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Tip: Do not set the music bypass to 00 in a level with a P-switch/star; the music will endlessly loop.
Official Tool/Sprite/Etc. Help Thread
Forum Index - SMW Hacking - General SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread
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Yo. The tools don't work for me. Fix them for me.
Hey, I'm gonna ask again:

Also, how do I make it the growing vine piranha plant (disassembly) when Mario's right near it? Also, to make it not spawn again? It's really weird that it keeps coming back.

~

Anywho, I'm also asking what's the difference of the horizontal vine block and the normal vine (tile 6) tiled in juxtaposition with each other (using to a MAP16)?
I'm having an issue with blocktool. It says "There are no blocks available to be inserted" when I have like 8 blocks in the same folder as BTSD! Can anyone help?
You're most likely doing it wrong. Look here for more information.
If you don't need to read the tutorial:

You cannot insert blocks just for having them in the same folder of BTSD. In Data > Edit Database, put an irrelevant block title in the first area, an irrelevant description in the second one, and the blockname.asm on the third one. You can add more ones clicking on the "Add" button.

Now, press insert, set the block and the map16, so save in your ROM and it's inserted.
Originally posted by Giant Shy Guy
Anywho, I'm also asking what's the difference of the horizontal vine block and the normal vine (tile 6) tiled in juxtaposition with each other (using to a MAP16)?
How do you access a block you inserted with BTSD? I inserted a block and I don't know how to use it. I used map16 value 130.
Originally posted by Omen267901
I used map16 value 130.

Then add a few instances of tile 130 to your level.

(It's much smarter to insert the tiles as ID 200 or higher. That way, you won't break anything in the existing game.)
Originally posted by Omen267901
How do you access a block you inserted with BTSD? I inserted a block and I don't know how to use it. I used map16 value 130.

Ah, this is not how it works. There you type the map16 tile you want to insert your block, how it will act like is changable by Lunar Magic.

Use ID 200 or higher, as Alcaro said.
Hey I have a really weird problem. I replaced the Berry's (sprite) tile with something else, but the berry's palette seems to stick with it.

I looked the ROM Map, but I'm not sure what to edit - that is, if I'm supposed to edit anything.

Any help?
How do I add patches, like the * [Xkas] Yoshi Player Patch v1.11? A picture tutorial would be greatly appreciated.
can someone direct me to where and what i would have to change in mikeyk's sideways piranha plants included with sprite tool to make them "hide" in the pipe until mario is a at a far enough away distance (if that makes sense?) for it to resume its chomping?
does any one know look above ^^^^^^ or is there already a sprite in the sprites section that acts like this
thanks in advance...?
I inserted a music in my hack, but when I play the level I hear sometimes strange background sounds. How can I fix that?
Originally posted by Galinaceo
I inserted a music in my hack, but when I play the level I hear sometimes strange background sounds. How can I fix that?

Which music?
FF2j Cave

It also happened to me with other musics
Last edited on 2012-04-30 02:42:24 PM by Glnc.
Well, this could be the echo effect, also make sure that you've used the "-se" effect so you can insert the MORE.bin.

Also, make sure that you've using HFD's Addmusic.
I cannot recognise the music, could you give exactly the music name?

On the case the music is sampled, there's the problem. You have to insert the sample for it sounds correctly.
Final Fantasy II - Cave

Edit: I found that that doesn't happen in ZSENES
Last edited on 2012-05-01 07:39:47 AM by Glnc.
Why do powerups coming out of block turnb invisible when Layer 3?
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