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Time: 2010-09-10 08:06:57 PM
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Tip: Check for glitched graphics in all frames of an object or sprite (i.e., the ON/OFF block changing, etc...).
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Talk to pikaguy900. He'd have to change the OW, but you might as well as ask. No harm done, right?
Originally posted by BlackDS
Originally posted by GN
Isn't it possible to just change the exits?
I mean: If you change the secret exit to the normal exit and the other way around?

One of them is a key, it can't be changed for my little gimmick to work.

Ok, in that case you could talk to pikaguy.
This is not the download link

We are using this for the title screen right? We just have to lol.
Last edited on 2009-09-30 10:38:28 PM by Fakescaper.
That must be the most awesome ExGFX ever.

But the mods should decide if we're going to use it or not.
Are we allowed to force the player to be small at the start of the level?
I say yes we should use that ExGFX but I'll see if the other leaders agree.

Re~ the forced LDA #$00 STA $19: I'd prefer if the power seller blocks, by WYE, were used.
How are we going to do the castle cutscenes?

Funny ones are the best, or at least in my opinion.
You mean the forced STZ $19?

Well, I'm posting here because I have some rather bad news. I'm not sure if I should participate in this or not. I was okay with it in the beginning, but I haven't really done much. I guess you could give me a week or so, but I don't know...I kind of feel bad that I've been slacking off.
Is there anything slowing the ROM down: it seems that when I play test my level, it gets laggy when there are about 4 or 5 sprites on the screen. This includes the first level where you have 2 flopping fish, a goomba and two shelless koopas. Do I need to port to a new ROM or is this normal?
Originally posted by ArcticPrism
Are we allowed to force the player to be small at the start of the level?


Originally posted by The Heavenly Haunter
7a) Keep it fair, and keep the hack at a legitimate difficulty!
i.e. Avoid things like death after the goal, blind jumps, forced damage, excessive enemies, places where you can get permanently stuck, excessive 3-UP moons, etc.
I'm doing a castle, and I'm done for the most part, but what do I do for the boss? Is it vanila or custom? If it's vanila though, which boss would I use?
If you do a vanilla boss, use reznor and edit the boss fight. (Go to level properties and change that drop down box at the top to 00 so you can edit it, then back to whatever number it was when you are done. You gotta experiment with it a bit to understand.)

If you could code a custom boss or wanna use an existing one that's also a good idea.
Last edited on 2009-10-12 02:03:23 AM by Fakescaper.
I'll figure something out. Might be custom.


EDIT:Are we going to use the castle destruction scenes, also?
Last edited on 2009-10-12 10:38:19 AM by Lynnes.
I hope so.

For example, at the cave scene where Mario kicks the castle away, whe could write: "New world record" or something(or was this used in the Vips?)
I have a question about Level 24 (Peach's Castle). Is there supposed to by any particular gimmick, or something to have in mind when I'm making the level?

Though I would ask.
Isn't level 24 that one your supposed to avoid editing at all costs? (Then again the newest lunar magic apparently can do something about that.)

Anyways I noticed in the base rom that the Reznor fight is glitched, does this mean we can't have custom reznor fights?
(When you beat him it does an infinite loop of winning. I could fast forward for an hour and never pass.)
Last edited on 2009-10-20 12:14:30 AM by Fakescaper.
Originally posted by Run & escape r
Isn't level 24 that one your supposed to avoid editing at all costs? (Then again the newest lunar magic apparently can do something about that.)

Anyways I noticed in the base rom that the Reznor fight is glitched, does this mean we can't have custom reznor fights?
(When you beat him it does an infinite loop of winning. I could fast forward for an hour and never pass.)


This also goes for all the normal boss fights.
I believe the problem lies with disabling the fade out. We'll be looking into a fix for the normal boss rooms if anyone uses them, don't worry.
Originally posted by Run & escape r
Isn't level 24 that one your supposed to avoid editing at all costs? (Then again the newest lunar magic apparently can do something about that.)

That is false. It can be edited to your heart's content, as long as there are no screen exits. And even then, a hex edit can be used to disable it. It may be included in Lunar Magic v1.65, but it is in no way a new thing.
Originally posted by Ultimurdermus
Originally posted by Run & escape r
Isn't level 24 that one your supposed to avoid editing at all costs? (Then again the newest lunar magic apparently can do something about that.)

That is false. It can be edited to your heart's content, as long as there are no screen exits. And even then, a hex edit can be used to disable it. It may be included in Lunar Magic v1.65, but it is in no way a new thing.

And I also already disabled the Level 24 exit-changing effect, so stop worrying about that, guys. :P

EDIT: Also, for the one who took Level 24: My idea for it is just to be a fun little level to play through. It's completely optional, so feel free to make it as hard as possible.

It's the last possible level you can unlock, after all.
Last edited on 2009-10-20 07:34:30 PM by Riolu180.
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