| Screenshot+Video Thread 3.0 [READ FIRST POST] |
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Forum Index - Archive - Display Case - Screenshot+Video Thread 3.0 [READ FIRST POST] |
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| Posted on 2009-07-30 11:41:59 AM |
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Final title screen:



New level:












A rip for Special World that i´m working

Bramble Blast
Any comments?
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| Posted on 2009-07-30 12:15:35 PM |
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I did this when SMWC was down:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Q3WtRMtIYiY&hl=es&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Q3WtRMtIYiY&hl=es&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
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| Posted on 2009-07-30 12:45:42 PM |
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carlos-182-That health looks nice. All I have to say is: DON'T RELEASE IT, OR IT WILL BE ABUSED.
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| Posted on 2009-07-30 12:56:51 PM |
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I agree with SpikyRat here, but if you decide to relese it, then fix it. The Rexes and other enemies seem to be in front of that health bar.
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| Posted on 2009-07-30 01:16:10 PM |
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Another one of my bosses from my hack that I made 2 days ago:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Z3v1s4HGCYo&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Z3v1s4HGCYo&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
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| Posted on 2009-07-30 01:19:46 PM |
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Wow, it's been so long. The site is very active today. Everyone has made such nice things in the time we werent on.
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| Posted on 2009-07-30 02:01:15 PM |
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Just a few things I did while the site was downloading including a custom counter, a generator/power up and some level design.
<object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/HsmuMOQ2bTU&hl=en&fs=1&color1=0xe1600f&color2=0xfebd01&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HsmuMOQ2bTU&hl=en&fs=1&color1=0xe1600f&color2=0xfebd01&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object>
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| Posted on 2009-07-30 03:04:29 PM |
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Your level design seems to have come a long way, Nekoh. This level is much more exciting and intricate than some of your older stuff, which is great. Liking the 50-coin POW-type code you made up for the L button as well .. pretty nifty.
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| Posted on 2009-07-30 03:08:27 PM |
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Really good job NekohDot ^^
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news screenshots from Kid Adventure 3 :

Rayman musical area.

classic city level.

haunted desert.
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| Posted on 2009-07-30 03:20:54 PM |
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I was always a big fan of the first Rayman game, and I'm assuming you created the graphics for it. They look great, and really remind me of that classic game.
The other two screenshots look pretty good, but I'm not that fond of all the bright colors you used for the city background. I think it'd look a bit better if you were able to tone them down a bit.
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| Last edited on 2009-07-30 03:26:45 PM by Supertails. |
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| Posted on 2009-07-30 03:21:58 PM |
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Those graphics are aweomse LT :3. I always liked those rayman graphics. Probably my favorite playstation game as a kid lol
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| Posted on 2009-07-30 04:18:51 PM |
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Thank's ^^
SuperTails : this colors was specially chosen, this level is look like Carnival Night from Sonic 3 & Knuckles.
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| Posted on 2009-07-30 06:32:25 PM |
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Don't we all love munchers?
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| Posted on 2009-07-30 07:29:59 PM |
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Originally posted by yoshicookiezeus Don't we all love munchers?
yes, your ruins too
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| Posted on 2009-07-30 07:37:45 PM |
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Those muncher ruins thing look awesome, YCZ!
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| Posted on 2009-07-30 08:01:11 PM |
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I finally decided to get back into hacking after taking a long break due to summer and being pissed my computer crashed all my old work.
So here is a very "alpha" video of a level I made. It is a tutorial level, but it does provide a good amount of length.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/2oYdx1jxKIg&hl=en&fs=1&color1=0x006699&color2=0x54abd6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2oYdx1jxKIg&hl=en&fs=1&color1=0x006699&color2=0x54abd6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Things to ignore:
- The unchanged status bar and music
- The cutoff of the dirt palette (OW isn't complete there)
- Some things being normal SMW GFX. I haven't gotten around to redrawing them.
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| Last edited on 2009-07-30 08:03:35 PM by BD132. |
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| Posted on 2009-07-30 08:30:45 PM |
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logup: Nice title screen, where is the graphics from?
BD132: Awesome level. But the coloring of the throw blocks seems off a bit. The light is where the dark should be.

Not much, but it's an entrance to a subterranean base that replaces Yoshi's House.
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| Posted on 2009-07-30 08:53:18 PM |
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Originally posted by Jayfeather
BD132: Awesome level. But the coloring of the throw blocks seems off a bit. The light is where the dark should be.
*IMG*
Not much, but it's an entrance to a subterranean base that replaces Yoshi's House.
Noted, I am trying to find a graphic that works with both throw block and cement.
Also...looks nice.
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| Last edited on 2009-07-30 08:55:25 PM by BD132. |
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| Posted on 2009-07-30 10:57:38 PM |
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I think I may have overdone the cutscenes on my contest hack.. who's with me?
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| Posted on 2009-07-30 11:10:03 PM |
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Originally posted by -•SyStemkraSh•-amazingly amazing stuff
Amazing! I'm with you!
But I still don't consider taking GFX from other parts of the game(OW+stuff) and inserting them for other uses is vanilla. Just me. And HOW did you get those lines by the leaves in screenshot 4?!
By the way, Mario's palette is quite ugly. And why is the bush by him dark green?!
Your level is sure to win, and if it doesn't, somebody needs to be shot.
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Forum Index - Archive - Display Case - Screenshot+Video Thread 3.0 [READ FIRST POST] |