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| Tip: The first column of the palettes list is the transparency. Don't change it. |
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| Elevator Help |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Elevator Help |
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| Posted on 2009-03-23 05:39:42 PM |
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How do you make layer 2 rise at a decent speed on a vertical level?
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| Last edited on 2009-03-23 05:53:39 PM by cyphermur9t. |
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| Posted on 2009-03-23 07:24:42 PM |
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Originally posted by cyphermur9tHow do you make layer 2 rise at a decent speed on a vertical level?
Rise? I'm pretty sure it'll drop, but not rise.
Of course, I would say to do this with ASM would be to use the Layer 2 Y Coordinates, decrementing their vertical placement. Of course, you should also probably factor in the fact that you don't want the layer shooting downwards, so using LDA $13 AND #$01 would probably be needed. Basically, just decrement the Ypos of Layer 2.
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| Last edited on 2009-03-23 07:25:12 PM by Maxx. |
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| Posted on 2009-04-04 10:43:08 PM |
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It would also be simpler if you made the elevator on layer 1 and put whatever else on layer 2 then use the "Layer 2 falls" command.
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| Posted on 2009-04-04 11:54:33 PM |
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Oh, yeah...which Layer 2 scrolling commands work in vertical levels? I could probably make my own as well, but would they always work? I don't really know what works in vertical levels and what doesn't...or, for that matter, which combinations of Layer 2 X and Y position movement would work in horizontal levels. (I'm quite sure none of the normal Layer 2 Scroll/Smash commands, except the sideways ones, work in vertical levels, but I'm not sure...)
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| Posted on 2009-04-05 04:08:44 AM |
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Actually, Layer 2 Falls works just fine in vertical levels.
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| Posted on 2009-04-12 01:07:13 AM |
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you mean you want to have a vertical level?
then:
Mario head.
and make it 0A.
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Pages: 1  |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Elevator Help |
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