I don't understand how the spikes (tileset specific object 39 in a castle) are able to smash down with layer 2. Can someone explain this to me, please?
When Layer 2 is enabled, click the yellow underground box. Go to the foreground editor and click the spike tile, set it up anywhere in your level. Now have that ready and take the Leyer 2 On/Off sprite generator where you start or put it before the tile falls. Their ya go. Hope I helped.
BIG NOTE: Layer 2 deletes BG.
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