| Official Tool/Sprite/Etc. Help Thread |
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Forum Index - SMW Hacking - General SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread |
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| Posted on 2007-08-26 08:13:49 PM |
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Does anyone know where to get the smb3 chain chomp sprite?
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| Posted on 2007-08-26 09:13:27 PM |
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Erm, look through the Sprite Tool thread at the old board.
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| Posted on 2007-08-27 02:04:08 PM |
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I know there is a Sidestepper (crab) sprite in Sprite Tool, but are there any ExGFX for it? I didn't see any.
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| Posted on 2007-08-27 02:20:28 PM |
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There aren't any GFX for it, You have to make them yourself. If it helps, it x-flips while walking and has the normal and faster frames, and uses the to tile used by the hopping flame.
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| Posted on 2007-08-27 02:32:19 PM |
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That does help a lot. Thanks, as always!
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| Posted on 2007-08-27 08:14:48 PM |
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I looked up the post, and they got it with Sprite Tool. I just downloaded 1.34 and it doesn't have the sprite or the gfx. Is it from an older version?
EDIT: I was looking under the wrong thread with a similar name. Thank you thank you thank you these are the best sprites ever!!!
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| Last edited on 2007-08-28 06:28:47 PM by bugmansean. |
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| Posted on 2007-08-27 08:24:42 PM |
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No, look earlier in the thread. Its seperate from a Sprite Tool version and mentioned a little after Version 1.25.
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| Posted on 2007-08-27 08:32:04 PM |
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Originally posted by andy_k_250are there any ExGFX for it? I didn't see any.
Get a SMAS ROM and open it in YY-CHR, the Mario Bros. Crab GFX are right at the bottom... along with some more interesting GFX...
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| Posted on 2007-08-28 05:31:43 PM |
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How can you make a block in blocktool that gives an item only if it is hit before a certain time?
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| Posted on 2007-08-28 09:37:18 PM |
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I'm having some problem with the Mushblk.
I inserted it into the game by following the
directions but when I pick it up, it turns into
a spring board? I don't know what I did wrong.
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| Posted on 2007-08-28 09:43:43 PM |
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I'm having some trouble with the Mushroom block, too. It doesn't seem to change back in to block form when it gets set down on Layer 2. Is there a way to fix that?
TLMB: Did you set the sprite number in hex?
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| Posted on 2007-08-28 09:52:55 PM |
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I'm not sure what you mean Sparx...
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| Posted on 2007-08-28 10:05:22 PM |
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I mean did you open the block file (.bin) with a hex editor and change byte 0x15 (originally 87) to the number you put the custom sprite as?
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| Posted on 2007-08-28 10:16:55 PM |
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OHHHHHHHHHHHHHHH yeah right, about that,
no, will do. Good night for now...
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| Posted on 2007-08-28 11:29:37 PM |
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What is the "squash" custom sprite cfg file in Sprite Tool?
Also, which is better to use - regular piranha plants, or HDMA-friendly ones? I really don't know the difference.
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| Posted on 2007-08-28 11:31:08 PM |
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It doesn't matter, unless you have HDMA in your hack. then use HDMA one.
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| Posted on 2007-08-29 11:32:54 AM |
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Oh, okay - thanks!
So, what's the squash cfg for?
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| Posted on 2007-08-29 11:59:57 AM |
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How Do i put more than one custom sprite in the same level?
Like A snifit and giant shyguy?
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| Posted on 2007-08-29 12:00:49 PM |
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Um, just insert two of them. O_o
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| Posted on 2007-08-29 12:08:23 PM |
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Yes, i tried that, but when i inserted the second sprite, the first turned into a fuzzy falling from the sky...
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Forum Index - SMW Hacking - General SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread |