Banner
Views: 236,757,100
Time: 2013-05-25 05:19:06 PM
17 users online: o 1UPdudes, Akireyano, Dylancd5010, EvilGuy0613, Fireblast124, HyperMario, Ice Man, o iRhyiku, o Ladida, leod, Magiluigi, Purple Rex, Sapphire, o ShadowPhoenix, Shinnok, TLMB, yoshicookiezeus - Guests: 25 - Bots: 13Users: 22,892 (1,288 active)
Latest: dragon8371
Tip: Remember to remove the original SMW events, both layer 2 and layer 1, when making a new overworld.
Questions In General
Forum Index - Archive - An SMWC Production - Questions In General
Pages: « 1 2 »
Originally posted by InvisibleCoinBlock
The level I picked is a underwater level, but i want it to be a cave level, how do i change it to a cave level?

*twitch*

*twitch*





When are people going to learn to check the OW map BEFORE selecting a level?

Simply put, pick another level. When you swap out, send a PM to me AND post in the signup thread- the post is so others know, the PM is for my own sanity.

You may NOT completely change the level type to another. (Exception: Your predicament. I mean, look at Vanilla Dome 2. Despite it being marked as a water level, not only does it use the cave tileset, but it's actually MOSTLY on land! So, an underwater cave would be perfectly fine, just make sure it's about the water and not the cave. However, I strongly advise you try not to stray too far from what the level marks...)
A few questions: (refering to the overworld map)

1: On levels located on the sewer(-looking) submap, what kind of foreground would work? I claimed a level on there, and I was wanting to use a castle tileset with a simple palette change to make it "greener."

2: What is the point of levels 7, 12, 1B, 1C, and 13B (or any other like them that I missed), that don't seem to open up a new level when you beat them? Are they just for fun?
Originally posted by TRS
A few questions: (refering to the overworld map)

1: On levels located on the sewer(-looking) submap, what kind of foreground would work? I claimed a level on there, and I was wanting to use a castle tileset with a simple palette change to make it "greener."

2: What is the point of levels 7, 12, 1B, 1C, and 13B (or any other like them that I missed), that don't seem to open up a new level when you beat them? Are they just for fun?

1: It's a sewer. Sure, castle FG would work.

2: Yeah, they're just extra levels. Hey, I had to use every level!
One more. Hehehe....

1: Since the hack has a new plotline that doesn't seem to involve a kidnapping, will the hack have:
a) A custom Bowser battle without any sign of Peach in it?
b) A sudden obvious surprise twist saying she was taken?
c) Both A and B?

It seems A and/or B must happen for the hack to make sense.

Originally posted by TRS
One more. Hehehe....

1: Since the hack has a new plotline that doesn't seem to involve a kidnapping, will the hack have:
a) A custom Bowser battle without any sign of Peach in it?
b) A sudden obvious surprise twist saying she was taken?
c) Both A and B?

It seems A and/or B must happen for the hack to make sense.


No, most likely won't have Bowser. Why does it need Bowser to make sense? And for that matter, why does the hack have to make sense at ALL? You're overthinking things, here! Also, as has been stated multiple times, Bowser most likely WON'T be the final boss.
since we are submitting it to the site, (we are doing that right?) will it automatically be featured? or no?
Originally posted by pikaguy900
No, most likely won't have Bowser. Why does it need Bowser to make sense? And for that matter, why does the hack have to make sense at ALL? You're overthinking things, here! Also, as has been stated multiple times, Bowser most likely WON'T be the final boss.


Just figured....
Originally posted by Kuribo_Shoe
since we are submitting it to the site, (we are doing that right?) will it automatically be featured? or no?

We simply can't know it yet.

But seeing as how it's a community effort (and it has quality control :3) I don't see why it couldn't.
I know this is a bump, but I found two bugs.

1. When you end a random boss fight, and hear the end of level sound, it keeps looping, and you can't move.

2. I moved the mario sprite to level 6 - castle which is the level before mine and finished it so i could see my level on the OW. When mario walked from the castle to level 7-1, the piranha plant on the right side of the level disappeared.
Meh; Here and here are the pictures

Edit:
A look at the overworld editor tells me that the piranha plant is not even supposed to be there. Wtf?
Last edited on 2009-09-14 02:55:40 PM by Incognito.
Question : What's the "invisible teleport Block" Map16 number ?
It's 380. The other blank block, by the way, is a block that makes the level slippery (but not as slippery as the LM level setting =O).
Another block question : What's the Map16 of the No Yoshi Block if you inserted it ?
'Cause I don't want Yoshi in my castle level, but it starts outside...
I didn't insert it =( maybe you could put a vine or something up to the entrance.
Originally posted by Hach
I didn't insert it =( maybe you could put a vine or something up to the entrance.


That's what I did for my level.
Pages: « 1 2 »
Forum Index - Archive - An SMWC Production - Questions In General

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 29

Menu