| Official Tool/Sprite/Etc. Help Thread |
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Forum Index - SMW Hacking - General SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread |
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| Posted on 2012-04-09 07:21:12 PM |
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Yo. The tools don't work for me. Fix them for me.
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| Posted on 2012-04-09 10:21:03 PM |
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Hey, I'm gonna ask again:
Also, how do I make it the growing vine piranha plant (disassembly) when Mario's right near it? Also, to make it not spawn again? It's really weird that it keeps coming back.
~
Anywho, I'm also asking what's the difference of the horizontal vine block and the normal vine (tile 6) tiled in juxtaposition with each other (using to a MAP16)?
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| Posted on 2012-04-11 05:58:37 PM |
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I'm having an issue with blocktool. It says "There are no blocks available to be inserted" when I have like 8 blocks in the same folder as BTSD! Can anyone help?
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| Posted on 2012-04-11 06:03:47 PM |
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You're most likely doing it wrong. Look here for more information.
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| Posted on 2012-04-11 06:18:42 PM |
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If you don't need to read the tutorial:
You cannot insert blocks just for having them in the same folder of BTSD. In Data > Edit Database, put an irrelevant block title in the first area, an irrelevant description in the second one, and the blockname.asm on the third one. You can add more ones clicking on the "Add" button.
Now, press insert, set the block and the map16, so save in your ROM and it's inserted.
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| Posted on 2012-04-11 06:27:56 PM |
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Originally posted by Giant Shy GuyAnywho, I'm also asking what's the difference of the horizontal vine block and the normal vine (tile 6) tiled in juxtaposition with each other (using to a MAP16)?
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| Posted on 2012-04-11 06:30:13 PM |
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How do you access a block you inserted with BTSD? I inserted a block and I don't know how to use it. I used map16 value 130.
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| Posted on 2012-04-12 01:35:36 AM |
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Originally posted by Omen267901I used map16 value 130.
Then add a few instances of tile 130 to your level.
(It's much smarter to insert the tiles as ID 200 or higher. That way, you won't break anything in the existing game.)
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| Posted on 2012-04-12 02:43:57 PM |
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Originally posted by Omen267901How do you access a block you inserted with BTSD? I inserted a block and I don't know how to use it. I used map16 value 130.
Ah, this is not how it works. There you type the map16 tile you want to insert your block, how it will act like is changable by Lunar Magic.
Use ID 200 or higher, as Alcaro said.
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| Posted on 2012-04-13 01:25:07 AM |
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Hey I have a really weird problem. I replaced the Berry's (sprite) tile with something else, but the berry's palette seems to stick with it.
I looked the ROM Map, but I'm not sure what to edit - that is, if I'm supposed to edit anything.
Any help?
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| Posted on 2012-04-22 10:51:37 PM |
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How do I add patches, like the * [Xkas] Yoshi Player Patch v1.11? A picture tutorial would be greatly appreciated.
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| Posted on 2012-04-29 01:08:51 AM |
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can someone direct me to where and what i would have to change in mikeyk's sideways piranha plants included with sprite tool to make them "hide" in the pipe until mario is a at a far enough away distance (if that makes sense?) for it to resume its chomping?
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| Posted on 2012-04-30 07:55:58 AM |
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does any one know look above ^^^^^^ or is there already a sprite in the sprites section that acts like this
thanks in advance...?
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| Posted on 2012-04-30 02:24:40 PM |
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I inserted a music in my hack, but when I play the level I hear sometimes strange background sounds. How can I fix that?
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| Posted on 2012-04-30 02:31:18 PM |
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Originally posted by GalinaceoI inserted a music in my hack, but when I play the level I hear sometimes strange background sounds. How can I fix that?
Which music?
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| Posted on 2012-04-30 02:42:04 PM |
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FF2j Cave
It also happened to me with other musics
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| Last edited on 2012-04-30 02:42:24 PM by Glnc. |
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| Posted on 2012-04-30 02:43:52 PM |
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Well, this could be the echo effect, also make sure that you've used the "-se" effect so you can insert the MORE.bin.
Also, make sure that you've using HFD's Addmusic.
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| Posted on 2012-04-30 02:48:18 PM |
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I cannot recognise the music, could you give exactly the music name?
On the case the music is sampled, there's the problem. You have to insert the sample for it sounds correctly.
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| Posted on 2012-05-01 04:12:09 AM |
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Final Fantasy II - Cave
Edit: I found that that doesn't happen in ZSENES
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| Last edited on 2012-05-01 07:39:47 AM by Glnc. |
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| Posted on 2012-05-02 01:15:54 AM |
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Why do powerups coming out of block turnb invisible when Layer 3?
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Forum Index - SMW Hacking - General SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread |