| Crossing path |
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Forum Index - SMW Hacking - General SMW Hacking Help - SMW Data Repository - Crossing path |
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| Posted on 2009-04-11 11:42:41 AM |
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Sorry if this is already well known.....
I was editing the overworld, and from donut plains 1 to donut plains 2, it is a hardcoded path. So i was thinking, is it possible to cross the path there!?!
Well, i move the water level down and added one to the left. apparantly, you can cross the path there.....and there is no walking error.
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| Posted on 2009-04-11 11:49:07 AM |
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why is that ONE path hard coded
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| Last edited on 2009-04-11 11:50:48 AM by BloodyToothBrush. |
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| Posted on 2009-04-11 11:51:38 AM |
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Originally posted by BloodyToothBrushwhy is that </b>one path hard coded</div></div>
'cause Mario can't normally cross paths. >.>
And this was already found, just so you know, Bond. It's been known for a while. At this point, if you can find it in LM, we already know about it. Unexpected end tag (</b>) at 118, expected </div> Unexpected end tag (</div>) at 146, expected </b> Unexpected end tag (</div>) at 152, expected </b> Tag (div) was not closed. Tag (div) was not closed.
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| Posted on 2009-04-11 11:53:53 AM |
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ok......just thought some people would like to know you could cross paths, i sure wish i knew this earlier....
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| Posted on 2009-04-11 11:56:00 AM |
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dude, you gave this thread its 666th post.
I'm getting the hell outta here know
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| Posted on 2009-04-11 04:38:28 PM |
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No he didn't.
Anyway yes, there are some hardcoded paths that the game inserts because it's not normally possible to cross them, and if you line a path up with one, I don't see why you couldn't use it.
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