| Blocks not inserting |
|
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Blocks not inserting |
|
Pages: 1  |
|
|
|
| Posted on 2009-04-14 02:29:45 AM |
Link | Quote |
|
Whenever I use Blocktool Super Deluxe to insert a custom block, all inserted blocks except the sticky block and sensitive blocks (both Mario and Enemy) crash the game on any contact ant the graphics become corrupt.
What am I doing wrong?
(besides not inserting them into a clean ROM, I don't see what difference that makes)
|
|
| Posted on 2009-04-14 03:07:30 AM |
Link | Quote |
|
|
Well, if those two work and the other ones don't, I'd have to say it's the ASM in the blocks. Perhaps you should look into them and see the problems.
|
|
| Posted on 2009-04-15 02:02:08 AM |
Link | Quote |
|
Stickyblocks.asm Sensitivemariosolidsprite.asm both work perfectly fine.
sensitivespritesolidmario.asm works, glitchy, but never crashes.
all else crashes on any contact and colours go weird. Also don't have descriptions with or without the file (Tooltips say they're still the default tile)
I don't know ASM, so I don't know what to look for
|
|
| Posted on 2009-04-15 08:29:11 AM |
Link | Quote |
|
|
A number of the blocks in the Blocktool to BTSD don't work properly, including all of the blocks that hurt or kill Mario. The only way around it would be to completely rewrite the blocks that don't work.
|
|
| Posted on 2009-04-16 02:50:22 AM |
Link | Quote |
|
|
I don't know ASM though...
|
|
| Posted on 2009-04-16 10:51:43 AM |
Link | Quote |
|
|
theres a sticky in the Advanced SMW Hacking that teaches you how to do ASM by Schwa if you want to learn
|
|
|
Pages: 1  |
|
|
|
|
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Blocks not inserting |