| Official Tool/Sprite/Etc. Help Thread |
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Forum Index - SMW Hacking - General SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread |
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| Posted on 2012-02-14 02:53:31 AM |
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You can't actually edit palettes in YY-CHR; for that, you need to use Lunar Magic's palette editor, which you'll find behind the rainbow star button.
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| Posted on 2012-02-14 03:07:55 PM |
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Ok, so I tried it with Lunar Magic and I still came up with the same result
As you can see I changed all that useless black to colours, and the sprite even showed up normally with the edited colours in Lunar Magic but when I checked the ROM,

Still black. Is there something I'm doing wrong?
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| Posted on 2012-02-14 03:10:59 PM |
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If those are the shared palettes you're editing, you need to remember to save them back to the ROM by pressing the save button in the top right corner of the palette editor.
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| Posted on 2012-02-14 03:24:05 PM |
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The save button is dimmed out for some reason, here maybe you can see something thats wrong with this,
EDIT:I got it to save the palette by exporting it into a file and importing it back in to Lunar Magic but it's STILL black in game. Anyone know how to fix this?
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| Last edited on 2012-02-14 03:41:07 PM by Vyzor. |
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| Posted on 2012-02-14 03:59:42 PM |
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Originally posted by VyzorThe save button is dimmed out for some reason
That's because you're editing the custom palette for that specific level instead of the global ones (and now that I check, you can't even edit those particular colours without using a custom palette). But as long as the Yoshi is in the level the palette of which you have edited, I really don't have the slightest idea what the problem could be.
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| Posted on 2012-02-14 04:03:01 PM |
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Try ExAnimating the palette, it can work for your case.
This tutorial can help you with ExAnimation.
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| Posted on 2012-02-14 04:03:40 PM |
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Ah alright, thanks man! So how can I edit the global ones?
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| Posted on 2012-02-14 04:05:36 PM |
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By unchecking the "Enable custom palette" checkbox. Although you can't edit those colours in particular without using a custom palette anyway, so it won't help much in this case.
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| Posted on 2012-02-14 04:06:09 PM |
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Certains palettes can't be edited because it's "hardcoded" you can ExAnimate it but you can work per-level basis or globally but I think that using the per-level basis is much more efficient.
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| Last edited on 2012-02-14 04:06:33 PM by DiscoMan. |
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| Posted on 2012-02-14 04:07:48 PM |
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K, I'll look through that ExAnimating guide and see what I can come up with. Thank you!
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| Posted on 2012-02-14 10:12:08 PM |
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What is the sprite number of the Reznor platform?
Also, is it usable outside of the boss battle?
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| Posted on 2012-02-15 12:43:26 AM |
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The platform is part of the Reznor sprite, Reznor is sprite A9, and yes, you can use it in a normal level (although I think if you put four of them together, the last one will end the level when defeated).
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| Posted on 2012-02-15 02:10:36 AM |
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Originally posted by imameliaThe platform is part of the Reznor sprite, Reznor is sprite A9, and yes, you can use it in a normal level (although I think if you put four of them together, the last one will end the level when defeated).
Wait, I have to have a Reznor?
Is it possible to just have the Ferris Wheel-like thing?
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| Posted on 2012-02-15 11:29:42 AM |
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Sorry for the late reply Sokobansolver, but if you want the poison mushroom to hurt mario instead of instant killing him, you should change this code:
CodeJSL $F606 ;Kill Mario
To:
CodeJSL $F5B7 ; Hurt Mario
I think it should work. Also, about the palette, you should change the poison mushroom's palette via cfg_editor.
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| Last edited on 2012-02-15 11:51:11 AM by Archie. |
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| Posted on 2012-02-15 11:30:32 AM |
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Originally posted by Giant Shy GuyWait, I have to have a Reznor?
Is it possible to just have the Ferris Wheel-like thing?
Not without editing the Reznor sprite (or, preferably, the disassembly), it isn't.
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| Posted on 2012-02-15 11:30:59 AM |
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Originally posted by miguel21450CodeJSL $00F5B7 ; Hurt Mario
I'd remove that 00.
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| Posted on 2012-02-15 11:34:56 AM |
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Originally posted by TorchkasOriginally posted by miguel21450CodeJSL $00F5B7 ; Hurt Mario
I'd remove that 00.
It's actually good practice to do that, since JSL is a 24-bit command, plus it will assemble that way anyway.
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| Posted on 2012-02-16 10:10:34 PM |
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Hey, I'm using Mikeyk's Firebar with Magus' firebar fix + giant firebar, and for some reason, sometimes whenever the firebar leaves the screen, harmless fireballs appear in random spots all over the screen for a split second. I've switch between sprite headers but nothing changes it.
I can't take a picture since it's random and far too quick. It's not affecting gameplay, but it is annoying. Sorry if this has already been solved, but anyone have an idea how to stop the glitching?
EDIT: turns out it isn't harmless. As I was testing, the glitched firebar spawned right on me and damaged me. Thankfully though, it is really rare
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| Last edited on 2012-02-17 04:16:09 PM by twbrooks6. |
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| Posted on 2012-02-17 12:03:15 PM |
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Well, i've tried looking through google and youtube but I could not find an answer to my question.
How is it possible to edit yoshi's tongue and throat bulge for when he swallows something?
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| Posted on 2012-02-17 12:13:05 PM |
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Both of them are on GFX13, the tongue is the tiles 66 and 76, and the throat is the tile 3F, and maybe others.
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| Last edited on 2012-02-17 12:28:47 PM by Koopster. |
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Forum Index - SMW Hacking - General SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread |