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Official Tool/Sprite/Etc. Help Thread
Forum Index - SMW Hacking - General SMW Hacking Help - Official Tool/Sprite/Etc. Help Thread
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I don't have a screenshot, but I can tell you what to do:
  1. Make a savestate in the level you want to rip the graphics/palette from.
  2. Open this savestate in a hex editor.
  3. At $1113, select a block 0x200 bytes in width, and copy it.
  4. Go to $618 and paste what you just copied, overwriting the data there.
If you followed these steps, you should be able to view the graphics with the correct palette when you open the savestate in YY-CHR.
Last edited on 2010-11-09 08:02:11 AM by Mattrizzle.
Originally posted by Buu-Huu
Anyways, don't answer with "read the readme".

FYI, I wasn't talking to you. -_-
How can I change the tile within an ExGFX file that a Custom Sprite uses? Also, how are tiles numbered within ExGFX files (left to right, top to bottom, please)?
1. Open the file and modify it yourself.
2. Like a book, left to right.
@Mattrizle: I just copy some bytes from offset 1113 and paste it in 618?
My On/Off OFF ONLY kill block only hurts me, and acts like a ? block. It is set to act like tile 25...

Why would this happen?
Okay, I've read the ReadMe and another guide I found on this site for BlockTool.

Basically, my problem is that I'm getting the "Lunar Magic ASM hacks not installed, please save at least one level in LM".

Here are the steps I've taken:

Opened the ROM (which has three levels saved, including Overworld edits) in both LM and BlockTool.
Found the tile in the Map16 editor that I wanted, converted it from Hex to Decimal in the calculator.
Found the block in BlockTool and inserted the decimal number for the tile, hit add, then try to save.

I get that message.
What's wrong?

Edit: Nevermind, fixed by deleting the ROM's SRM file. >_o
Last edited on 2007-10-22 01:44:08 PM by MTF.
I am making a Micro-Goomba that takes up about 1/4 of a 16x16 tile (one 8x8 tile?). What would be a good sprite clipping table offset to use in CFG Editor for something this small?
the electricity sprite that comes with spritetool has GFX?, I've
search it in the tilemaps folder but there is no electricity GFX.

In this image, what is wrong with my dead Super Koopa? There is some weird white garbage that wasn't in any of the Koopa tiles that I edited. What GFX file and tile does the dead Super Koopa use? Thanks!
Last edited on 2007-10-25 09:37:24 AM by andy_k_250.
Help me

the Gold Question (the sprite) is not a Goal. I want that to be my Goal, please someone help

easier: I want to that it is an objective, not that it comes late and do nothing
Last edited on 2007-10-27 07:40:23 AM by pikamaxi.
Err use YY-Chr to put it over the goal sprite? Not exactly rocket science.
Originally posted by Funkymunk
Err use YY-Chr to put it over the goal sprite? Not exactly rocket science.

You will see. I take photos, Oh I see now ^^' it need 3 not 2

So i dont need help now
Last edited on 2007-10-27 08:58:06 AM by pikamaxi.
How do you change mario and luigi's colours?
They use Palette 8. Edit the colors of Palette 8. But some colors of Palette 8 are used by other things, so be careful.
Thanks, but it's still the same color on the overworld...
Last edited on 2007-10-28 04:51:48 AM by Mario_Hacker222.
Help me thit blocktool

the blocks only mario and no mario block not work :( all the other working fine but not those 2 :(
I'm trying to add the custom coin block to my hack, I type in the offsets in the readme but the problem I'm having is the reloc offsets which are 1d,21,1ca,72. Do I need to type them all in or only one? I'm trying to add the 3 coin block.
All, and the should be a comma ( "," ) at the end.
Can somebody please help me with my Mario/Luigi color on overworld problem?
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