| Slow down time? |
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Forum Index - SMW Hacking - General SMW Hacking Help - Slow down time? |
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| Posted on 2009-03-15 07:06:30 AM |
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Pretty new to Super Mario World hacking. Started working on a small hack and was wondering if there's any way to slow down the timer that appears in levels?
I was thinking of using a custom block that would slow it down, as if I recall there's a block in the Custom Blocks section that rapidly decreases the amount of time on the timer when you stand on it. I didn't see anything that did the reverse, and I don't want to spend decades trying to figure out how to make a custom block that would do something like that, seeing as I have absolutely no experience in that area. Plus, I'm not even sure if it would be possible to make a block that would permanently slow down the timer, as opposed to just when you're standing on it?
Does anyone know if there would be any way to do this?
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| Posted on 2009-03-15 07:10:24 AM |
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A block wouldn't work, since custom blocks are only activated when touched. A custom sprite or LevelASM will do though. I guess it just involves chaning this value:
Originally posted by RAM Map$7E:0F30 1 byte Misc. Timer Frame Counter
Maybe I (or someone else) will make that sprite for you.
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| Last edited on 2009-03-15 07:11:02 AM by WhiteYoshiEgg. |
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| Posted on 2009-03-15 07:11:43 AM |
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If you want to have to slowdown effect throughout your entire hack, the ROM addresses $00:8D8B and $00:8E2E controls the timer speed. Otherwise, it would probably be best use LevelASM, as a block only runs its code when Mario or a sprite is touching it. The coding itself shouldn't be that hard; it'd only have to increase the timer by 1 every nth frame, where n would depend on how great a slowdown effect you wanted.
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| Posted on 2009-03-15 07:24:21 AM |
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Ok, thanks, I got it working. I probably could have figured this out had I looked around a little bit more before posting .
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Forum Index - SMW Hacking - General SMW Hacking Help - Slow down time? |