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Lunar Expand Caused a Problem
Forum Index - SMW Hacking - General SMW Hacking Help - Lunar Expand Caused a Problem
Pages: « 1 »
I've recently been working on a hack that I was hoping to release a demo of in C3 called Mario and the Pumpkin Kingdom. I finished the main part of the demo so I thought I would add some music. I went into Lunar Expand as usual and then I thought to myself: Hmmm,I'm going to be adding a lot of music to this game so I better make it a large file! So I picked the largest file it would allow me to pick (8MB) but then the problems started. To insert music it could only be no more than 4MB and to make matters worse I couldn't open it in any version of Lunar Magic or ZSNES. I need to compress it back down to 4MB but I don't know if that's possible! Can anyone help? If you want me to send the original rom or an IPS patch of it to take a closer look please PM me!
NO ROM REQUESTS

But, moving on, that was a terrible idea. You can't really compress it without repercussions, but you can give it a shot. And if it does screw up your game, find a new ROM and extract everything from old pooped out ROM and insert it to the shiny new one.
I assure you you will never, ever use more than 4mb and even that I don't believe has ever been reached. All you could ever have in a smw hack will probably fit in 2mb. Unless you were super-wasteful with ExGFX and just started inserting random things.
Originally posted by Icemask
NO ROM REQUESTS

But, moving on, that was a terrible idea. You can't really compress it without repercussions, but you can give it a shot. And if it does screw up your game, find a new ROM and extract everything from old pooped out ROM and insert it to the shiny new one.


What sort of negative repercussions are you talking about? I would extract and rewrite everything but theres a problem.

1) I dont think you can extract overworld data (Unless you wanna correct me on that)

2) I can't open it in ANY version of Lunar Magic

3) The IPS patch is also at 8MB when inserted.

I did find lunar compress but i can't figure it out :O
Last edited on 2009-10-18 09:45:49 AM by MVS.
Originally posted by Mario VS Shadow Spirit
1) I dont think you can extract overworld data (Unless you wanna correct me on that)

While this is correct, it's not reloaded when you load a new ROM. Open the old rom, open the OW editor, open the new rom in the same window, do something that makes the save command appear, and save.
Originally posted by Alcaro
Originally posted by Mario VS Shadow Spirit
1) I dont think you can extract overworld data (Unless you wanna correct me on that)

While this is correct, it's not reloaded when you load a new ROM. Open the old rom, open the OW editor, open the new rom in the same window, do something that makes the save command appear, and save.


Thanks :P But how do u use lunar compress?
Last edited on 2009-10-18 10:09:02 AM by MVS.
Lunar Compress won't help you. Only a backup will work here.
Originally posted by Alcaro
Lunar Compress won't help you. Only a backup will work here.


A backup of the ROM? Hehehe... How do I put this? I was an idiot and didn't back it up
Then you're screwed. Sorry, but that's the way it is.
get a new rom and import the levels, palettes and OW to it. then re-expand it
I can compress it for you.
What format did you expand it to?
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