The palette overall looks pretty bad to me. The foreground and background are too similarly colored, you clouds are weird, cement block has backwards palette shading, grass looks like you mixed up the darkest and lightest tones and more. I think some serious work needs to be done to it.
Originally posted by Blood
That level is awesome. A lot of details, and you got good level design.
I spotted a few flaws though,
- Whatever you are using to get up from the start is missing.
- The cement block and the lava has a bad palette
- When coming out of the secondary exit, you start one tile too high.
Other than that, I loved the start of the level.
Level is now brighter than the background.
Mountain no longer has strange blue outline and specks.
Lava is now grey.
Clouds are now grey.
Cloud outline is now grey.
Cement blocks now use the "correct direction of shading".
Grass has less odd colors.
Fixed lots of cutoff on land fragments.
Secondary entrance has been lowered by one tile.
Last edited on 2009-11-06 09:25:32 PM by ArcticPrism.
I've got no problems with those. You know what might be worth it though? Taking some time and map16 tiles and adding a second color of brick for variation. The foreground and background are both very monotone.
kirbyeatsbomberman Boss Bass Posts: 214/468
Since: 2009-07-18 04:33:29 PM
Made a new level, which i think turned out quite well.
Yeah, it is quite hard, but it is a fully optional level(7-F). This was also recorded without any savestates(or rewind for that matter).
Enjoi
phenolatukas Mastadoom Posts: 213/1103
Since: 2009-01-11 01:19:24 PM
From: England
Overall, I think it is a very well-designed and difficult stage, but I have some design concerns...you may ignore them if you wish.
(in order of appearance)
1 - From a balance point of view, I don't think it's fair to have the player consciously dismount Yoshi to proceed through a stage.
2 - Pipe entrances should always lead to pipe exits, shouldn't they?
3 - I'm not sure about the whole "limited time underwater" thing. As far as I know, limited underwater duration is not a consistent gimmick throughout this hack (news to me if it is), so it may very well catch the player off guard and cause him to lose a life unexpectedly. It's not exactly difficult, but it is quite strange to suddenly change up the properties of something the player would by then be taking for granted.
4 - There seems to be a fair number of spots that are tailored to small Mario only, particularly the mandatory spin jump off of the Blargg at 2:06. In my opinion, a good level will cater to all forms of Mario, and I think such low ceiling jumps will cause a lot of "luck-based" deaths.
Hmm...that's really all. Other than these concerns, I think the stage is great.
Hey, thank you for the critism ^^
However, Mineyl, here are the answers for the stuff you pointed out:
1: The No Yoshi barrier was to prevent some glitching. I guess i could put in a Side exit enabled sprite...
2: Yeah, they should. My fault :/
3: That's what the message box is for. I don't really want to change it; it was my first idea for this level, and i'd like to keep it.
4: Everything is possible as Super mario, and i don't really find it that hard to do either. I know there is a few tricky jumps, but i can't find it a problem.
Ultimaximus Mario Posts: 3934/8060
Since: 2009-02-14 06:39:46 PM
1. In my opinion, I'm not in support of Yoshi, and he would wreck a level's difficulty, not to mention glitching with podoboos.
2. No, they should not. A vast majority of pipes in all 2D Mario games cannot be entered.
EDIT: At first, I was unsure what he meant by limited time underwater, but then I finally noticed the timer, something I don't normally look at. To be honest, I'd prefer being able to take my time, but it's your level.
Last edited on 2009-11-12 02:58:50 PM by Ultimaximus.
phenolatukas Mastadoom Posts: 219/1103
Since: 2009-01-11 01:19:24 PM
From: England
2. No, they should not. A vast majority of pipes in all 2D Mario games cannot be entered.
I though that a exit enabled pipe was entered but you dident exit the pipe, just apeared. Of corse I dident look back through the vidio so its only a guess.
Ultimaximus Mario Posts: 3936/8060
Since: 2009-02-14 06:39:46 PM