Banner
Views: 236,186,574
Time: 2013-05-21 05:13:57 PM
19 users online: baphomet, carbonMessiah, Dylancd5010, EddyCartoon, ErikAlay, o Ersanio, EvilGuy0613, HyperMario, InfinateX, Koopster, Mister Kirby, Purple Rex, o S.N.N., ShadowFire, o ShadowPhoenix, Sokobansolver, wiiqwertyuiop, X-cniS, Zeldara109 - Guests: 25 - Bots: 12Users: 22,858 (1,288 active)
Latest: FUNKY kong ending
Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.
SPC Showoff/Sample Bank Thread
Forum Index - Archive - Display Case - SPC Showoff/Sample Bank Thread
Pages: « 1 ... 63 64 65 66 67 68 69 » Thread Closed
Originally posted by Ice Man
It most likely crashes since I used Carol's Addmusic for it.


Yeah, that'd be it. ...I'm just going to keep my mouth shut about this from now on. I'm sure I can trust that they'll work once they've been submitted anyway.
Felt like posting this here.

Stratovarius - Stratofortress

And this's the original.
It's an instrumental song from Stratovarius, a Finnish Power Metal band, as you can see. Oh, port contains label looping abuse, too #w{=P} It's likely my first experience porting a non-VGM song. Pure ear-porting.

EDIT: I forgot to say. If people enjoy it, I might start a 8-bit non-VGM porting project. There are a few songs in 8-bit version that I've heard some months ago, but they have various flaws compared to the original ones. Wrong notes, off notes... I want to put an end on this.
Last edited on 2011-07-18 08:40:29 PM by Q-bee.
Feel the power of AddmusicM. (I finally decided to stick to it and get to know all the commands and how they work properly).

Lagoon - Armed & Ready

Fully sampled yet not perfect but for the first AddmusicM port it turned out awesome.


Edit: AddmusicM is win.

KSS - Save Hut <3 <3 <3
Last edited on 2011-07-20 09:03:35 AM by Ice Man.
More incoming fail AddmusicM songs. =D

F-Zero - Big Blue

F-Zero - Port Town
Here is something I ported cause I was bored
Romancing Saga - Last Dungeon
It's still a work in progress
EDIT: Fixed the link
Last edited on 2011-07-21 12:41:56 PM by Core.
Originally posted by Ice Man


The common thing I'm noticing about most of your ports (these especially, since I'm not familiar with the Lagoon one or the ones you posted before) is that they're slightly detuned. The bassline in Port Town stands out to me as being too low compared to the original (also, the drums could probably use a little more reverb or something since they're a little on the flat side). The main synth melody in Big Blue sounds like it's about a half-tone too low compared to the original as well. They're pretty easy fixes though ($EE is your friend), and other than that, they turned out quite nicely.
@BeniBoD:
I may be wrong but this is exactly the same port of my version from that song:

Romancing Saga - Battle Theme

Checked it with SPC700 Player. It even tells me that all of the instruments and effects are 100% equal. Explain? :p

@SNN:
I've tried using h command as well as + $F3's pitch value but I just couldn't get the tuning/pitch right. >_<

Edit: Noticed I didn't test it with $EE yet, lol. Should do, I guess. :P
Last edited on 2011-07-21 12:36:45 PM by Ice Man.
Originally posted by Ice Man
@BeniBoD:
I may be wrong but this is exactly the same port of my version from that song:

Romancing Saga - Battle Theme


LOL i feel stupid... Uploaded the wrong SPC... Since i have all the SPCs in the same folder -_- Sry Ice Man... Anyway here is the SPC i wanted to upload:
Romancing Saga - Last Dungeon
Last edited on 2011-07-21 12:47:54 PM by Core.
Haha, no worries.

The main melody sounds quite good but the @3 in the beginning could either need some ADSR/tuning or change it to @13 maybe? Other than that, definetely better than my port of that version. :P
Because I feel like showing a composition right now.

Made this during an all nighter. I actually spend 9-10 hours on it, but eh, I think some parts may be a bit too crowded. Aside from that, I think I actually did good with this one.
Originally posted by Red Chameleon

.spc


[23:30] Atma but still, the piano feels out of place
[23:30] Atma so I'd replace it somehow

Now for something new from me:
Starfox - Macbeth
Last edited on 2011-07-21 10:49:31 PM by 4803.
YI - Bowser

I'll just leave this here. :x
Me thinks some notes are wrong.
Originally posted by Bloop
Me thinks some notes are wrong.


Nope, sample 27 is just really detuned.
Kirby's Dream Land 3 - Iceberg

Best I could do with this one. Uses 16 different samples. >_<
Comments? :P
Originally posted by Ice Man
Kirby's Dream Land 3 - Iceberg

Best I could do with this one. Uses 16 different samples. >_<
Comments? :P

Pretty good, identical up until 0:15, where the instrument change is detuned. At 0:26, the brass chords, the harmony chord note should be where the melody chord note is, and the melody chord note should be higher than where it is. Your string chords at 0:48 sound just barely sharp. Maybe move it down a few cents?

I like everything else, though. The rest of the samples are tuned close enough and sound great. The percussion sounds really nice and accurate, and that huge pitchbend siren at the beginning of the song really captures the same essence as the original song. Great job with this!
Kirby Super Star - Green Greens

Some of my first experiments with MAD SCHEME (this tool is pretty awesome :D):
Top Gear 2 - Burn Rubber

Amiga Tetris
Last edited on 2011-07-22 10:26:16 PM by undefinied3.
Wait, what?

If you're listening to that you probably remember this. Well, compare them. I don't know how to put this but, well, Cou's rendetion of this song kinda suxxored. Seeing as the song lasted the entire 3 minutes, but had no ?0 or had / commands, really made me sad. As well as the tempo being incorrect, with a side of poor instrumentation, just really made me feel that it didn't stand 2011's porting standards. I remember how awesome it was in 2009,(when I joined) and realize it must of been something amazing in 2008. However, I feel users that download this song today probably feel that it isn't as amazing as whatever has been uploaded in the last year.

Thus, I corrected many of those problems.

This leads me to a question: what part of cou's original(or should I say, Kyerosean'sKyoseron)can I use without having giving full credit to her? I mean, Cou already "looped" most of the song data with things like [], and I'm pretty sure we both used the same midi, anyways. Then again, note data isn't really either of ours, since we both used a midi. The main aspects of making porting hard aren't the music's notes,(at leats, for those of us who still use TinyMM) bt rather the instrumentation, ASDR, and pitch bends, voulume fades, etc.

tl;dr: Music data isn't really "ours." If I give credit to Cou for []-ing, the rest of the song is my port, right?

I'd also like to say that I'm nowhere near finished, seeing that I'll probably make a version that takes advantage of / later, and still have to fix some things like volume/ASDR for @17.(which will probably just sound better if I just drop the octave of that entire channel, anyway)

EDIT:spelling
Last edited on 2011-07-23 09:57:46 AM by General Echidna.
Little oriental forest composition I threw together tonight.

Yep.
Ha, that sounds awesome, yet calm. I can see this being used in a fortress or some kind of rainy/forest area.
Pages: « 1 ... 63 64 65 66 67 68 69 » Thread Closed
Forum Index - Archive - Display Case - SPC Showoff/Sample Bank Thread

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 27

Menu