| Official Tool/Sprite/Etc. Help Thread |
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Forum Index - SMW Hacking - General SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread |
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| Posted on 2007-08-29 02:43:10 PM |
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Originally posted by andy_k_250So, what's the squash cfg for?
It's practically a small edit of the SMW goomba, it'll act like it'll do when you enable "Can be jumped on" and "Dies when jumped on" in tweaker.
But, the "squished" tile is messed up. You'll have to do a small hex edit (forgot the addres and too lazy to search in the ROM map`) or use my patch in the patches section (the Squished Goomba tile fix patch). It'll make the squished tile use the unused 5-up tile, I also made some crappy-looking GFX.
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| Posted on 2007-08-29 05:03:45 PM |
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The Yoshi Fireball Block Doesn't work.
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| Posted on 2007-08-29 09:23:10 PM |
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Originally posted by SparxI mean did you open the block file (.bin) with a hex editor and change byte 0x15 (originally 87) to the number you put the custom sprite as?
What happened when I did this, Rom crashed and, or froze.
Any Suggestions -_-
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| Posted on 2007-08-30 05:58:34 PM |
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I don't know what's wrong then -.-
But another mushroom block problem I came across (ignore my old one) is that when I turn around while carrying it, an 8x8 tile randomly appears on the screen, a green springboard tile. Other custom sprites I have are a gusty generator, ghettoyouth's snowman, and a stationary springboard (but it's red, unlike the 8x8. Anybody know what's wrong?
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| Posted on 2007-08-31 07:29:01 AM |
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Is there a way to make, or has anyone made, SMB2-style sand using Block Tool or anything else? I guess you would need a block that is spin-jump-crushable and solid on the top, and passable from the sides and bottom? Possibly crushable from a hit from underneath.
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| Posted on 2007-09-01 09:07:53 PM |
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could someone help me, PLEASE?
read my previous posts here.
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| Posted on 2007-09-02 08:12:41 AM |
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Hey, can someone help me? I'm kinda new to SMW hacking and I'm trying to insert custom sprites. I do everything correctly, but when I load the ROM again or play it in an emulator, the sprite I insert (Hammer Bro) works perfectly, but the background graphics and some ExGFX graphics get all weird. Am I doing something wrong?
Thanks...
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| Posted on 2007-09-02 09:13:02 AM |
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Did you insert it in the SP4 ar Sp3 section?
Can some one help me with my problem too?
It is kinda anoying only having one custom enemy...
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| Posted on 2007-09-02 09:37:02 AM |
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Yeah, I did insert it in SP3, which is the section the TileMap thingy says.
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| Posted on 2007-09-02 02:10:20 PM |
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Yes, i tried that, but when i inserted the second sprite, the first turned into a fuzzy falling from the sky...
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You need to insert the sprite in the same list. Not make a new list then insert a sprite.
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| Posted on 2007-09-04 12:52:37 PM |
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I have the sprite list so that I can insert the poison mushroom and I inserted the sprites and it says they were inserted correctly. the sprite just falls off the screen like a sprite that hasn't been inserted. Also how would I make it come out of a block.
EDIT; okay i got it working now i just want it to come out of a block.
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| Last edited on 2007-09-04 01:56:26 PM by That Guy. |
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| Posted on 2007-09-04 01:43:09 PM |
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Hey, no se ingles hay algun tread in spanish? es que queria saber si han editado un bloque que se destroye con bombas, seria buena idea.
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| Posted on 2007-09-05 11:25:55 AM |
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what map 16 area should i set the blocks to? im trying to use the fast movement blocks and using 2 of them.
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| Posted on 2007-09-05 03:41:49 PM |
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Pages 3-F.
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| Posted on 2007-09-05 04:20:50 PM |
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You can also use 0x2, but it'll bring lotsa spaghetti trouble with GFX. Since it's tileset specific, it'll change it's map16 GFX settings depending on the tileset, it wont change how it behaves though.
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| Posted on 2007-09-05 07:19:59 PM |
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Originally posted by BoingboingsplatPages 3-F.
what exact address should i use in blocktool?
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| Posted on 2007-09-05 07:23:48 PM |
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Um, the hex address of where you want to put the block converted to decimal maybe? >_>
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| Posted on 2007-09-05 07:32:40 PM |
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Use the Windows Calculator to do the conversions if you don't know how to. There are buttons for hex, bin, decimal and otehr stuff, if you set it in the Scientific Mode.
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| Posted on 2007-09-06 11:38:39 AM |
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thanks guys for helping me, im kinda retarded.
Edit: i got it nvd.
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| Last edited on 2007-09-08 09:17:21 PM by Delmaru. |
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| Posted on 2007-09-12 02:28:07 PM |
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Can someone please tell me what are the Map16 Numbers for Music Change Block?
Here is how the block works in Lunar Magic:
Taken from Block Tool
When mario hits any of the blocks from whatever page you have chosen, the block takes the lower part of the map16 number (so 600 = 00) and sends it to the music change register. Some values will change the music track thats being played, others are sound commands like "stop sound" and "adjust volume". A complete list is in the works and will be available later. Just put one in a level somewhere and when mario hits it from any direction, it will activate.
If this is too complicated can someone make this easier and create a block which doesn't take up a whole page please?
Many thanks...
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Forum Index - SMW Hacking - General SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread |