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| Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once. |
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| EVW (Released!) |
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Forum Index - SMW Hacking - SMW Hack Discussion - Full Hack Releases - EVW (Released!) |
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Pages: 1 2 3  |
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| Posted on 2010-01-25 10:35:55 AM |
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Did you get my PM about a complaint with the end of sanity level?
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| Posted on 2010-02-23 12:22:32 AM |
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This is easily my most favorite hack, period. All the levels were amazingly well-done and despite its difficulty, it is VERY fun! My favorite levels were Disfunctional and Kaizo Breaker.
Just to give a light play-through of my initial reaction to the hack, with mild spoilers and a few surprises I encountered:
I started on the Fireman level, and didn't expect it to look like the MM2 FireMan stage. That was genius! The first set of platforms were a little confusing though, because they do not come back to you unless you scroll the screen using R, and my first death was a blind jump without realizing I had to go backward. I am unsure if the needing to scroll is intentional or not.
Giving up on that stage, I tried a yellow stage, Confusion, which resulted in more deaths because I could not tell where the platforms were, but that's the idea. So that was a very fun level. Then I sampled all the other levels a bit. I won't forget the first time I entered WTH and attempting to read the message block! Once again, genius level designs!
When playing through the Infection stage, I found a bug (feature?). The first time I tried it, I was Super Mario (even though you have to be Small Mario to enter the level, you can still carry a mushroom in reserve, and use it) and ran under a gate I had accidentally just closed; this did not result in my being squashed as I was expecting (I really love Gyromite, and this level reminded me a lot of that game!)... instead it pushed me under the block and I fell through the level. Realizing this, I tried again as Small Mario on the top-right-most switch, pushing me under the block and on top of the ceiling of where you begin the stage. (Kind of like in a few of the SMW Castle shortcuts, where you can run on top of the level.) With no way to return to the level, I was forced to leave by going past the entrance. I can post a screenshot of it if needed.
Also, I do not know if this is a bug or not, but you can get to Level 0 in the very intro! Although it has a timer so that after you play the bonus game, you will time out and die (like if you die in the intro, it will say "Time Up!" but in this case, it restarts the intro instead of sending you to the Title Screen). The game will remember your extra lives from the minigame, and so you can farm lives this way. Because you start again from the intro and not from the title screen, and Level 0 has a 400 second timer on it, I am unsure whether this is intentional or not.
Of course, I have already talked about Disfuctional and Kaizo Breaker being my favorite stages. They were the most devious as well as the most creative (well, that and WTH), so they were instant favorites! Once again, pure genius!
I have not made much progress in this hack so therefore haven't beaten it, but I just thought I'd give some feedback on what is a quality hack. Kudos!
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| Posted on 2010-02-23 01:24:14 AM |
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You dont have to bump a month old thread... Just go to the hack, then go to the bottom, and add a reply... rating the hack at certain points, like difficulty, music, and overworld.
About a month old thread anyways...
I are backseat modding arn't I?
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Pages: 1 2 3  |
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Forum Index - SMW Hacking - SMW Hack Discussion - Full Hack Releases - EVW (Released!) |
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