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| Posted on 2009-04-08 11:42:53 AM |
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So after we finish the level, when we start building them that is, do we send them to Samus Aran? or do we send them to Sonia? I just want to make sure I get this right...
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| Posted on 2009-04-08 01:58:45 PM |
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Originally posted by DemonsulIf so, I call dibs on Mountain to Cave.
Originally posted by Samus AranWhen it comes time to sign up, there will be a list of all the levels one can sign up for and you may choose however many you want on a first come ,first served basis. Signups will only begin after the completion of the Overworld so please do not post in the thread saying you will "sign up." I won't keep track of it that way.
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| Last edited on 2009-04-08 01:59:06 PM by Ultimaximus. |
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| Posted on 2009-04-08 03:47:44 PM |
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1-Grassland
2-Mountain
3-Cave
4-Icy Peak
5-Sky
6-Desert
7-Ocean/Islands
8-Volcanic/Bowser
9-Bonus
0-Peach's Castle, Mario's House, Toad Town, Toad Town Sewers
Does anyone else find it weird that the worlds up to 5 are all gradually climbing, but then it jumps straight down to the desert? Moving the desert and ocean earlier would make it pretty similar to DW:TLC though...
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| Posted on 2009-04-08 04:53:28 PM |
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There's going to be at least one level between the sky and desert worlds to act as transition ones down. I'm doing one of those already.
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| Posted on 2009-04-08 05:20:27 PM |
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Does there have to be an entire ocean world?
If done and spaced well, water levels can be entertaining. However, water themed submaps in general get boring extremely quickly.
Even SMB3's water themed area only had three stages where the player was primarily swimming, and two half-and-half land and water stages. In the rest, touching water was optional and in many cases discouraged (boss bass, jumping fish). In all cases the pure underwater stages were separated by at least two levels.
Forcing a player to play water level after water level can be very frustrating, and will be hard to avoid in a water submap in a game designed the way this one will be. if there's going to be a significant amount of water levels, I would prefer to see them spread out throughout the game rather than clustered together this way.
Besides, we should be able to do something different. A factory? An alien spaceship? A jungle? A library? Some ruins? We can do better than a string of water levels with a few islands thrown in.
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| Posted on 2009-04-08 05:59:07 PM |
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It's Ocean AND Islands. But more creative worlds would be good, these are pretty clichéd.
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| Posted on 2009-04-09 12:14:46 AM |
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For the creativity aspect, how about adding a mangrove theme? Water, islands and half-submerged trees.
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| Posted on 2009-04-09 04:39:44 AM |
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Having level after level of 'creative' theme is also boring. Who says we can't chuck a space station in the sky level, or a library into Toad Town, or an (evil) factory in the lava?
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| Posted on 2009-04-09 04:02:02 PM |
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I guess that would be up to whoever's doing the levels in that world. If you pull it off successfully, great!
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| Posted on 2009-04-16 07:29:53 AM |
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Hey FirePhoenix, any updates on when the base patch is going to be done?
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| Posted on 2009-04-16 07:32:11 AM |
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I don't know, but I believe we are waiting for the Overworld:
Originally posted by Samus AranMatthewPZC/pikaguy900/Sonic is designing the whole overworld. I'd rather have one person do it so the style of design remains consistent.
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| Posted on 2009-04-16 07:35:22 AM |
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We can design levels for insertion later, the overworld and levels don't have to match up exactly. We can make levels at the same time as the OW and mesh them at the end.
I mean, how much do MAP16 choices affect the overworld?
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| Posted on 2009-04-16 08:44:13 AM |
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Originally posted by Samus AranMatthewPZC/pikaguy900/Sonic is designing the whole overworld. I'd rather have one person do it so the style of design remains consistent.
I thought Hach was designing the overworld...? Or are we just using Hach's graphics?</div></div>
Demonsul, what do you mean? The overworld has nothing to do with map16 pages.
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| Last edited on 2009-04-16 08:54:06 AM by Nesquik Bunny. |
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| Posted on 2009-04-16 09:35:31 AM |
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Originally posted by IceguyDemonsul, what do you mean? The overworld has nothing to do with map16 pages.
That was my point. We can get the base patch out and work on levels while leaving the overworld to be worked on separately.
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| Posted on 2009-04-17 03:55:23 AM |
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Oh, now I see. Yeah, you're right, we can make levels even though the overworld isn't done yet (unless we're given specific levels to use, which might be the case).
Also, how's progress on the overworld? Can we see a screenshot?
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| Posted on 2009-04-17 07:03:05 PM |
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Matthew is designing the overworld using the standard SMW graphics (yeah, that project was a dead end).
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| Posted on 2009-04-17 10:05:44 PM |
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Are we already making the levels?
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| Posted on 2009-04-18 06:24:49 PM |
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I have a question. What will be done with the switch palaces?
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| Posted on 2009-04-18 07:00:48 PM |
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Traditionally, they usually have puzzles and lives.
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| Posted on 2009-04-18 07:47:06 PM |
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Um, yeah, but who will get them? Which worlds will they be in? Which levels would be able to use switch blocks?
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