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SKW hack cancelled: Lost everything will be redoing
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Sorry But PLEASE DONT POAT HERE ANYMORE.


While editing for some reason I lost all my Hack.
Im going to re-do it so please ignore the rest of this thread.
Last edited on 2009-07-20 11:47:03 AM by 1UPdudes.
Make the bottoms rounder...


Pipe Plains: Maybe a Spin Jump could be used to get across and get the Dragon coin......



Koopa Woods, full of Bowsers loyal koopa minions.





Watch out! This is the first encounter of the Blue Koopa Crew.
Your OW looks a bit blocky. Most people don't like blocky although I, personally, think it looks pretty good. You also have a typo in your message box "blue koopa grew".
Originally posted by SightForSoreEyes
Your OW looks a bit blocky. Most people don't like blocky although I, personally, think it looks pretty good. You also have a typo in your message box "blue koopa grew".



Thanks for pointing that out.

ANyway Im gonna edit the overworld a bit more cause i had to get the more complicated stuff like paths and stuff done before making it look pretty.

:D
Looks like a riot to play, one question though. For 'Super Koopa' will the main koopa get a shell or a different colour? or some other form of notification? Or are you going to use a health style game?
Originally posted by DemonSteel
Looks like a riot to play, one question though. For 'Super Koopa' will the main koopa get a shell or a different colour? or some other form of notification? Or are you going to use a health style game?



Emm, not entirly sure what that means..
but Super koopa gets shells instead of mushrooms so whn he gets a shell he stands up right like any other koopa. feather and fire flower are just the same, except the fire flower makes koopa skin more red.

Health style game...
Dont know what on the earth that means..lol
Yoy might want to fix the overworld pallets for the koopa in the status bar and the walking koopa icon.
Originally posted by Kooky Von Koopa
Yoy might want to fix the overworld pallets for the koopa in the status bar and the walking koopa icon.

Ill keep that in mind :)

Anyway in other new I edited my overworld to make it less blocky and Im currently trying to finsih sea view islands and re-do iggys castle.

Im not sure what the next area could be
(this will be replacing donut plains)

I have thought of the first level for the new area its gonna be called "Muncher Meadow"

screenshots will be on the way soon.


sorry about the incomprehensible message, it was quite late here. When I say 'health-style' I mean useing a health bar such as in 'Mario and The Island Of Mystery' the creator used a Link-esqe heart system.
Originally posted by DemonSteel
sorry about the incomprehensible message, it was quite late here. When I say 'health-style' I mean useing a health bar such as in 'Mario and The Island Of Mystery' the creator used a Link-esqe heart system.



Oh...

I understand now :)

No, I wont be using that kind of health system.

Other news now Im looking for ideas fro the next area,
so far I have done:

Koopa Island:
Koopa hill
pipe plains
koopa woods
goomba mountain
sea view islsnds
piller palace(aka yellow switch palace)

Im currently changing iggys castle
The first level in the next area will be " muncher meadow" so im trying to think of an overworld/theme for the next section.

Quote

PLOT:

Bowser has stolen Yoshi's eggs so yoshi sets off to find them. HiS friend Koopa knows yoshi wont get far and probably get trapped in an egg so he also sets off to find the eggs. When the word gets out Koopa is looking for the eggs a group of bullies all of the land fear make plans to stop Koopa, they are the....

BLUE KOOPA CREW!


Um... This may be nit-picking a bit, but why is Koopa friends with Yoshi? Aren't they enemies?


As a suggestion though, Your second world has a muncher theme, right?
Well, I would suggest incorporating Munchers into level design in that world. Nothing really obtrusive, but add them in to the level design to make the player have to go through some more obstacles.

For example, Maybe in one level, Mario will have to find a Key. That key could be on the other side of a ditch populated by munchers. Then, Mario would need to find an alternate route to the Key.
Originally posted by Yanamanka
Quote

PLOT:

Bowser has stolen Yoshi's eggs so yoshi sets off to find them. HiS friend Koopa knows yoshi wont get far and probably get trapped in an egg so he also sets off to find the eggs. When the word gets out Koopa is looking for the eggs a group of bullies all of the land fear make plans to stop Koopa, they are the....

BLUE KOOPA CREW!


Um... This may be nit-picking a bit, but why is Koopa friends with Yoshi? Aren't they enemies?


As a suggestion though, Your second world has a muncher theme, right?
Well, I would suggest incorporating Munchers into level design in that world. Nothing really obtrusive, but add them in to the level design to make the player have to go through some more obstacles.

For example, Maybe in one level, Mario will have to find a Key. That key could be on the other side of a ditch populated by munchers. Then, Mario would need to find an alternate route to the Key.





Thanks for the ideas, I really like the thought of the key thing so Im gonaa use it. And about the plot its a good koopa like some on Paper mario....:)


I was gonna poat a vidoe showing some screenshots but youtube is down. :/
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