I really like the way you made the walls of the level feel rocky and alive. I may actually have to use that kind of design sometime! My water level was a coral reef, so I made a bunch of holes in the walls out of cool looking and random designs.
Added a small section/alternative route to the end of the level. It is subject to change of course.
Before:
After:
Color color change as well on my sea level. There are obvious design changes between the two. The first picture shows an old version of the level. For anyone who hasn't seen my previous posts, those long strips of red are lava. It's to prevent players from trying to cheat and swim under my level.
Before:
After:
Last edited on 2010-02-26 12:48:21 AM by ArcticPrism.
Fakescaper Utsuho Reiuji Posts: 962/1579
Since: 2009-06-24 12:19:20 AM
From: Computer Chair in The Lande of Fake Titles
Thanks ^^. In the most recent version I ramped up the difficulty. I got a lot of positive comments about the level design, but that it was too easy for World 7. I still have yet to post a new video of it.
More updates!
Here's my castle level. I redid the first room because it was ugly and plain. I think the new version is a lot better looking:
Old:
New:
Does it look too hard? I tested it myself and following the arrows I did ok. It is the second to last special world level, so I figured people would be decent at flying if they got that far. You don't have to dodge anything while flying so it seemed ok to do.
Last edited on 2010-03-18 10:45:34 AM by ArcticPrism.
GN Fire Chomp Posts: 892/1306
Since: 2008-07-16 10:10:54 AM
From: In a floating muncher
Awesome level.
As for the difficulty, if anything, it should be harder. Hey, it's the special world after all.
There is cutoff where the corner of the blocks touch the lava, and you should mess around with the cement block palette or something, because they don't look good.
It is the first area of the castle. That is 1 of 4. I designed it to be slightly harder every time you advance to the next room. With that in mind, would you say it is ok?
Does this look better?
Last edited on 2010-03-18 01:34:49 PM by ArcticPrism.
GN Fire Chomp Posts: 895/1306
Since: 2008-07-16 10:10:54 AM
From: In a floating muncher
The palette on the cement blocks is ugly, so fix that. The palette on the castle ground IS a bit funky, but it looks cool.
Still got the cutoff issue on the first lava pit.
I really don't know what to do about the cement blocks lol.
Is the cut off better now?
If it isn't I'm not sure I am seeing what you are seeing.
I'm in the process of making the second room slightly harder. I think it is too easy compared to room 1,3 and 4. I do need to increase the time limit a bit too. The first room covers the same distance, but with the new changes takes probably 2-3 times longer to clear than before. I'll have to do a test run again. Part of the challenge of the level is finishing the level on time.
Last edited on 2010-03-18 07:29:14 PM by ArcticPrism.
Seriously. If you made this level while thinking "I'm doing it my best", then give up. This is like, "copy paste paste paste little changes move podoboo up x6 then unfunny cape flight".
I'm sorry if I'm too rough, but THAT is THE LEVEL that I DON'T want to PLAY.
It's linear. Think of something else. Play other hacks. D=
GN Fire Chomp Posts: 897/1306
Since: 2008-07-16 10:10:54 AM
From: In a floating muncher
Seriously. If you made this level while thinking "I'm doing it my best", then give up. This is like, "copy paste paste paste little changes move podoboo up x6 then unfunny cape flight".
I'm sorry if I'm too rough, but THAT is THE LEVEL that I DON'T want to PLAY.
It's linear. Think of something else. Play other hacks. D=
I suppose you didn't read any of my other posts. That's only one part of the level. I purposely made it simple because it is the beginning of it.
@GN
What did you do to make your level so dark? Does it require custom materials?
Last edited on 2010-03-19 09:29:32 AM by ArcticPrism.
GN Fire Chomp Posts: 899/1306
Since: 2008-07-16 10:10:54 AM
From: In a floating muncher