| Problem applying Extended Overworld Level Names patch |
|
Forum Index - SMW Hacking - General SMW Hacking Help - Problem applying Extended Overworld Level Names patch |
|
Pages: 1  |
|
|
|
| Posted on 2009-10-31 02:43:01 PM |
Link | Quote |
|
If anyone can help me, that would be great. I'm trying to use Smallhacker's Extended Overworld Level Names patch in one of my hacks, but every time I apply the patch the rom becomes corrupt. This is the process I'm trying:
1)Use slogger to locate some freespace, then convert that in Lunar Address.
2)Edit the levelnames.asm and change the freespace up on top.
3)Use Xkas to patch levelnames.asm to the rom.
When I do this, the rom no longer works. I'll just have a black screen. I've tried doing this with my current hack, a clean rom, and a different version of Xkas, but every time I get the same result. I'm just assuming I missed some major step along the way somewhere, but I've applied a bunch of patches before using this method and I haven't had a problem like this.
|
|
| Posted on 2009-10-31 04:42:57 PM |
Link | Quote |
|
|
did you expand the rom?
|
|
| Posted on 2009-10-31 04:52:30 PM |
Link | Quote |
|
Originally posted by Z. Raffle tiktdid you expand the rom?
Yes, I did expand the rom. I have no idea why this is giving me a problem. If someone else could try the patch themselves and tell me if it gives them a black screen too that would probably help a bit.
|
|
| Posted on 2009-10-31 04:56:33 PM |
Link | Quote |
|
|
i cant, Xkas is not working for my pc :/ oh well (although i wonder why...¯\(°_o)/¯...)
|
|
| Posted on 2009-10-31 10:57:20 PM |
Link | Quote |
|
|
Did you set the level names in the file like you were supposed to? I've never done so myself, but I recall having to do something along the lines of that to make it work.
|
| Last edited on 2009-10-31 10:57:46 PM by Adam. |
|
| Posted on 2009-11-01 07:52:55 AM |
Link | Quote |
|
Originally posted by AdamDid you set the level names in the file like you were supposed to? I've never done so myself, but I recall having to do something along the lines of that to make it work.
Well, I didn't set all of them. I set one or two of them, but the rest of the level names were just a bunch of spaces, so I don't think that would cause a problem with loading the rom itself? :/
|
|
| Posted on 2009-11-01 12:15:06 PM |
Link | Quote |
|
|
When you converted the free space, did you take out the resulting colon? Can you show us the free space you used?
|
|
| Posted on 2009-11-01 12:54:50 PM |
Link | Quote |
|
Originally posted by UltimaximusWhen you converted the free space, did you take out the resulting colon? Can you show us the free space you used?
Free space I'm using is $108190
That should work, right?
|
|
| Posted on 2009-11-01 05:06:48 PM |
Link | Quote |
|
|
No, it should not. Show me the slogger's output that you used, and Lunar Address' settings/where you put the number.
|
|
| Posted on 2009-11-02 05:41:49 AM |
Link | Quote |
|
Slogger output looks like this:
Quoteheadered
ROM is 0x200000 bytes long
Each row lists an offset on the left, and the size on the right
0x080390 0x7E70
0x098200 0x8000
0x0A0200 0x8000
... etc. etc.
0x1D8200 0x8000
0x1E0200 0x8000
0x1E8200 0x8000
0x1F0200 0x8000
A total of 0x167E70 bytes of free space were found
So then I took the 080390 and put it in Lunar Address which looks like this:

Hence the $108190
|
|
|
Pages: 1  |
|
|
|
|
Forum Index - SMW Hacking - General SMW Hacking Help - Problem applying Extended Overworld Level Names patch |