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Level list? - FIXED
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Anyone have a list of the levels with their hexnames? It's hard to find specific levels as I'm just hitting random numbers and letters x_x
Last edited on 2009-05-29 04:38:24 PM by Zambaku.
How about pressing F1 in the overworld editor to show the level numbers? This should be just as helpful, assuming you know where a level is located on the overworld.
Last edited on 2009-05-29 12:58:58 PM by WhiteYoshiEgg.
Why would you like to know the hexadecimal names, hm? Using the regular 105, 10A etc. is more easy to remember =)
Originally posted by Senjan
Using the regular 105, 10A etc. is more easy to remember =)

You do know that is hexadecimal, right?
Originally posted by yoshicookiezeus
Originally posted by Senjan
Using the regular 105, 10A etc. is more easy to remember =)

You do know that is hexadecimal, right?


It is? I ment the "Open Level Adress (In Hex) --> 1129BB for example
What you are talking is the ROM address for the level, which is also written in hexadecimal. Hexadecimal simply is a way of counting, but instead of being base ten like the normal decimal system (1, 2, 3, ... 9, 10, 11, ... 98, 99, 100, 101 et cetera) the hexadecimal system uses base 16, with letters used as the numbers 10-15: 1, 2, 3, ... 9, A, B, C, D, E, F, 10, 11, ... 98, 99, A0, A1, ... FE, FF, 100, 101 and so on.
Originally posted by yoshicookiezeus
What you are talking is the ROM address for the level, which is also written in hexadecimal. Hexadecimal simply is a way of counting, but instead of being base ten like the normal decimal system (1, 2, 3, ... 9, 10, 11, ... 98, 99, 100, 101 et cetera) the hexadecimal system uses base 16, with letters used as the numbers 10-15: 1, 2, 3, ... 9, A, B, C, D, E, F, 10, 11, ... 98, 99, A0, A1, ... FE, FF, 100, 101 and so on.


Yeah I knew a little about that, but why though? With such a long adress name, it makes it sound like there are like 10,000 courses in the game or so. Is it used for advanced ExGFX using or something, hm?
Last edited on 2009-05-29 02:11:06 PM by Senjan.
That six-digit format is not just for levels; a number like that stands for a single byte (a two-digit hexadecimal number between 0x00 and 0xFF), and a level, obviously, uses quite a huge amount of bytes. Besides, that format is used for every single byte of data in the ROM, and most of that information isn't level data. Just look in the ROM Map.
Alright. It does sound awfully complicated to know exactly which adress to use. A single misstype would mess up the entire graphics.

Anyway, if you have time, please take a look on my recent thread. I have something that I would appreciate some assistance with.
Many thanks =)
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