WhiteYoshiEgg Local Moderator
Curly
I think I'll be sticking to this rankset until I've reached level 100. (And yes, I've finally finished Cave Story. Yes, completely.) Posts: 3114/4788
Since: 2007-11-12 01:29:32 PM
From: Germany
Goodness, that's so cool, I would have never thought of such a thing! I ought to get more experience with Layer 2...
However, I find the layer 3 palette to be rather odd...
Kristian Hack Moderator
Smithy (Treasure Chest)
Don't care enough to make an original reggieavatar. Posts: 1027/3598
Since: 2008-11-08 11:18:20 PM
From: British Columbia, Canada
Very nice level Kris! The pallet is very nice and the level design is pretty good. The difficulty seems quite lax for world 6 though, wouldn't you think? It is a bit linear as well.
Jorshamo Global SmartDumbass Posts: 1126/1521
Since: 2008-12-23 06:15:36 PM
From: Barnett College
I like,but I have one suggestion. Perhaps you should change the palette for the growing vine thing, because it seems a little odd right now. But maybe that's just me.
Kristian Hack Moderator
Smithy (Treasure Chest)
Don't care enough to make an original reggieavatar. Posts: 1052/3598
Since: 2008-11-08 11:18:20 PM
From: British Columbia, Canada
That's too bad you think it's linear, 'cause I was aiming for more non-linear-ness. Oh well, the secret exit is a little bit of exploration though.
And yeah, I guess it's a bit lacking in difficulty for world 6, well, it IS the first level of world 6. If Hach or Pikaguy has any major problems, they can pm me or something.
Cirno Posts: 98/217
Since: 2009-03-06 11:30:24 PM
From: Math Class
Wow, that's a really nice effect! But I think you could at least make the fish at least a little bit brighter, the black circle around the screen should already make the level hard enough. But that's just my suggestion.
Which level is that anyway?
GN Fire Chomp Posts: 619/1304
Since: 2008-07-16 10:10:54 AM
From: In a floating muncher
That level is awesome. A lot of details, and you got good level design.
I spotted a few flaws though,
- Whatever you are using to get up from the start is missing.
- The cement block and the lava has a bad palette
- When coming out of the secondary exit, you start one tile too high.
That level is awesome. A lot of details, and you got good level design.
I spotted a few flaws though,
- Whatever you are using to get up from the start is missing. There is a vine block, the level entrance tag is covering it.
- The cement block and the lava has a bad palette Yeah. I'm working on making the cement block look better. When you say the lava palette is bad, do you mean the color? Or those lines under the boiling part.
- When coming out of the secondary exit, you start one tile too high. I can fix that easily
Other than that, I loved the start of the level.
I'll make sure to remove that extra exit on screen F as well. There used to be a pipe there but I moved it. The upper part of screen 2 used to have a Yoshi coin, but I moved that too. I'll probably put coins there instead or just remove it.
Last edited on 2009-10-25 10:20:32 AM by ArcticPrism.
FirePhoenix Global Moderator
I don't hack SMW so don't PM me questions. Ask in the appropriate forum. Posts: 2445/3189
Since: 2007-08-20 12:45:28 PM
The palette overall looks pretty bad to me. The foreground and background are too similarly colored, you clouds are weird, cement block has backwards palette shading, grass looks like you mixed up the darkest and lightest tones and more. I think some serious work needs to be done to it.
Ultimaximus Mario Posts: 3614/8048
Since: 2009-02-14 06:39:46 PM
While it's nice to stick with consistency, I guess as long as one can figure out they're throw blocks you should be fine. If you're really worried about it, go ahead and grab a map16 space for it.
GN Fire Chomp Posts: 676/1304
Since: 2008-07-16 10:10:54 AM
From: In a floating muncher
I found out how to high quality-record stuff. Do not ask me how.
Well, here goes the third in a row(search "an smwc production"), 7-1, Dark depths. Quite satisfied with this one.
I still got some slowdown issues, but whatever.
I really like that limited visibility gimmick. Plus, the level really looks wide-open and expansive, which helps the gimmick. I also really like that undulating water animation in the dry areas, it looks pretty unique. Overall, it's a good level!
Ultimaximus Mario Posts: 3640/8048
Since: 2009-02-14 06:39:46 PM