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Marios Future Adventure
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Marios Future Adventure
Pages: « 1 2 3 »
Ok.. this is my new hack I recently started on. I did the OW and one level

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You fall on a koopa while starting the level


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Just a lil part by the beginning

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This is where a custom sprite papermario is working on will be

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Climbing up a mountain, i killed the enemies

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Bonus mini game, The Drop... there are 3 holes, one has coins, one a dragon coin, and one a fire flower

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How do I get up there?

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King of the Pipe

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I died while trying to get 30 stars... X(

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Here is the current OW of the first zone
Why are some levels revealed on the OW?

Eh, looks boring. Theres nothing that would make me want to play this. :/ Not even ExGFX, just palette swaps. Woo hoo. -_-
The first level has no exgfx, but thats because you arent in the factory yet... the factory has tons of exgfx...

also as stated, custom sprites, some asm hacks maybe?, maybe custom power-ups...


Im gonna try to learn asm... =)
Last edited on 2007-10-15 03:17:45 PM by Chanagaburu.
Looks decent, but the bg makes it look 105 editish.
Also, use the hidden level tiles on the OW for levels not reached yet.
This way it wont look ugly with a random yellow circle in the middle of mountins.
Try to also learn events.
The level looks decent though.
tip:
Use all the smw hacking tools to their full potentiel.If you do not know how to use them, there is no excuse other then your comp being incompatible.
Stuff like sprite tool or ExGFX help ALOT(Not that they are manditory)
Last edited on 2007-10-15 03:37:00 PM by Troopa.
Ok, also I'm trying to find a bg (mountains) that i like, and if i like it, i'll rip/make it or download it
looks alright but a bit empty
Lol, i suck at taking screenies X)

I may take a video soon after i do 2nd level
Try to make each level interesting, not just the later levels. The first level should be a good hook. There appear to be no secret exits, which is bad. The side of the OW looks messed up, and what's with the gray water? There's some potential here, but you have a lot more work to do.
There are secret exits... 2 to be exact... XD

Half of the map changes if you get one... XD
My feedback!

Pros:
-Some enemy placement.

Cons:
-Overworld palette is ugly.
-All layer 1 is revealed.
-Too many coins.
-If Mario moves at the start of that level, the Koopa will kill him. Change it.
no, i tried moving at the beginning and i didnt die..
Just an update... yay for updates???

The idea is still the same, but the world or different.

Also, it may be like sonic CD a little bit more
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/KSelF4ZyFJU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/KSelF4ZyFJU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>

All this is a hint on the music and if you are smart it gives away a whole spoiler. This is NOT the current level... or anything, just a small thing to do the music
Obvious and crappy 105 edit.

Your pipes need work.
Last edited on 2007-11-01 05:57:20 PM by Boingboingsplat.
I know... and did you read?

This is NOT the current level.... I should've said "This level is not in the hack. I just used it for music"
<_< Then you should've have just linked us to a SPC.
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are these better pipes? I might change palettes so I can make it more woodsys
Yeah, change the palette.
No.... those, well, fail. The black lines... make them lighter, like a dark grey. I think...
Change the palette. And the shading. And the double-thick outlines.
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