Update: I've been noticing a lot of posts by people saying that they will sign up for levels. Again, this is not the method by which you sign up. When it comes time to sign up, there will be a list of all the levels one can sign up for and you may choose however many you want on a first come ,first served basis. Signups will only begin after the completion of the Overworld so please do not post in the thread saying you will "sign up." I won't keep track of it that way.
Feel free to use this thread for general discussion of the hack, coming up with level ideas, etc. Just remember that the plot and worlds lists are already finalized, so there's no real need for more discussion on them unless you just want to comment on them, not try and change them.
Please remember that this is not a team hack like you know, but more like a VIP Mario collaboration hack. It will be structured like the VIP series is where level designers basically have complete control over their levels.
I don't think you guys understand exactly how this hack will work. It's not a "team hack" where people sign up for various parts of the hack, instead, it's a VIP-style collaboration. People will sign up to create levels without any true restrictions other than matching the world theme. Graphics and ASM hacks will be added on a designer-by-designer basis. I'll get more into exactly how this all will work when it comes close to the time for level signups.
Well, I'm not terribly good at graphics, but I think I could make a level or two for this, and have been working on tailoring levels to different difficulties.
The only issue I might run into is a bit of map16. I tend to burn a lot of tiles, especially when custom blocks are involved. How is that sort of issue going to be addressed, because I could imagine a lot of trouble if a lot of us are using half of a map16 page for each level we make, and that not even counting any background.
Supertails Former Administrator
Location: Salt Lake City, UT
Yeah, I have a similar issue when it comes to Map16, with custom blocks and decoration outside of the regular slopes and whatnot.
Nevertheless, unless it's going to be arranged differently, I'd like to create the graphics, music and design for a couple levels in the hack, keeping with the world themes. If it can't be done this way, that's fine.
We are going to have to be VERY careful with map16 usage. I encourage everyone to use tilesets that don't need lots of map16 or find ones that work over the original sets. Better yet, I encourage people to make vanilla levels as well since there's a lot of creativity that can be found in vanilla hacking still and map16 wouldn't be as much of a worry.