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Tip: The multiple midpoints patch can also be used to move a level's normal midpoint.
New YI sprites
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You forgot the fire shyguy, flame-guy I think thats what he is called?
Last edited on 2007-11-06 06:18:44 PM by darkbrandflake11.
You seem to think that coding sprites is easy. ._.

Plus a lot of those sprites use SuperFX and would take a lot of tilemap space to prerender.
Never expect me to complete something just because you requested it in this thread. I'll make what I please when I please.
How I make the Ptooie Piranha shots the needlenose bomb? The Sprite is shoothing Koopas! The needlenose bomb is the Sprite 9.
Nice update.
Do you think the method I mentioned would allow prahnahs be possible to make without superfx?
If you ever consider making a YI pirahnah, you should try it 8-)
Originally posted by THE HUNTER!

- Baseball Guys?


I think this can be done with a disassembly of baseball chuck, or the chuck shoveling the rock..
how about the weird plant in a pot or fang generator or even Kamek.An easy one wouild be maybe the flower that throws bubbles
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Originally posted by Rstar
how about the weird plant in a pot or fang generator or even Kamek.An easy one wouild be maybe the flower that throws bubbles</div></div>
smkdan doesn't take requests. He's doing sprites as he pleases.

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I like how smkdan isnt doing sprites as request.
It makes me excited for the next sprite :D
I didn't mean it as a request, I thought just to add something to the list, they weren't requests, just ideas thats all.
Oh, and by the way, the balloons look nice. Now you can add that to the exploding YI platforms you made.
Last edited on 2007-11-06 06:18:59 PM by darkbrandflake11.
Originally posted by darkbrandflake11
I didn't mean it as a request, I thought just to add something to the list, they weren't requests, just ideas thats all.
Oh, and by the way, the balloons look nice. Now you can add that to the exploding YI platforms you made.

Arent the exploding platforms a block?
No they exploding platforms are a sprite.
My platforms are sprites, but in YI they were on BG1.

Made an update for the pirhana plant. Just so it's a bit more customizable.

Code
;Set this to each of the three launch speeds XSPD dcb $20,$18,$10 ;Same deal, for Y speed YSPD dcb $40,$40,$40 ;Set this to number needlenose bomb is inserted as SPRITE_NUM = $01 ;Set this to sound you want it to make when it shoots SHOOT_SOUND = $3A


I'll have another shot at fly guy. Without the default interaction though since that caused alot fo screwups with the first.

Originally posted by Paper Koopa
How I make the Ptooie Piranha shots the needlenose bomb? The Sprite is shoothing Koopas! The needlenose bomb is the Sprite 9.

intesrt needlenose bomb as sprite 01
Niiiice! i can't wait and see the new FLYGUY!
Last edited on 2007-11-07 06:12:44 AM by 170.
These are some great sprites, smkdan! I'll be using them in my hack! =D
I see a little problem with the Ptooie Piranha, the sprite dies with fireballs. If try fix with the .Cgf Editor, the rom will have bad checksum.
When the game works, it isn't a problem. Just save a level in Lunar Magic and then it is good.
Here's an idea. How about a red 32x32 pow from yi that lasts the same time as the one in yoshi's island.

EDIT: Never mind I fixed it it was just a little typo in the asm file.
Last edited on 2007-11-07 04:48:29 PM by That Guy.
Guys, I just want to apologize for revealing Mior's new name here. Normally, I try to answer someone's question with a helpful response as often as I can (when I can't, I don't reply, just like any of you wouldn't if you didn't know how to answer someone else's question), but I admit, I did go overboard this time. I already apologized to Mior by PM, so I hope he (and you guys too) can accept my sincere apology.

'slowly turns away from everyone, including Mior if he posts here again'

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