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Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.
Official Tool/Sprite/Etc. Help Thread
Forum Index - SMW Hacking - General SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread
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yes, I do but when I tested the Level with the cutscene Sprite, it didn't do anything, thats why i'm confused, what can it be?
Did you actually create a message for it and then use the tool to convert the message into data in the .asm file?
well actually I've finally learned to insert the messages into the room. my only problem now is, which numbers I have to use to put sprites in a cutscene???
you know.. when you put:
[sprite=x]<<--what to put here?
(xx,xx,xx)<<--and what to put in here???
[/sprite]
Last edited on 2011-01-06 01:02:41 AM by Phantom Kid.
Hey, When I go to test my levels, sometimes, the sprites don't show up. Its only been a problem for a few levels but I'm not sure why they don't show up. Any idea why that happens?
Hmm.. maybe you should try adjusting the Sprite memory setting in that level.
Originally posted by Koyuki
Hmm.. maybe you should try adjusting the Sprite memory setting in that level.


Sorry I'm kind of new to this, how do I do that?
Originally posted by EvilGuy0613
Sorry I'm kind of new to this, how do I do that?

Find a button that looks like this:

There you could adjust the sprite memory's header. For further info, you might want to look at the LM Help file.
I need a Zinger sprite from DKC. Where I find? Thanks
The Zinger Sprite is a Japanese Sprite and as such, am not allowed to link it.
Also I don't know why but on some of my stages, let's see how do I explain this...the sprites (mainly the plat-former sprites) they work fine its just they look a little bit glitched like part of the sprite is missing or something and I don't know how to fix it.

If you don't know what I'm talking about I can link one of my videos the problem occurs.
That looks to be like your not setting the correct Sprite Memory. Click the Lakitu head and change the Sprite Memory Settings to different ones. and if none work, than try using the No More Sprite Tile Limits Patch (Found in Patches Section)
Looking for blocks that instantly kill mario. Like lava, but less buggy and exploitable. It's important that it kills the player no matter where they touch it, and also needs to kill them if they're riding Yoshi as well. Think munchers, but more deadly and with anti-Yoshi properties.
@Laularukyrumo:

Copy the below text, and paste it in a notepad file
Then, save it as "instakill.asm", and insert it like usual with BTSD

Originally posted by code
db $42
JMP KILL : JMP KILL : JMP KILL : JMP Return : JMP Return : JMP Return : JMP Return
JMP KILL : JMP KILL : JMP KILL

KILL:
JSL $00F606
Return:
RTL
Originally posted by LaularuKyrumo
Looking for blocks that instantly kill mario. Like lava, but less buggy and exploitable. It's important that it kills the player no matter where they touch it, and also needs to kill them if they're riding Yoshi as well. Think munchers, but more deadly and with anti-Yoshi properties.


Well It worked for like half of the level, but I'm going to try the no more sprite limit patch.
Don't forget you have to set the Sprite Memory to 10 for the No More Sprite Tile Limits.
You can change the colors of Mario in levels determined?
Mario's Colors are updated every frame in-game which makes him stay the same. You can fix that with the Custom Mario Palettes Patch from the Patches Section. You can than change mario's colors per level.
Thanks! Other question: where I find the Koopa Troopa sprite of YI?
Is there any way i could make some coins which kill/hurt the player, i still want the player to be able to collect the coins, but when he does collect the coins the character takes damage.
Last edited on 2011-01-19 07:00:11 AM by Bagi80.
You'll need to use a custom block that hurts mario. Insert, then set it to act like a coin (2b) in the map16.
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