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Time: 2013-05-26 09:52:41 PM
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Tip: Avoid blind jumps. If the player has to jump down a random hole to proceed with no indication at all that they can go down there, you've done something wrong!
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this was just a thought, and is not that significant, but i thought it would be nice to know.

when you place a level tile on the overworld, and go to choose a level, there are only certin level adresses that you can choose from (common knowledge). is it possible to make more levels available (or change which ones for that matter)? would it be that difficult and how might i do it?
There's no immediate way to do it, and I'm not sure that there are any other current methods either. You shouldn't need more, though. You're given more than you'll probably use.
Heh, guess I should've found this thread before I made mine :)

My problem is that I'm not getting rid of any existing levels, so I don't have very many at all that I can add in :(
why don't you edit the original levels?
i just thought it would be nice to have it so any level could be selected, then you could organize your levels a lot better.
To answer your question: no. The ones that take up the slots you can't designate as levels, are fillers, only so that the game didn't glitch. You will never add anymore levels, ever, ever, no. So there. Just make new ones with what you have.
You wont ever need to. theres uh... *goes to a calculator*

195 levels. (i think)
Well from 000 to 1FF is a whopping 512 levels (not all editable though) if I'm not mistaken.
A good strategy is by using the selectable levels as 'parent levels', better said, the level you'll directly enter.
That amount is like 97, so that's about the maximum amount of levels on the OW (minus 104, 0 and 100, which makes it decrease to 94).
But it can still be large anyway.
And if you use levels with two exits, you can have over 100 exits, easy.
The funny thing is you probably could be able to allow more levels onto the Overworld, but doing so would not suddenly change the OW level list in Lunar Magic. Hehe
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