
Link |
|
Abyss 2 doesnt have forced walljumps...
thats near impossible (and buggy as hell with custom blocks -.-)
tbh walljumps arent my concern, mainly the "stolen" graphics, since in kaizo anything goes.
|
|
| Posted on 2010-08-20 02:41:40 PM |
Link |
|
Meet the new and improved (wait, that's an oxymoron) 2bular. Enjoy watching Mario suffer:
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/I-ZpdrPS_QE?fs=1&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/I-ZpdrPS_QE?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Should be less broken now
|
|
| Posted on 2010-08-20 05:52:58 PM |
Link |
|
Originally posted by Kaizoman666Now that is awesome. I love the graphical style of the levels (like the first is Cave Story styled, second is ice).
Though, you really shouldn't take graphics from other hacks without permission (AKA Boon, plus some of the other sprite graphics).
Thanks. About the graphics: I downloaded Boon and the other VIP graphics from Mario Ellize.
Every other graphic was made by me. The only graphics used by VIP are the feather, the cherry and Boon (in the videos, at least).
Originally posted by SoulJester726ok, terribly sorry for not getting back to you about the beta testing, but i was gone for a while, and pretty much what i told you about the first four levels you gave me explained it all. but also, with these new vids i will say this, now it seems even less playable then before. i personally love these kind of hacks, but i know that you said it was playable at normal speed... but really, wall jumps? thats not for a playable kaizo, and also makes it even harder the cool or cruel then it was before.
Every level I make is designed to be made without slowdown. Except from some end-game levels, like Test.
But the Ice level I've tested without slowdown. With the exception of 'em mid-air shell jumps (Goddamn those, they're so hard without slowdown, but with it, they're so goddamn easy.)
Originally posted by mockingod@Pudim2060, The music is amazing. Though forced walljumps and wall catching is pretty mean.
Walljumps with save states, rewinds and turbo is pretty easy.
Originally posted by OGS93@Pudim2060: i like th look of the levels but, arent those the pots and cats from WTH? did you ask raocow :/?
also booon and Ellize ports... but it looks nice.(although i think the ports are public(?))
Main part that caught my attention the most was the spinjumping on the reflector fireball, dunno why, I just really like the way you presented it.
Nope, they were drawed by me. I've done them way before raocow even released his hack. It's even in my first hack (RRQ1), in a few levels.
I just love me some tea, dude. And yeah, I'm pretty sure they are public... If you can download it, why shouldn't you be able to use them? I'd like to ask 'em Vippers if I can use the graphics, but I've never really been able to, it's pretty hard to contact them. And even so, they'd probably just ignore me since I'm pretty sure they're busy making VIP5. *winks*
Originally posted by MarioFan22Forced walljumps and wall clipping is gonna make that far too hard. I know Kaizo hacks are supposed to be hard but NOT NEAR IMPOSSIBLE.
Walljumps are easy. I can make them WITHOUT slowdown. (I've done 18 in a row, too. I only stopped because I was somewhat bored.)
Originally posted by OGS93
Abyss 2 doesnt have forced walljumps...
thats near impossible (and buggy as hell with custom blocks -.-)
tbh walljumps arent my concern, mainly the "stolen" graphics.
They aren't stolen, as I've mentioned before. I drawed most of the graphics, with the exception of some that I love. (VIP's)
Originally posted by OGS93since in kaizo anything goes.
Anything goes in Kaizo, except good hacks. LULZ
|
|
| Posted on 2010-08-20 07:15:38 PM |
Link |
|
@ Pudim2060 - i find the mid air shell jump is easier then wall jumps at normal speed, and i do usually play without turbo, so i wouldnt know the effect.
@ kaizokoban - there is still a lot of breaks because of the mushroom, and walls. you can skip parts like the shell part, just by glitching through the turn block.
|
|
| Posted on 2010-08-20 08:33:08 PM |
Link |
|
@kaizokoban
I like that level alot. I like it because it is actually creative. Most hacks now that abuse shelljumps, key jumps, and walljumps bore me because they are trying to be impossible, but that level makes you actually think. Really good job!
|
|
| Posted on 2010-08-20 11:20:45 PM |
Link |
|
And then a level that DOESN'T make you abuse any of that!
Better yet, how about two worlds worth?
That's right, after who knows how long of a hiatus, I'm ready to release Hell On A Stick Version 0.3! After plenty of time working underground in my secret lair of death, I present to you the second world, as well as a bunch of bug fixes that were annoying me a bunch. (Now the only part that annoys me are things that are supposed to be annoying, LOL.) Have fun with it, you masochistic sons of bitches.
IPS FILE HERE: http://bin.smwcentral.net/26685/Hell%20On%20A%20Stick%200.3.ips
|
|
| Posted on 2010-08-21 04:13:01 AM |
Link |
|

Uhhh... WTF happened here? #w{ }
|
|
| Posted on 2010-08-21 04:13:50 AM |
Link |
|
|
With layer three, you can only have a certain amount of screens or it screws up badly.
|
|
| Posted on 2010-08-21 06:37:23 AM |
Link |
|
Kaizzle 2
Hi there,
im writing this message for the 3rd time cause of my bad internet -.- so i may be lazy about grammar and spelling.
This is a little preview to my 2nd hack for all you kaizo and puzzle fans out there. The first 2 levels are finished, the one to the left and the YSP even if it's still named do not enter^^.
I suggest you to play Kaizzle first in case you don't already have.
And if you have problems i recommend you to watch Kaizoman666's TAS of it although he is breaking it into pieces^^.
Have fun playing and breaking my hacks ;)
As always i appreciate all kinds of constructive criticism.
-Opossum
|
|
| Posted on 2010-08-21 07:45:23 AM |
Link |
|
Playing "Hell on a Stick" and I can't seem to get the goal in "Speedy Introduction."
<embed src="http://img821.imageshack.us/flvplayer.swf?f=Mmerged" width="425" height="384" allowFullScreen="true" wmode="transparent" type="application/x-shockwave-flash"/>
I go UNDER it.
|
|
| Posted on 2010-08-21 09:18:17 AM |
Link |
|
Lol that's not even layer 3, that's just a vertical level.
And god dammit, I thought I'd fixed both of those problems. Grrrr. One sec...
*Loud tinkering noises can be heard, along with several objects being smashed*
There we go, Version 0.3.1: http://bin.smwcentral.net/26708/Hell%20On%20A%20Stick%200.3.1.ips
|
|
| Posted on 2010-08-21 10:27:23 PM |
Link |
|
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/-Ls3UdjdA2U?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-Ls3UdjdA2U?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/suQFMthDeV8?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/suQFMthDeV8?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
What do you guys think?
Does anyone know about the layer3 error in the end of the Pi level? It's been bothering me for a while, I think it might be the "Course Clear" message thingie, but I dunno.
|
|
| Posted on 2010-08-22 12:07:28 AM |
Link |
|
THANK YOU FOR POSTING.
I didn't care what you posted as long as you let me drop the next bugfix: http://bin.smwcentral.net/26730/Hell%20On%20A%20Stick%200.3.2.ips
|
|
| Posted on 2010-08-22 12:38:18 AM |
Link |
|
Protip: Layer three and End level screw up. Yes, I think it is the Course clear. As I think it overrides Layer 3 and stuff like the message box stuff.
Also you used my port. Awesome.
Not as difficult as the other videos as these dont require walljumps.
|
|
| Posted on 2010-08-22 12:57:25 AM |
Link |
|
|
Ehh, I fixed it anyways. :3 Power to the me!
|
|
| Posted on 2010-08-22 01:12:58 AM |
Link |
|
|
Wait what. I was talking to Pudim2060. :|
|
|
| Posted on 2010-08-22 01:16:16 AM |
Link |
|
Hey legendaryMMAT, your .ips file is broken.
You should fix it immediately
|
|
|
|
|
|
|
Forum Index - SMW Hacking - SMW Hack Discussion - Kaizo Hacks - Kaizo Hack Submissions - Edit: Most recent list of May 1st |