| New YI sprites |
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Forum Index - SMW Hacking - Resource and Tool Releases - New YI sprites |
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| Posted on 2007-11-06 06:43:10 AM |
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You forgot the fire shyguy, flame-guy I think thats what he is called?
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| Last edited on 2007-11-06 06:18:44 PM by darkbrandflake11. |
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| Posted on 2007-11-06 06:44:29 AM |
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You seem to think that coding sprites is easy. ._.
Plus a lot of those sprites use SuperFX and would take a lot of tilemap space to prerender.
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| Posted on 2007-11-06 02:40:58 PM |
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Never expect me to complete something just because you requested it in this thread. I'll make what I please when I please.
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| Posted on 2007-11-06 03:27:21 PM |
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How I make the Ptooie Piranha shots the needlenose bomb? The Sprite is shoothing Koopas! The needlenose bomb is the Sprite 9.
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| Posted on 2007-11-06 04:28:29 PM |
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Nice update.
Do you think the method I mentioned would allow prahnahs be possible to make without superfx?
If you ever consider making a YI pirahnah, you should try it 8-)
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| Posted on 2007-11-06 04:48:48 PM |
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Originally posted by THE HUNTER!
- Baseball Guys?
I think this can be done with a disassembly of baseball chuck, or the chuck shoveling the rock..
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| Posted on 2007-11-06 05:21:56 PM |
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how about the weird plant in a pot or fang generator or even Kamek.An easy one wouild be maybe the flower that throws bubbles Tag (span) was not closed.
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| Posted on 2007-11-06 05:29:49 PM |
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Originally posted by Rstarhow about the weird plant in a pot or fang generator or even Kamek.An easy one wouild be maybe the flower that throws bubbles</div></div>
smkdan doesn't take requests. He's doing sprites as he pleases. Unexpected end tag (</div>) at 252, expected </span> Unexpected end tag (</div>) at 258, expected </span> Tag (span) was not closed. Tag (div) was not closed. Tag (div) was not closed.
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| Posted on 2007-11-06 06:05:45 PM |
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I like how smkdan isnt doing sprites as request.
It makes me excited for the next sprite
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| Posted on 2007-11-06 06:16:23 PM |
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I didn't mean it as a request, I thought just to add something to the list, they weren't requests, just ideas thats all.
Oh, and by the way, the balloons look nice. Now you can add that to the exploding YI platforms you made.
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| Last edited on 2007-11-06 06:18:59 PM by darkbrandflake11. |
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| Posted on 2007-11-06 06:25:18 PM |
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Originally posted by darkbrandflake11I didn't mean it as a request, I thought just to add something to the list, they weren't requests, just ideas thats all.
Oh, and by the way, the balloons look nice. Now you can add that to the exploding YI platforms you made.
Arent the exploding platforms a block?
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| Posted on 2007-11-06 06:31:06 PM |
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No they exploding platforms are a sprite.
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| Posted on 2007-11-07 03:06:46 AM |
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My platforms are sprites, but in YI they were on BG1.
Made an update for the pirhana plant. Just so it's a bit more customizable.
Code;Set this to each of the three launch speeds
XSPD dcb $20,$18,$10
;Same deal, for Y speed
YSPD dcb $40,$40,$40
;Set this to number needlenose bomb is inserted as
SPRITE_NUM = $01
;Set this to sound you want it to make when it shoots
SHOOT_SOUND = $3A
I'll have another shot at fly guy. Without the default interaction though since that caused alot fo screwups with the first.
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| Posted on 2007-11-07 03:59:01 AM |
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Originally posted by Paper KoopaHow I make the Ptooie Piranha shots the needlenose bomb? The Sprite is shoothing Koopas! The needlenose bomb is the Sprite 9.
intesrt needlenose bomb as sprite 01
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| Posted on 2007-11-07 06:11:55 AM |
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Niiiice! i can't wait and see the new FLYGUY!
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| Last edited on 2007-11-07 06:12:44 AM by 170. |
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| Posted on 2007-11-07 06:14:40 AM |
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These are some great sprites, smkdan! I'll be using them in my hack! =D
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| Posted on 2007-11-07 01:13:30 PM |
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I see a little problem with the Ptooie Piranha, the sprite dies with fireballs. If try fix with the .Cgf Editor, the rom will have bad checksum.
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| Posted on 2007-11-07 01:14:21 PM |
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When the game works, it isn't a problem. Just save a level in Lunar Magic and then it is good.
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| Posted on 2007-11-07 04:33:25 PM |
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Here's an idea. How about a red 32x32 pow from yi that lasts the same time as the one in yoshi's island.
EDIT: Never mind I fixed it it was just a little typo in the asm file.
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| Last edited on 2007-11-07 04:48:29 PM by That Guy. |
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| Posted on 2007-11-07 06:01:12 PM |
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Guys, I just want to apologize for revealing Mior's new name here. Normally, I try to answer someone's question with a helpful response as often as I can (when I can't, I don't reply, just like any of you wouldn't if you didn't know how to answer someone else's question), but I admit, I did go overboard this time. I already apologized to Mior by PM, so I hope he (and you guys too) can accept my sincere apology.
'slowly turns away from everyone, including Mior if he posts here again'
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Forum Index - SMW Hacking - Resource and Tool Releases - New YI sprites |