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Time: 2010-09-08 11:04:31 PM
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Originally posted by The Witch's Assistant
That level looks nice, WYE. I like the bit surrounded by lava. I assume that area is auto scrolling?

Thanks! Yeah, it's an auto-scroll area.

Originally posted by The Witch's Assistant
By the way, which world is that for?

If I recall corectly, it's in world 6. I'm afraid it might be a bit too easy overall, but there's some harder spots that should make up for that.
Goodness, that's so cool, I would have never thought of such a thing! I ought to get more experience with Layer 2...

However, I find the layer 3 palette to be rather odd...
Very nice, WYE!
Reminds of Verdant Path (I think.) in The Cookie Crisis.
And all the levels in the Cookie Crisis were great, imo.

After looking back on all of these screens/videos, I think this is coming along VERY nicely!

I hope my level is good enough. >.>
(Though I put a lot of effort into making it fun, I'm 3/4s done it.)

Done.



EDIT: It's still processing, and I'll submit it later, I have to go to school!
Last edited on 2009-10-07 10:53:12 AM by Kristian.
Very nice level Kris! The pallet is very nice and the level design is pretty good. The difficulty seems quite lax for world 6 though, wouldn't you think? It is a bit linear as well.
I like,but I have one suggestion. Perhaps you should change the palette for the growing vine thing, because it seems a little odd right now. But maybe that's just me.
That's too bad you think it's linear, 'cause I was aiming for more non-linear-ness. Oh well, the secret exit is a little bit of exploration though.

And yeah, I guess it's a bit lacking in difficulty for world 6, well, it IS the first level of world 6. If Hach or Pikaguy has any major problems, they can pm me or something.
There were multiple paths, and it was non-linear in that sense. I just felt that it was very "Left to Right". It is a good level.

EDIT: Sorry if I sound negative in that post, I was being very lazy with my typing.
Last edited on 2009-10-11 07:26:06 PM by Cirno.


Remember me complaining about the level being too easy? :D
Hee hee hee...

currently working on making it eat up less map16
Wow, that's a really nice effect! But I think you could at least make the fish at least a little bit brighter, the black circle around the screen should already make the level hard enough. But that's just my suggestion.

Which level is that anyway?
7-1, or rather Dark Depths.

also making 7-F
Remake of my previous level:

New:


Old:
That level is awesome. A lot of details, and you got good level design.
I spotted a few flaws though,
- Whatever you are using to get up from the start is missing.
- The cement block and the lava has a bad palette
- When coming out of the secondary exit, you start one tile too high.

Other than that, I loved the start of the level.
Originally posted by Blood
That level is awesome. A lot of details, and you got good level design.
I spotted a few flaws though,
- Whatever you are using to get up from the start is missing.
There is a vine block, the level entrance tag is covering it.
- The cement block and the lava has a bad palette
Yeah. I'm working on making the cement block look better. When you say the lava palette is bad, do you mean the color? Or those lines under the boiling part.
- When coming out of the secondary exit, you start one tile too high.
I can fix that easily
Other than that, I loved the start of the level.


I'll make sure to remove that extra exit on screen F as well. There used to be a pipe there but I moved it. The upper part of screen 2 used to have a Yoshi coin, but I moved that too. I'll probably put coins there instead or just remove it.
Last edited on 2009-10-25 10:20:32 AM by ArcticPrism.
The palette overall looks pretty bad to me. The foreground and background are too similarly colored, you clouds are weird, cement block has backwards palette shading, grass looks like you mixed up the darkest and lightest tones and more. I think some serious work needs to be done to it.

Is this color of throw block acceptable or will I have to reserve a MAP16 space to change it?
Last edited on 2010-05-20 04:47:16 PM by Ultimaximus.
While it's nice to stick with consistency, I guess as long as one can figure out they're throw blocks you should be fine. If you're really worried about it, go ahead and grab a map16 space for it.
It is acceptable, i guess.
Also as FP said, if you are worried about it, change it or put a message block(if you have one to spare).
Doublepostlolyes



I uploaded a video of Level 7-1, Dark depths.
Originally posted by video description
I found out how to high quality-record stuff. Do not ask me how.

Well, here goes the third in a row(search "an smwc production"), 7-1, Dark depths. Quite satisfied with this one.
I still got some slowdown issues, but whatever.

Yes, i plan to fix them.

What do you think?
I really like that limited visibility gimmick. Plus, the level really looks wide-open and expansive, which helps the gimmick. I also really like that undulating water animation in the dry areas, it looks pretty unique. Overall, it's a good level!
eh, it's a bit too dark for me. May be just my TV...

It's a little rude to point out that you can record high quality and then say you're not telling how...
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