| ExGFX Showoff Thread |
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| Posted on 2012-02-11 05:11:46 AM |
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@DiddyKaizo100:While the others really look amazing, this one however is not. Except for the sky, the rest looks quite like a "disaster" to me.
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| Posted on 2012-02-11 05:42:45 AM |
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An advance on my tileset: Now with slopes, arches and small pipes!
complaintscoments are greatly apreciated.
EDIT

All thats left is making the 11,25 degre slopes(red area).
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| Last edited on 2012-02-11 09:06:44 AM by xlk. |
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| Posted on 2012-02-11 10:08:35 AM |
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@Ripperon-X: Hey, that's just what happens when you gotta reduce colors to 16-bit or even 8-bit. I think "disaster" is too strong a word, even for this one.
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| Posted on 2012-02-11 11:24:00 AM |
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Originally posted by Ripperon-X@DiddyKaizo100:While the others really look amazing, this one however is not. Except for the sky, the rest looks quite like a "disaster" to me.
Okay, time out, I had to edit it to make it fit the overworld or else I'd get a broken overworld (like parts of missing tiles everywhere!).
If you think this is so easy, you give it a try yourself!
It would of been easier (and look better) if the overworld had a extra 2 GFX slots which it doesn't right now, plus it was not very good because I've made it 16-bit and made some edits.
Hey, at least I was the first person to actually rip that peace of hell! I've pretty much used 97.89 percent of the overworld tiles.
Yes, true the flying krock it self looks all pixlized but still...
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| Posted on 2012-02-12 08:29:32 AM |
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Finished, now to move on to GFX 14...
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| Posted on 2012-02-12 09:54:40 AM |
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Wow, that looks pretty great. I like the slopes as they are not an exact 45 line on the steep slopes. It would be nice to see an ingame screen shot as well to see what it looks like when it's not magnified...
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| Posted on 2012-02-12 11:47:18 AM |
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The tileset, with some other updates, ingame 
It has cutoff, but its only to demostrate the GFX.
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| Posted on 2012-02-12 12:10:28 PM |
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All the graphics above look great, it all fits and matches very well. Good job.
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| Posted on 2012-02-12 09:07:05 PM |
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My current GFX revamp project.
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| Posted on 2012-02-13 04:24:48 PM |
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Luigi looks more Luigi now, eh? 
Now time for me.
I, bored, was watching Robots (the Blue Sky Studios movie), which was airing that time, and so i had a little inspiration:





Just wanted to make some graphics, since it's a lot of time i never did some of these.
No space for the "Awesome face" character, sorry.
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| Posted on 2012-02-14 12:58:05 AM |
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is good draw and great job.
Also, hello DINOMAR!
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| Posted on 2012-02-14 01:26:34 PM |
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Some bricks I just made.Need feedback on how they look, as to not make a bunch of tiles that would end up useless....
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| Posted on 2012-02-14 01:40:18 PM |
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Originally posted by xlk
Some bricks I just made.Need feedback on how they look, as to not make a bunch of tiles that would end up useless....
They are pretty simple, but I like them. The texture is especially nice and detailed, but the blocks still appear so flattened; if you add some shading in the upper-right hand corner, either darken some of the area to make it appear recessed or add a lighter color to make it stand a little further out, it would look more varied. If you want the blocks to appear older or more eroded, then I would recommend adding a dark grey color to some areas of the black mortar between the blocks. You can also crack the blocks a bit, but those don't really look nice when used as a repeated texture.
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| Posted on 2012-02-14 08:45:49 PM |
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Some simple grassland GFX I drew out of sheer bordem. Includes a lovely copyright disclaimer for whatever reason:
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| Posted on 2012-02-15 12:15:46 AM |
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Originally posted by marioVSshadowSome simple grassland GFX I drew out of sheer bordem. Includes a lovely copyright disclaimer for whatever reason:

Aww, that looks like a cute little grassland I could use TO RULE THE WORLD, HAHAHAHAHAHA for a special world in my hack.
Translation: Looks good for a basic grassland, keep it up
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| Posted on 2012-02-15 06:46:26 AM |
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Originally posted by DeekeOriginally posted by xlk
Some bricks I just made.Need feedback on how they look, as to not make a bunch of tiles that would end up useless....
They are pretty simple, but I like them. The texture is especially nice and detailed, but the blocks still appear so flattened; if you add some shading in the upper-right hand corner, either darken some of the area to make it appear recessed or add a lighter color to make it stand a little further out, it would look more varied. If you want the blocks to appear older or more eroded, then I would recommend adding a dark grey color to some areas of the black mortar between the blocks. You can also crack the blocks a bit, but those don't really look nice when used as a repeated texture.
Well, those bricks would be like dirt walls in SMW's tileset, the borders would ofcourse more complex.Thanks alot for the feedback
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| Posted on 2012-02-16 01:52:58 PM |
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Version 2...
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| Posted on 2012-02-17 01:26:54 AM |
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^ That looks nice 
Now, I've found a picture that looked nice for an overworld, so guess what I did, I've ripped it:

(Just judge on the graphics, not the levels >_>)
What do you think?
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| Posted on 2012-02-17 06:03:27 AM |
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Reminds me of SMG1 a bit, good job with the rip anway.
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| Posted on 2012-02-17 06:22:05 AM |
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Originally posted by DiddyKaizo100^ That looks nice
*image*
(Just judge on the graphics, not the levels >_>)
What do you think?
Nice job with the rip.
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