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Can it be that custom music has influence of glitches and the game?
I tased my level with an custom music and everything was ok.
I tased it again, but had another custom music, some jumps were many times harder and one glitch doesn't worked.
I changed the music again and the glitch worked again:/
@Dawn: yuour being ridiculous, some glitches are affected by what frame you enter the level on (I think that is only yoshi grabbing though).
I think there are more glitches than just than one, but some aspects are indeed affected by things like the frame you enter on, along with some semi-random factors (being shot out of slanted pipes, despite not being a glitch, is one of the things that is well-known to vary. This has been annoying a lot of people who made automatic levels xD).
Originally posted by Dawn
Can it be that custom music has influence of glitches and the game?
I tased my level with an custom music and everything was ok.
I tased it again, but had another custom music, some jumps were many times harder and one glitch doesn't worked.
I changed the music again and the glitch worked again:/

a lot of glitches are frame and/or position dependent, so it's very probably just your luck in getting the right situation that coincides with whether or not custom music was added. the only way gameplay and music are ever dependent of each other is how much time you have left in relation to speeding up the music (at 100 seconds, obviously).

so yeah. probably not.

unless you've discovered a groundbreakingly epic new glitch. but even then, that's pretty unlikely.
Originally posted by Opossum
Originally posted by SoulJester726

@ opossum - break able, kind annoying as hell with the black and white checkered background (pain to the eyes!)


Yeah i know, this isn't one of my greatest levels, as I already told you in the comments of Kaizoman666's TAS of Kaizzle, I seem to like strange palettes. Would you like to do a TAS or TAW of Kaizzle 2? Because I suppose you could show me a lot of breaks, you can change the backgrounds, if you want to, if they annoy you to much.


ummm... i guess i can put that on my list of tases... ill do it like after spw3, but im really kinda busy now...
Originally posted by OGS93
@Dawn: yuour being ridiculous, some glitches are affected by what frame you enter the level on (I think that is only yoshi grabbing though).

i test it again and i have only problems with music, which use instrument 17, like Bowser Fight 3,4 or my port.

----------------------------------

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/xscXcxzApcU?fs=1&hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xscXcxzApcU?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

i will write somethink about this tomorrow.
Last edited on 2010-10-07 03:37:33 PM by Dawn.
You can kill the Thwomps at the end with the throw blocks so that might save even more time.

Also, LOL at glitching up the music! #w{xD}
@ OGS93 - um, grabbing items on yoshi doesnt depend on the frame you enter the level... it depends on when the sprites spawn.

also, here is a vid on what i am working on with ludicrous mario world.

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/GoL-vBpTHMg?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GoL-vBpTHMg?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
That looks roughly as hard as possible, with Mario coming within one pixel away from death every moment. I don't think I would have the patience to make a pit style hack because they would not be fun at all to test.
Originally posted by Kaizokoban
That looks roughly as hard as possible, with Mario coming within one pixel away from death every moment. I don't think I would have the patience to make a pit style hack because they would not be fun at all to test.


orly? i have a lot of fun making and testing this :P other then the fact i always break it, i have fun playing it. also, in the 1 tiled gaps, its about 2 to 6 or something subpixels away from death :P
Originally posted by MarioFan22
You can kill the Thwomps at the end with the throw blocks so that might save even more time.

Also, LOL at glitching up the music! #w{xD}

You cant kill them :)
Originally posted by Dawn
Originally posted by MarioFan22
You can kill the Thwomps at the end with the throw blocks so that might save even more time.

Also, LOL at glitching up the music! #w{xD}

You cant kill them :)


Really? Then how did I manage to kill them? I did it by accident.
Like I said about the "entering on a different frame". You can't kill thwomps on certain frame entries :)
Originally posted by OGS93
Like I said about the "entering on a different frame". You can't kill thwomps on certain frame entries :)


Yea, that fucked me over on kaizo :S.
Originally posted by Dawn
Originally posted by MarioFan22
You can kill the Thwomps at the end with the throw blocks so that might save even more time.

Also, LOL at glitching up the music! #w{xD}

You cant kill them :)


You can kill them!
Anyway, great TAS, I'm waiting for the other parts!
Originally posted by OGS93
Like I said about the "entering on a different frame". You can't kill thwomps on certain frame entries :)


thats also not true. that also has to do with spawning issues. not the frame you enter, but the frame it gets on screen
Last edited on 2010-10-08 02:22:23 PM by SoulJester726.
Originally posted by SoulJester726
Originally posted by OGS93
Like I said about the "entering on a different frame". You can't kill thwomps on certain frame entries :)


thats also not true. that also has to do with spawning issues. not the frame you enter, but the frame it gets on screen


Which can be taken the same way I said it :P
Originally posted by OGS93
Originally posted by SoulJester726
Originally posted by OGS93
Like I said about the "entering on a different frame". You can't kill thwomps on certain frame entries :)


thats also not true. that also has to do with spawning issues. not the frame you enter, but the frame it gets on screen


Which can be taken the same way I said it :P


well not really, because in ownerthugz's case, the thwomp wasnt on screen when he entered the level (if i remember correctly)
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/Kj3vhzqcTXI?fs=1&hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Kj3vhzqcTXI?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Read this:In the last level i'm sry for editing something in Lunar Magic, but at 10:49 there must be two red shells and i dont want to break the whole level while flying with yoshi.
Oh and at the end it's desync
Last edited on 2010-10-09 02:11:16 PM by Dawn.
Originally posted by Description
A preview of the hack that I will submit to the 3rd Annual Kaizo Level Design Contest (if there will be one anyways).


I hate felling rush for a contest, even though the 2nd one is still going on... I think anyways.

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/YD022CEoxks?fs=1&hl=en_US&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YD022CEoxks?fs=1&hl=en_US&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
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