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Tip: If you're using the wall-running purple triangles in your hack, remember to add tile 1EB (or a tile that acts like tile 1EB) underneath it. Extended object 44/45 will include this tile for you.
Super Mario World: Mario & Luigi's Double Trouble! New Screens (new screens for world 6)
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario World: Mario & Luigi's Double Trouble! New Screens (new screens for world 6)
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Wow, I am seriously in love with some of your ExGFX choices. Seriously.
Your level design looks well done, and the game looks pretty challenging.

And also, yeah, Anikiti did make some levels for the VIPs.
Alright, it's been a few weeks since I released my final demo, now even though the final product isn't here yet, I wanted to ask a couple of new questions if I may, please.

1. How many completed are there right now that have dynamic sprites in them? I've seen several completed on here with at least 80 exits or so, but I never saw one with any dynamic sprites, so I was wondering out of curiosity what the odds would be of my hack being the first completed one with dynamic sprites (when it's all done, that is)?

2. Whenever I do get my hack completely done, would I be able to post it and even more new screens here, or would I be better off making a new topic for it altogether? At the rate I'm going, I'm not so sure I'll have my hack done before the end of the year (I just began working on my second level in my sixth world), in the occasion I don't, I'm very sure I'll have it all done in 2010 sometime.
I've never played, and or seen, any hack that contains a dynamic sprite, so I think you should include one in your hack, it would certainly make it unique.

And of course you should keep this thread! You can just add "(Released!)" to the thread's title! Don't make an entirely new thread just becuase your hack's been released! That would just be plain stupid!

Anywho, I don't care how long this hack takes to get finished. I'm with it all the way. :)
Hi guys, got some new screens from the 6th world of my hack, these levels are set in the sky, and are getting pretty challenging at this point, as you guys would expect late in a hack.

I'm going to be arranging them by level of course, for now, I'm going to upload some screens of the levels before the fortress here, they are Pipe Gripe, Send In The Clouds, and Arrows n' More.
















hey! They looks very good.

EDIT: nice! I'm a Milde now.
Last edited on 2010-04-08 05:52:51 PM by ManuMaster654.
Meh, I just realized I made a minor mistake with the screen showing the brown lift on a chain, as anyone may have noticed, for most of my sky levels, I used all 3 colours of the cement blocks from YI, in the pattern you guys see.

Sorry about that, I changed that spot to what it should have looked like.
Hi guys, sorry for the double post, but I have a video to show of the first level in my seventh world...problem is, it's in ZMV format so I wish to know the best way to convert it to ZMV before I post it here, please?

I should give you guys a little warning though, when the time comes that any of you guys will be able to play this level, it may remind you of Stampede Sprint from DKC3, as I used a very similar concept in this level to add to the challenge.

Here are a few screens of this level that I called Volcanic Panic, just a few things you guys can expect when going through this level.







Now, the reason I have a low timer in this level (you start with 99 seconds) is mainly because of the theme of the level, with the erupting volcano in the background, it brings a sort of message...to get out of the area as fast as you can.

As for the video, I promise Mario didn't take any damage in the level, for this kind of thing, a no damage playthrough is a must.
I was wondering when you would bring this hack back up from the depths of the earth.

Anyway, that level looks pretty interesting to say the least. I LOVE your FG and BG choice, they match PERFECTLY. Also, considering how hard this hack was on World 1, from what I can see, things have actually gotten EASIER. Then again, I've only seen three screens, so I can't say much.

Glad to know this hack is back in action, and good luck with whatever you're doing next! #w{=D}
I didn't really intend for my first world to be that hard...not SMB:TLL hard, anyway.

But that level I posted the new screens of is quite hard, being a world 7 level and all...I disabled spin jumping, and getting to play as Fiery or Caped Mario/Luigi with some custom blocks and sprites, just for that level. After all, it basically takes the Automatic Mario concept to a whole new twist.

Other than that, I actually realized I made a few mistakes on the level Monty Mole Beach in my first level...accidentally made it near impossible with a few placements of some things, but the level is definitely beatable.

It just sucks that editing a post here seems to be currently impossible...
Looks really nice, I was actually searching for this thread awhile ago. I'm prolly gonna go play the demo, the style is awesome.
You might want to wait a moment there, Spud Alpha...I made a couple of mistakes in my last demo that I need to fix (mainly a couple on one level that I just fixed)...but being that I'm already up to my seventh world, you'd probably be better off waiting for the hack to be completed.
Well I think that world 7 of the hack is going to be a challenge. Looking foward to the completed game soon.
This hack has some really nice graphic choices from what I can see. Otherwise, from what I can tell, the levels seem to be design well. Goob job so far.
This looks like to be a good hack, i like your graphics.
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario World: Mario & Luigi's Double Trouble! New Screens (new screens for world 6)

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