Language…
6 users online: AJ1Ayrton, masl, Nirv, Oskise, playagmes169, Tsquare07 - Guests: 241 - Bots: 236
Users: 64,795 (2,375 active)
Latest user: mathew

Official Tool/Sprite/Etc. Help Thread

Link Thread Closed
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 84
  • 85
  • 86
Has anyone found the ''SMB3 Jumping Fire Snake'' sprite, I've seen it in a couple hacks, but is no-where to be found in SMW central,

Does anyone know where to get it, or have it archived?
If it'S not on SMWC, maybe it is in the bunch of sprites that come along with the download.
Anime statistic on MyAnimeList:
400 animes completed ✓
6000 episodes completed ✓
100 Days completed ✓
... what even am I doing with my life?
It's here.
It's easily the best thing I've done
So why the empty numb?
Originally posted by Koopster
It's here.


Thanks!!!
Hi everyone, i have a question about Sprites
How to insert them as generators?
And thanks
TEST
Originally posted by mikeyk's readme.txt
D0-DF Generators (sprites included in the 'generators' subdirectory)
For whatever reason the NPC sprite plays twice and I can't seem to find to fix, like for instance, the first message finishes and then the other one comes out.
Originally posted by Macky
the first message finishes and then the other one comes out.

Sounds like intended behavior to me? Make sure you're not using npc_twomsg.cfg.


 
Originally posted by Koopster
Sprites... Inserted via patch? Which ones would those be?

The Separate Mario and Luigi Sprites by Smallhacker,which were edited by DiscoMan
Anyone knows how to insert this block?

Apparently, I inserted them normally, because I inserted other blocks by the same way and they worked, but these don't work.

Can anyone help me out?
OMG IT'S OVER!!!
Did you set the tile to act like tile 25?
Originally posted by MercuryPenny
Did you set the tile to act like tile 25?


It says here act as any, that's why I didn't do it, I'll try it with act as 25.
OMG IT'S OVER!!!
Originally posted by SSBurai
It says here act as any

Well then let me just fix that. As a rule, any block that should be solid depending on some condition and nonsolid otherwise should act like 25.
My YouTube channel
Get the official ASMT resource pack here!

Oh okay.
Thanks Mercury, it worked like you said.
OMG IT'S OVER!!!
I've got a problem. It's about layer 3. I am using Kipernal's Layer 3 editor and it works very fine. I also used a code which let layer 3 scrolls 1.5 times faster then layer 2. Unfortunately it doesn't scroll correct, its position is only updated for some frames. The only patches I'm using are piranha plant fix, no more sprite tile Limits, sprite status bar (addon) and layer 3 customizer, xkas patches are converted for asar (too lazy for freespace) and here is the code:
Code
L3Init0A_SMB3Clouds:
	LDA #$04			; \ 
	TRB $40				; / disable Layer 3 from being affected by CGADSUB

L3Main0A_SMB3Clouds:
	REP #$20			;
	LDA $1E				; \ Layer 2 X position
	STA $00				; | stored to scratch ram, dividive it by
	LSR				; | 2, add the original layer 2 position
	CLC : ADC $00			; | and the Layer 3 X position equals
	STA $22				; / the Layer 2 position multiplied by 1.5
	LDA $20				; \ Layer 2 Y position
	CLC				; |
	ADC #$0028			; | plus 0x28
	STA $24				; / Gives the Y position for layer 3
	SEP #$20			; 
	RTL


Edit: I also tried the other codes before and it didn't worked.
This is the only time I've encountered something that I want to do, and have not found a way to do using Lunar Magic alone. I know absolutely nothing about even things like adding blocks. I haven't seen the need to, yet. That being said, I'm pretty ignorant about that kind of stuff at the moment.

What I would like to do is make it so that coins add to the timer, the way that green Yoshi berries add 20 seconds. Ideally, collecting a coin would extend time by one second. I would also like, if possible, to make it so that coins collected from blocks gave two seconds each, since it takes a bit more effort to collect them this way. This would be a way of making coins more meaningful to get, and to add a strategic component to coin placement. Collecting coins would pay off in bigger scores at the end of easier levels, and could also be a way of keeping a tight timer at bay in harder levels. It could also be used for the player to "buy" time to explore larger levels at greater leisure.

It doesn't seem like it would be a very complicated thing to do, but I have no idea where to even start. Any help would be very appreciated.
GANYMEDE

Chapter Two: Land of No Shame
With Vitor Vilela's help, I wrote this code, which will hopefully do it for you:

Code
org $008F22
autoclean JSL AddTime
NOP #2

freecode

AddTime:
LDA #$09
INC $0F33
CMP $0F33
BCS .skip           
STZ $0F33
INC $0F32
CMP $0F32
BCS .skip
STZ $0F32
INC $0F31
CMP $0F31
BCS .skip
STA $0F31
STA $0F32
STA $0F33
.skip               
DEC $13CC
INC $0DBF
RTL


Just apply that as a patch with asar. Note that I am at work currently, so I have not tested it. Please back up your rom before applying it. If there are any issues, shoot me a pm and we can work out a fix later in the day.
As far as I can tell, it works exactly as I hoped it would. Thank you very much!
GANYMEDE

Chapter Two: Land of No Shame
So I tried Kipernal's Layer 3 Tool, and I followed the extra instructions in his C3 thread, so I add extra files in the latest version of Lunar Magic. But I seem to get this nice error message:

Do you have the latest version of this?
  • Pages:
  • 1
  • 2
  • 3
  • 4
  • 5
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 84
  • 85
  • 86
Link Thread Closed