Originally posted by NekohDotSadistic Designer, when will we see one of your levels? You seem to be all talk but haven't shown anything yet. You act like you're the master but meh.
You know, sym asked me the same thing just a day ago. Are people annoyed that I act like I'm a master? My apologies for that...
I'm currently working on my hack which is being playtested by Mariowings77, Paradox, Brad172 and 2technogeeks (and about 30 people have playtested the first part after which most gave up, sorry for not listing you here.)
Once they finishing playtesting my levels and I've solved all cutoff and finished my newest, hardest, most impossible, insane, killing puzzle level (which can't be broken as the normal exit needs you to break the level in any possible way other than walljumping already) I'll release it. I don't know when this will be, but I expect the playtesting to take about 2 more weeks for the last 2-4 levels (yeh, it's hard. Also mydifficulty curves suck, the Green Switch Palace is a tenfold times harder than any other level).
So far I recieved quite positive feedback from the playtesters, especially the first level was considered nice. I won't be releasing a demo as the hack only comes to it's full rights when played all at a time. It basically revolves around puzzle levels that take over days to beat, therefore I'd also appreciate it if people didn't spoil the solutions once released.
The hack will contain 10 levels and 12 exit (Yoshi's House excluded)
@mapsking: I played the first segments of your long level, and I got to approximately screen 04 after which I kinda forgot to play it... I'll get back to you. I must admit that the hack is hard, and definitely well-made. I couldn't find any breaking possibilities up to that point, so far it looks awesome (probably better than my hack, I'll give you that).
Also I will naturally not be using slowdown. Unless you make me double-shelljump.
@Zildjian: I sent a PM to cousinoer5 with that break in it, I'm pretty sure that it was to be removed. Also I recall somebody else doing something quite similar as well... Nice TAS though!
@HuFlungDu: Wow... looks kinda tough for a first level to be honest. What's with the offscreen items and the barely visible platform... Also did I mention I hate shelljumps?
Side-note: the coin at the end is not necessary.
About the invisible coin blocks; I'd really recommend using them. The annoying thing is not
that they're used but
how they're used.
@Desert-Fox: Please don't quote videos...
Of course you should fight fire with fire, you should fight everything with fire.
Oooh look at my userbar!
Sadistic Designer - testing Pit without tools.