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Different Yoshis + SMA2 sounds (Is it possible to...)
Forum Index - SMW Hacking - General SMW Hacking Help - Different Yoshis + SMA2 sounds (Is it possible to...)
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Is there a way to make different kinds of yoshis? Like a new yoshi. A yoshi with a New color and ability. I'm just wondering because that would be so cool to have some new yoshis in SMW hacks.

Y'all know the GBA SMW remake right? Remember when you died in that game, Mario would say, "Oh, Mama mia!" Is it possible to rip that sound somehow and to have in play when you die in the original SMW?

Those two things could be revolutionary if anybody got it to work. All I'm wonder though. Is it possible?

WYEdit: Changed the thread title so one can tell what it's about.
Last edited on 2009-06-06 04:10:49 PM by Jakester12621.
Well, everything's possible with ASM. I guess making a new Yoshi wouldn't be that hard - You'd just have to rip the original Yoshi code from SMW, add some new functions and make it a custom sprite.

As for the other question... That would be pretty complicated, if not almost impossible. Sure, there's smkdan's Sample Tool, which can replace samples with different ones, but I'm not sure if there's enough free space for such a big sample.
Originally posted by WhiteYoshiEgg
As for the other question... That would be pretty complicated, if not almost impossible. Sure, there's smkdan's Sample Tool, which can replace samples with different ones, but I'm not sure if there's enough free space for such a big sample.

Considering I couldn't get a wav file of about 0.01 seconds long to work on the grounds of being too big, this is quite unlikely.

You could probably do it in parts, but that would just get hugely complicated.

*Edit*

Is there a working disasembly of Yoshi anywhere? I have some ideas for this
Last edited on 2009-06-06 05:12:44 AM by Doomdragon.
If making new yoshis isn't that hard. Then why doesn't anybody ever do it?

Also, could anybody rip the music from the GBA remake. I'm just wondering because I don't really know anything about SMW hacking. Like is it possibel to make a redrawn SMW with GBA SMW music?
Last edited on 2009-06-06 04:13:51 PM by Jakester12621.
Originally posted by WhiteYoshiEgg
Well, everything's possible with ASM. I guess making a new Yoshi wouldn't be that hard - You'd just have to rip the original Yoshi code from SMW, add some new functions and make it a custom sprite.


Originally posted by Jakester12621
If making new yoshis isn't that hard. Then why doesn't anybody ever do it?


I know some 65816 assembly language, but I have not learned about sprites in SMW. So I might be wrong when I guess that Yoshi is not like a typical sprite. Yoshi carries Mario, eats berries, handles the Y button, attacks other sprites, carries shells or items, changes the behavior of Mario, takes a hit and runs away. I might be wrong, but I guess that Yoshi has so much code, that ripping all of Yoshi code to a functioning custom sprite would be too much work.

A new Yoshi is possible. I recall one time with the original Super Mario World in the real Super NES, when I lost Yoshi, almost caught Yoshi, hit the goal without Yoshi, but found that Mario rode gray Yoshi at the map screen and in the next stage. There must be a way to make gray Yoshi, though I know not the way. I know through Anomie's Register Doc that the SNES keeps color in CGRAM, so maybe there is a way (through 65816 assembly language) to replace the Yoshi color in CGRAM with gray.

To give a new ability to gray Yoshi, like not eating any berries, you would hijack the code (by inserting a JSL to your subroutine) for eating berries, to ignore the berry if Yoshi is gray. I have not learned how to modify CGRAM or where to hijack the code, so I am unable to do this gray Yoshi project.

Originally posted by Jakester12621
Y'all know the GBA SMW remake right? Remember when you died in that game, Mario would say, "Oh, Mama mia!" Is it possible to rip that sound somehow and to have in play when you die in the original SMW?


Originally posted by Doomdragon
Considering I couldn't get a wav file of about 0.01 seconds long to work on the grounds of being too big, this is quite unlikely.


The SPC-700 sound hardware uses a separate processor (with its own assembly language) and separate RAM. I have used vspcplay, which provides a visual display of SPC-RAM, so I guess that there is not much space in RAM for sound of Mario speaking.

To have Mario speaking without using so much SPC-RAM, you might need to stream the sound through the four registers that link the 65816 to the SPC-700, like how a music player streams sound across the internet. This would be an very difficult project; you would need to be adept with both assembly languages; you would also need to be very familiar with the existing SPC engine in Super Mario World. I am not sure if such streaming is technically possible, though I recall that some web site mentioned streaming to the SPC-700. You might need to stop the action and freeze the sprites during the streaming.

The easier alternative, if you want Mario speaking in your SMW hack, is to learn ARM assembly language (instead of 65816 plus SPC-700 languages) and hack SMW GBA instead of SMW SNES.
Kernigh - Wow, you know alot about SMW dude. ;D
Anyways, I agree with you, coding a Yoshi custom sprite would be diffucult and A LOT of time would go into making just one. Aboiut the voices, which would be epic in SNES SMW romhack, is very very diffucult and pretty much impossible. =/ I wish there was a way to have the voices in SMW rom but I fear that there is not really one at all.
Originally posted by Kernigh

A new Yoshi is possible. I recall one time with the original Super Mario World in the real Super NES, when I lost Yoshi, almost caught Yoshi, hit the goal without Yoshi, but found that Mario rode gray Yoshi at the map screen and in the next stage. There must be a way to make gray Yoshi, though I know not the way. I know through Anomie's Register Doc that the SNES keeps color in CGRAM, so maybe there is a way (through 65816 assembly language) to replace the Yoshi color in CGRAM with gray.



That was a palette error.
So basically both things are impossible :(
Well somebody should do it. Instead of making an SMW hack. They could release it at C3 and it would win. Everybody would start using them. It would be famous. I'm surprised nobody's done it yet. Oh well.
Originally posted by Jakester12621
Also, could anybody rip the music from the GBA remake. I'm just wondering because I don't really know anything about SMW hacking. Like is it possibel to make a redrawn SMW with GBA SMW music?

Why would you want low-quality versions of SMW musics in your hack?

Quote
So basically both things are impossible :(
Well somebody should do it. Instead of making an SMW hack. They could release it at C3 and it would win. Everybody would start using them. It would be famous. I'm surprised nobody's done it yet. Oh well.

YOU do it :)
SMA2 sounds are imposible possible (but this is very hard, example: Xka Shack). But the other Yoshi... it's possible. In Brutal Mario - cheepdemo in one level here was a rainbow Yoshi which can "everything" without limits.

Xka Shack :D, how Smallhacker do the real voices?
Last edited on 2009-06-07 05:15:07 AM by VanillaHacks.
Xka Shack: smkd made a special sound engine for it.

As for grey Yoshi, I remember reading somewhere that there were grey and brwon/purple koopas in the beta.
Originally posted by Superyoshi
As for grey Yoshi, I remember reading somewhere that there were grey and brwon/purple koopas in the beta.


Oh yea, I remember now reading something about that. I guess there was maybe different Yoshi's in the beta.....it'd be cool if Yoshi Master had them in his hack but that's unlikly. :3
Last edited on 2009-06-07 06:41:48 AM by Mai.
Originally posted by Gladel
Originally posted by Jakester12621
Also, could anybody rip the music from the GBA remake. I'm just wondering because I don't really know anything about SMW hacking. Like is it possibel to make a redrawn SMW with GBA SMW music?

Why would you want low-quality versions of SMW musics in your hack?

Quote
So basically both things are impossible :(
Well somebody should do it. Instead of making an SMW hack. They could release it at C3 and it would win. Everybody would start using them. It would be famous. I'm surprised nobody's done it yet. Oh well.

YOU do it :)


Well, the GBA music didn't seem bad to me. It actually seemed really catchy at times!

And nah. I can't do it. I just now, finally found out how do add clasic SMW sprites in Lunar Magic...I only joined this site to provide feed bacck to hacks. >_>
Last edited on 2009-06-07 01:03:35 PM by Jakester12621.
Creating new Yoshis in terms of color is fairly simple. All that's needed is to change the palette of the Green Yoshi in Tweaker/make a custom tweaked sprite with cfg Editor in the same way. By doing this, you can create Yoshis that use the other 4 sprite palettes.

New Yoshi shell powers and such wouldn't be as simple however. Normally the shell powers are dependent on the Yoshi's palette. Using the unused four palettes just gives a different setup of the existing powers (I had a list of them somewhere, but I can't find it). So, without a good amount of experience in ASM, you'd only be able the use those other 4 Yoshis the way they are.
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