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Time: 2010-09-10 07:58:01 PM
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It's pretty nice. I like the feel all of the small platforms give the level.

also glaring cutoff on the left
Originally posted by Jorshamo
It's pretty nice. I like the feel all of the small platforms give the level.

also glaring cutoff on the left


Pssh cutoff is the new rage! Looks good System.
Last edited on 2010-01-13 09:45:22 PM by ThereAreSevenLevels.
I really like the way you made the walls of the level feel rocky and alive. I may actually have to use that kind of design sometime! My water level was a coral reef, so I made a bunch of holes in the walls out of cool looking and random designs.
Added a small section/alternative route to the end of the level. It is subject to change of course.

Before:


After:


Color color change as well on my sea level. There are obvious design changes between the two. The first picture shows an old version of the level. For anyone who hasn't seen my previous posts, those long strips of red are lava. It's to prevent players from trying to cheat and swim under my level.

Before:


After:
Last edited on 2010-02-26 12:48:21 AM by ArcticPrism.
Wow those look pretty dang amazing.
Thanks ^^. In the most recent version I ramped up the difficulty. I got a lot of positive comments about the level design, but that it was too easy for World 7. I still have yet to post a new video of it.

More updates!

Here's my castle level. I redid the first room because it was ugly and plain. I think the new version is a lot better looking:

Old:



New:



Does it look too hard? I tested it myself and following the arrows I did ok. It is the second to last special world level, so I figured people would be decent at flying if they got that far. You don't have to dodge anything while flying so it seemed ok to do.
Last edited on 2010-03-18 10:45:34 AM by ArcticPrism.
Awesome level.
As for the difficulty, if anything, it should be harder. Hey, it's the special world after all.

There is cutoff where the corner of the blocks touch the lava, and you should mess around with the cement block palette or something, because they don't look good.
It is the first area of the castle. That is 1 of 4. I designed it to be slightly harder every time you advance to the next room. With that in mind, would you say it is ok?

Does this look better?



Last edited on 2010-03-18 01:34:49 PM by ArcticPrism.
The palette on the cement blocks is ugly, so fix that. The palette on the castle ground IS a bit funky, but it looks cool.
Still got the cutoff issue on the first lava pit.
I really don't know what to do about the cement blocks lol.

Is the cut off better now?



If it isn't I'm not sure I am seeing what you are seeing.

I'm in the process of making the second room slightly harder. I think it is too easy compared to room 1,3 and 4. I do need to increase the time limit a bit too. The first room covers the same distance, but with the new changes takes probably 2-3 times longer to clear than before. I'll have to do a test run again. Part of the challenge of the level is finishing the level on time.
Last edited on 2010-03-18 07:29:14 PM by ArcticPrism.
Some parts of my level.

and

Don't ask me why is the coin counter saying 600 coins.
I honestly dunno.
Originally posted by ArcticPrism

Seriously. If you made this level while thinking "I'm doing it my best", then give up. This is like, "copy paste paste paste little changes move podoboo up x6 then unfunny cape flight".
I'm sorry if I'm too rough, but THAT is THE LEVEL that I DON'T want to PLAY.

It's linear. Think of something else. Play other hacks. D=
An old old finished level by me, called Dark Depths.
Can you spot the non-obvious cutoff?

< start
< land section
< vertical level fun
< bonus thing and secret exit(note that the key is in a totally different section.)

There is one other room that I didn't want to upload. You'll (probably)find it when you play the level.

Edit: Spotted those black areas with a circle in it?
Here is their purpose!
Last edited on 2010-03-19 06:31:29 AM by GN.
Originally posted by Lemonade
Originally posted by ArcticPrism

Seriously. If you made this level while thinking "I'm doing it my best", then give up. This is like, "copy paste paste paste little changes move podoboo up x6 then unfunny cape flight".
I'm sorry if I'm too rough, but THAT is THE LEVEL that I DON'T want to PLAY.

It's linear. Think of something else. Play other hacks. D=


I suppose you didn't read any of my other posts. That's only one part of the level. I purposely made it simple because it is the beginning of it.

@GN

What did you do to make your level so dark? Does it require custom materials?
Last edited on 2010-03-19 09:29:32 AM by ArcticPrism.
Heavy palette editing. Took some time, but i'd say it was worth it.


Finished the cave submap theme. Enjoy.
Wow, that sounds cool S.N.N.

Though, shouldn't your custom title say 'An SMWC Production'?
I think people decided this was the best, or something.
Holy crap, that adds *much* more life to the submap, rather than the old Vanilla Done music...

Originally posted by mariocool1999
Some parts of my level.

and

Don't ask me why is the coin counter saying 600 coins.
I honestly dunno.

Looks rather interesting, though that double boo ring looks maniacally hard.

As for the coin counter, delete your srm file, or save file.
Originally posted by S.N.N.
*awesome song*

Finished the cave submap theme. Enjoy.


holy balls, that sounds cool. fits really well ina cave submap :)

Originally posted by phenolakutas
Though, shouldn't your custom title say 'An SMWC Production'?


it has no difference. you can also call it
'a super mario world central production'
the real name for this site also is SMW Central, not SMWC. xD
Originally posted by JeRRy86

Originally posted by phenolakutas
Though, shouldn't your custom title say 'An SMWC Production'?


it has no difference. you can also call it
'a super mario world central production'
the real name for this site also is SMW Central, not SMWC. xD



I beg to differ.
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