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| Super Mario World: Mario & Luigi's Double Trouble! New Screens (new screens for world 6) |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario World: Mario & Luigi's Double Trouble! New Screens (new screens for world 6) |
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| Posted on 2009-07-14 06:26:57 PM |
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Hi all,
Well, it's been quite a while, but I have some brand new screens of my hack, Super Mario World: Mario & Luigi's Double Trouble. Most of which are from my fourth and fifth worlds, but I also have a few from my first 3 worlds, which I did some revisions in (there are now five levels in the first world, which are completely different than before, the auto-scroll stage in my second world is no longer auto-scroll, and is completely different as well, and the levels in my third world have some new ExGFX in the BGs and FGs). Basically I've made like FPI, and given my existing areas there an overhaul, much like he did with The Second Reality Project: Reloaded.
Here's the new screens:












Beyond the new screens, I promise the third demo is coming soon (I'll post it here when it's ready), and there's some new features in the hack, here's a few of them:
-the hack is now 2 players only, and Luigi has his GFX from SMAS SMW.
-Yoshi can no longer be carried over from level to level.
-the hack is pretty much free of slowdown issues that plagued the second demo (before BTSD came out).
-more custom blocks and custom sprites.
-most of my levels now have unique names (e.g. Koopwood Forest 1 became Wiggler Woods).
-when Mario or Luigi are Fiery, they cannot shoot fireballs while they spin-jump.
-I've given my OVs from the first 3 worlds a facelift, world 1 is now on the main OV map, and most of world 2 is now part of the Forest of Illusion submap.
-the bonus game has a new BG, as I got bored of the old one.
-the switch palaces now have a new BG as well, and the FG for the most part of all of them matches the switch palaces.
Anyway, if anyone wants to see more screens, I have some more, I worked myself hard to make my hack better than it was in the first two demos, correcting things, and overall making it feel like a changed experience, so that's what you guys will hopefully see once I release the final demo, as I have some big plans for the rest of this hack once it's fully complete.
Edit: Forgot a screen, it's there now.
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| Last edited on 2010-04-07 07:33:59 PM by Knight of Time. |
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| Posted on 2009-07-14 06:36:14 PM |
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All right, these screen-shots are looking snazzy! I can tell you play a lot of the MMX series, but you changed the palettes somewhat to make them fit in real nice with Mario, good job on that! There are without a doubt some difficult sections in this hack (look at the SS gah), but you create a very unique atmosphere so it's worth it to play through.
One thing though...
The 2nd to last SS shows some kaizo-ish level design, but that doesn't bother me too much (just a little). I hope you finish this hack & please don't do anything too crazy to the player. Nice to know you got rid of the slowdown ;)
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| Last edited on 2009-07-14 06:36:52 PM by Soul2Limbo. |
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| Posted on 2009-07-14 06:48:14 PM |
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I hope to finish the hack this year if I get the chance.
With the SS, I have a couple of notes for some of them:
In the one with the tide, I put in the coin arrow for a reason, there's a trick you can do only in this stage, it's basically jumping on the dolphin, and jumping as it's falling down, you guys will see what I mean in the demo.
In the SS where Mario is holding a springboard and about to fall back onto the skull raft, you have to wait for that Koopa Paratroopa to be in the right spot before you go through the pipe there.
In the SS with electricity in it, unlike Anikiti's, I didn't make my electricity hazard always ly (it just hurts if you touch it in any way, but...if you get caught directly in the middle of it while it's going on and off, especially when it's vertical, it can kill Mario/Luigi instantly. I think it's similar to getting crushed)
In the SS with the Bumpty enemy, the ice water from YI hurts if you touch it, and the vines there are slippery (you can hang onto them, but you have to hold up to stay in place or climb with repeated jumps).
In the first SS of the ice castle, I used an ice block snake which I made my own path for, as long as you keep up with it, this area is certainly passable. It just emphasizes being quick and cautious.
In the second SS of the ice castle, that ice block floor you guys see actually is part of an eating block challenge, as it slowly gets rid of that floor there while you move forward. If anyone is wondering why I have that castle type BG, it's a layer 2 area.
Anyway, yeah, I definitely am making sure to have some unique or rarely seen concepts in my hack.
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| Last edited on 2009-07-15 02:16:22 PM by Knight of Time. |
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| Posted on 2009-07-16 01:40:12 PM |
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WOW! Awesome choice of ExGFX!
I can tell this is going to be a fun (or at least interesting) hack.
And um... that Icy Death Thwomp screenshot looks Kaizoish as ThePower already said, and acually, all exept 9 SS of the game looks pretty Kaizoish.
But it still looks like a fun hack. Hopefully you don't cancel it...that would stink...
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| Last edited on 2009-07-16 01:41:48 PM by LinksPetYoshi. |
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| Posted on 2009-07-16 01:59:04 PM |
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Meh, my hack may be difficult in some places, but I wouldn't think it would be as hard as a Kaizo hack, I already know the difficulties of those kind of levels, the timing I have for the most part isn't as tough, sometimes you have to wait and/or time a jump to get the right result.
Oh, guys, I just realized it may be a little longer than I thought before I get the demo out, once I fix one of the custom blocks I have in there, I'll be pretty much ready to release the demo. I just have to consult something with smkdan first.
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| Posted on 2009-07-16 02:09:12 PM |
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Well some of it just looks hard, I'm probably just overestimating it...
Hey, nobody knows something better than the person who made it. So if you say it's not that difficult, then it's not.
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| Posted on 2009-07-30 01:49:33 PM |
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Heh, well, some of my level inspiration came from two great people on this board who I rarely see on here these days, Anikiti and FPI, I mean, when I play a hack by either one of them, some of their level concepts give me ideas to try making my own version of.
Anyway, I have a couple more screens for now, due to a group of custom blocks I used in BT not working 100% with BTSD, I completely changed one of my levels, namely the second star world level (which of course as you guys will notice, is among the challenging levels in that world, kinda like the Lost World in DKC2 and DKC3)

/\ Better wait for this platform to start moving up before you jump...

/\ In this spot, you need to wait until the higher platform is almost as far left as it can be, then you have to fall down past it to land on the lower platform.

/\ Though I wish I was able to make these two vertical platforms move up and down at the same time (so that there wouldn't be a height difference), you have to take it easy here, and not rush.

/\ Better wait for these two platforms to be almost overlapping before you fall to the lower one.

/\ If you end up here, you're getting close to the finish, that higher platform there moves down initially, so when you can jump to it, you have to be quick. Having a cape helps.
Well, I think it's safe to say that my third demo will be released pretty soon, that is, once I make a few more minor adjustments.
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| Posted on 2009-07-30 01:56:12 PM |
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Anikiti? You mean the guy who made some lvls in VIP 1, VIP 2, VIP 3, and VIP 4?
Anyway...
Good lvl, I like the use of the platforms and spikes, and at least it's do-able... I like how the spikes make it look like some indian trap in the woods...
I see you have a cape, remember, make sure you don't allow them to break ANY lvls with it. And hopefully you don't have to have it to beat that level...
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| Posted on 2009-07-30 02:04:55 PM |
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Don't worry, I don't allow anyone to fly through a level with a cape, mainly by having obstacles that encourage the player not to fly too far if they were able to. They do help a bit for some jumps, but I do have places where it's better to be Fiery Mario/Luigi. But one thing's for sure, come my sixth world, I'm going to have some levels where flying is disabled.
Oh, about the spikes in this level, they're not instant-kill like in Yoshi's Island, they just do damage.
About Anikiti, he's the author of such as the Luigi's Adventure , and the Mario World X SER .
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| Posted on 2009-07-30 02:15:31 PM |
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Originally posted by Knight of TimeDon't worry, I don't allow anyone to fly through a level with a cape, mainly by having obstacles that encourage the player not to fly too far if they were able to. They do help a bit for some jumps, but I do have places where it's better to be Fiery Mario/Luigi. But one thing's for sure, come my sixth world, I'm going to have some levels where flying is disabled.
Good, becuase nothings worse than a cheatable lvl. (wow, that sounded odd...(o.O)...)
Originally posted by Knight of TimeOh, about the spikes in this level, they're not instant-kill like in Yoshi's Island, they just do damage.
OH! well that's good, because that'd be annoying if they were instant death
Originally posted by Knight of TimeAbout Anikiti, he's the author of such as the Luigi's Adventure , and the Mario World X SER .
Hmm...is he the same Anikiti that works on the VIPs? Or am I just confused...?
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| Posted on 2009-08-26 02:03:37 PM |
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I don't think it was Anikiti that did the VIP ...Anikiti's are challenging enough, but the VIP IMO take the difficulty up even higher.
Alright, I finally have my 5 world demo up, so here it is, guys:
SMWMLDT Demo 3
I wish I could submit it to the section, but for some reason, I keep getting redirected to a "safe" site. Anyone know how I can get around that?
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| Posted on 2009-08-26 05:14:56 PM |
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It won't allow me to extract the Zipped File. Are you sure the patch even works?
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| Last edited on 2009-08-26 05:15:30 PM by LinksPetYoshi. |
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| Posted on 2009-08-26 05:18:59 PM |
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Yeah, the patch does work...I don't know why the zip file wouldn't open...did you try one of the programs that can un-zip it?
Edit: Did anyone who downloaded the zip file manage to open it? I may provide the ips patch instead of the zip file if anyone having difficulties wants to see.
Edit2: Alright, I have a link that goes straight to the IPS, as the top link was replaced with:
SMWMLDT Demo 3 (right-click it to download)
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| Last edited on 2009-08-26 06:35:09 PM by Knight of Time. |
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| Posted on 2009-08-26 07:09:06 PM |
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When I was trying to extract it it said "Error opening file". And I tried extracting a different file and it worked fine. I'll test out the patch right now...
EDIT: IT WORKS! I don't know what the problem with the File was, but it surely was interesting.
Try making a new Zipped File and PMing me that, and I'll see if it works or not...
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| Last edited on 2009-08-26 07:13:40 PM by LinksPetYoshi. |
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| Posted on 2009-08-27 09:27:10 AM |
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Well, for some reason that I'll probably have a hard time figuring out, it seems that the File Bin was the only way I could submit my hack here...I usually use Firefox here, but the submitting process is too slow in IE; when I tried it in Google Chrome instead, I was redirected to SMWCentral's "not found" page, I almost got it here in Firefox, but something redirected me elsewhere before it could get there (probably because of a malicious program or something related).
Nonetheless, at this rate, I'm not going to bother submitting my hack to the section until it's 100% complete.
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| Posted on 2009-08-27 09:45:01 AM |
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Maybe something's wrong with your computer's hardrive? But then again, that still doesn't explain the problem my computer had...it might be SuperAntiSpyware...
Anywho...good idea with not submitting it until it's 100% complete. As now is not the time to ponder over these things, that can be later.
Looking forward to whatever is planned next. 
(Really, really, offtopic: How come almost everytime I post in a hack's thread, I'm always the only one posting there after at least my 3rd post in that thread?! Do people hate me or something? Do they want me to get postcount++?)
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| Last edited on 2009-08-27 09:46:50 AM by LinksPetYoshi. |
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| Posted on 2009-08-27 10:04:13 AM |
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WOW!
The BG's are truely epic, so as I say alot,
keep up the good work.
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| Posted on 2009-08-27 12:01:04 PM |
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Thanks, I was lucky enough to get permissions from others who had used certain BGs and/or FGs (such as FPI for the FG in my fourth castle, as well as the BG in my first star world level), they're the number one thing I look for before I start a level most of the time now.
Oh, while I'm at it, here's the story I made for my hack:
Luigi is basically jealous of all the times Mario takes the credit for doing something heroic, so when they and Peach set out to a new island, their teamwork is put to the test when a flood suddenly strikes it, and the moment that they go to get equipment to get the water level under control, Peach is gone, and they decide to work together.
That's the main reason why I made it two players only.
Edit: Just correcting a typo...
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| Last edited on 2009-08-28 10:04:37 AM by Knight of Time. |
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| Posted on 2009-08-27 01:38:49 PM |
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That sounds really good Knight of Time, it's definitely interesting. I guess I now know why it's called double trouble.
And I do have to agree with 1UPdudes, that is some pretty nice BG...;)
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| Posted on 2009-08-28 06:30:07 AM |
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I can tell this hack will be awesome because of the screen shots. this is seriously cool.
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario World: Mario & Luigi's Double Trouble! New Screens (new screens for world 6) |
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